Player Matchup

Heimdallr
Heimdallr
McRustii
Heimdallr
Level 100
God Stats
4W - 0L
1,650 SR
Queue Stats
179W - 151L
1,531 Elo+
Party 2
Chaac
Chaac
asscramps-jr
Chaac
Level 27
God Stats
11W - 12L
1,464 SR
Queue Stats
88W - 63L
1,499 Elo+
Party 2
Fenrir
Fenrir
xDarkLung
Fenrir
Level 126
God Stats
6W - 1L
1,799 SR
Queue Stats
233W - 202L
1,535 Elo+
Party 2
Ymir
Ymir
xSlipz--
Ymir
Level 48
God Stats
4W - 0L
1,648 SR
Queue Stats
102W - 76L
1,542 Elo+
Party 2
Nu Wa
Nu Wa
yRYANq
Nu Wa
Level 109
God Stats
5W - 2L
1,360 SR
Queue Stats
153W - 156L
1,555 Elo+
Party 2
Team Averages
Level 82
1,584 SR
1,532 Elo+

VS

Team Averages
Level 78
1,433 SR
1,395 Elo+
Ares
Ares
 
Ares
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sol
Sol
DaRkTitanX62
Sol
Level 159
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 9L
1,338 Elo+
Party 3
Bellona
Bellona
Dragonzilla101
Bellona
Level 17
God Stats
1W - 2L
1,261 SR
Queue Stats
6W - 8L
1,338 Elo+
Party 3
Pele
Pele
Kittyskulls3
Pele
Level 47
God Stats
31W - 28L
1,539 SR
Queue Stats
217W - 274L
1,345 Elo+
Solo
Ullr
Ullr
xXLeprechaunXx0
Ullr
Level 48
God Stats
9W - 27L
1,364 SR
Queue Stats
218W - 230L
1,456 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
McRustii
Heimdallr
12
2 / 1 / 5
7,303
487
5,135
6,970
3,048
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

14
2 / 1 / 2
8,464
564
7,081
5,875
4,144
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Fenrir
xDarkLung
Fenrir
16
11 / 1 / 2
9,670
645
9,183
12,096
6,243
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ymir
12
0 / 0 / 6
7,634
509
2,938
11,167
8,579
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Nu Wa
yRYANq
Nu Wa
15
2 / 1 / 8
9,198
613
7,556
5,805
1,830
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
9
1 / 3 / 0
6,424
428
6,308
12,041
8,732
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

13
2 / 4 / 0
7,661
511
4,593
9,481
2,870
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

8
0 / 4 / 0
5,317
354
467
8,253
4,201
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

14
1 / 3 / 2
7,648
510
4,763
9,701
3,085
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
0 / 4 / 1
6,100
407
5,917
7,047
2,194
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
7
17
Kills
4
4
Deaths
18
23
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Ares
 
Ares
1
3
0
0.33
L
2
4
0
0.5
L
0
4
0
0
L
1
3
2
0.67
W
Heimdallr
McRustii
Heimdallr
2
1
5
4.5
W
2
1
2
3
W
Fenrir
xDarkLung
Fenrir
11
1
2
12
W
Ymir
0
0
6
3
L
0
4
1
0.13
W
Nu Wa
yRYANq
Nu Wa
2
1
8
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,893
Damage
22,048
41,913
Taken
46,523
23,844
Mitigated
21,082
15,749
Healing
5,627
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ares
 
Ares
6,308
147
0
1,949
12,041
8,732
0
2,234
9,807
19,778
0
L
4,593
990
0
3,075
9,481
2,870
0
2,613
6,868
53,628
0
L
467
0
0
170
8,253
4,201
0
501
7,752
0
12,789
L
4,763
836
0
257
9,701
3,085
0
3,224
6,477
0
56,081
W
Heimdallr
McRustii
Heimdallr
5,135
2,296
0
1,767
6,970
3,048
2,080
2,301
4,627
0
50,606
W
7,081
321
0
2,067
5,875
4,144
1,439
239
5,628
0
42,303
W
Fenrir
xDarkLung
Fenrir
9,183
1,970
0
5,394
12,096
6,243
478
2,229
9,799
0
60,898
W
Ymir
2,938
393
909
4,535
11,167
8,579
332
4,008
7,159
18,435
0
L
5,917
2,276
0
176
7,047
2,194
0
1,922
5,125
0
35,718
W
Nu Wa
yRYANq
Nu Wa
7,556
1,349
0
1,077
5,805
1,830
1,856
1,993
3,624
62,735
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,269
Gold Earned
33,150
447
Minions Killed
358
0
Camps Cleared
0
1,390,335
Distance Traveled
1,331,172
15
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
6,424
428
26
2
0
279,260
2
L
Sol
7,661
511
110
7
0
247,479
4
L
Bellona
5,317
354
24
2
0
257,700
0
L
Pele
7,648
510
115
8
0
314,688
0
W
Heimdallr
7,303
487
92
6
0
267,300
2
W
Chaac
8,464
564
101
7
0
252,610
0
W
Fenrir
9,670
645
98
7
0
327,448
5
W
Ymir
7,634
509
22
1
0
267,094
4
L
Ullr
6,100
407
83
6
0
232,045
6
W
Nu Wa
9,198
613
134
9
0
275,883
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role