Player Matchup

Janus
Janus
Alematheo2300
Janus
Level 29
God Stats
1W - 0L
1,860 SR
Queue Stats
48W - 70L
1,226 Elo+
Solo
Fenrir
Fenrir
Ragnaros018
Fenrir
Level 16
God Stats
18W - 16L
1,322 SR
Queue Stats
51W - 68L
1,322 Elo+
Solo
Cthulhu
Cthulhu
SnaderXCobra
Cthulhu
Level 8
God Stats
2W - 0L
1,500 SR
Queue Stats
9W - 13L
1,422 Elo+
Party 1
Osiris
Osiris
Zyfup28
Osiris
Level 17
God Stats
6W - 12L
1,409 SR
Queue Stats
21W - 41L
1,334 Elo+
Solo
Medusa
Medusa
xcucax777
Medusa
Level 65
God Stats
3W - 5L
1,500 SR
Queue Stats
203W - 226L
1,453 Elo+
Party 1
Team Averages
Level 27
1,518 SR
1,352 Elo+

VS

Team Averages
Level 13
1,500 SR
1,358 Elo+
Anubis
Anubis
BacterialFrog39
Anubis
Level 5
God Stats
0W - 2L
1,500 SR
Queue Stats
8W - 16L
1,231 Elo+
Solo
Tsukuyomi
Tsukuyomi
Hazzardzero
Tsukuyomi
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Solo
Ne Zha
Ne Zha
JP_NFRJ
Ne Zha
Level 25
God Stats
1W - 2L
1,500 SR
Queue Stats
103W - 117L
1,253 Elo+
Solo
Geb
Geb
Petesports
Geb
Level 18
God Stats
10W - 5L
1,500 SR
Queue Stats
323W - 373L
1,303 Elo+
Solo
Kukulkan
Kukulkan
sasuke9122
Kukulkan
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
2 / 2 / 0
6,366
455
911
1,180
238
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
11
4 / 2 / 7
7,605
543
4,648
7,884
3,662
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Cthulhu
SnaderXCobra
Cthulhu
12
5 / 1 / 11
7,852
561
4,212
8,759
6,608
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Osiris
Zyfup28
Osiris
14
10 / 0 / 4
8,825
630
6,835
7,626
6,073
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Medusa
xcucax777
Medusa
13
11 / 0 / 5
8,468
605
10,050
6,754
2,211
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 6 / 0
4,843
346
277
4,254
1,334
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Tsukuyomi
Hazzardzero
Tsukuyomi
7
2 / 10 / 0
5,680
406
4,955
8,810
2,353
Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ne Zha
JP_NFRJ
Ne Zha
11
2 / 6 / 1
6,549
468
3,852
9,903
3,270
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

9
0 / 5 / 2
5,860
419
4,239
12,633
7,200
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Kukulkan
sasuke9122
Kukulkan
6
1 / 8 / 1
4,985
356
2,145
6,081
1,083
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
9
32
Kills
5
5
Deaths
35
27
Assists
4
Player
Kills
Deaths
Assists
KDA
W
2
2
0
1
L
0
6
0
0
L
Tsukuyomi
Hazzardzero
Tsukuyomi
2
10
0
0.2
L
Ne Zha
JP_NFRJ
Ne Zha
2
6
1
0.42
L
0
5
2
0.2
W
Fenrir
4
2
7
3.75
W
Cthulhu
SnaderXCobra
Cthulhu
5
1
11
10.5
W
Osiris
Zyfup28
Osiris
10
0
4
12
L
Kukulkan
sasuke9122
Kukulkan
1
8
1
0.19
W
Medusa
xcucax777
Medusa
11
0
5
13.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,656
Damage
15,468
32,203
Taken
41,681
18,792
Mitigated
15,240
9,926
Healing
3,077
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
911
42
0
0
1,180
238
884
552
520
14,769
0
L
277
193
0
55
4,254
1,334
149
651
3,583
6,164
1,286
L
Tsukuyomi
Hazzardzero
Tsukuyomi
4,955
1,254
0
141
8,810
2,353
434
704
8,106
0
17,438
L
Ne Zha
JP_NFRJ
Ne Zha
3,852
1,583
0
914
9,903
3,270
0
1,526
8,377
0
25,496
L
4,239
752
0
1,967
12,633
7,200
0
1,781
10,852
18,354
0
W
Fenrir
4,648
1,178
0
3,026
7,884
3,662
1,240
1,403
6,435
0
30,660
W
Cthulhu
SnaderXCobra
Cthulhu
4,212
841
0
943
8,759
6,608
62
2,214
6,495
17,178
0
W
Osiris
Zyfup28
Osiris
6,835
3,029
0
2,647
7,626
6,073
3,470
879
6,701
0
38,415
L
Kukulkan
sasuke9122
Kukulkan
2,145
556
0
0
6,081
1,083
174
441
5,640
5,130
0
W
Medusa
xcucax777
Medusa
10,050
6,165
843
2,467
6,754
2,211
880
1,316
5,438
0
55,363

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,116
Gold Earned
27,917
277
Minions Killed
111
0
Camps Cleared
0
1,122,803
Distance Traveled
1,051,136
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
6,366
455
37
3
0
124,221
0
L
Anubis
4,843
346
17
1
0
121,468
0
L
Tsukuyomi
5,680
406
13
1
0
257,564
2
L
Ne Zha
6,549
468
50
4
0
246,889
0
L
Geb
5,860
419
25
2
0
244,540
3
W
Fenrir
7,605
543
56
4
0
228,371
0
W
Cthulhu
7,852
561
31
2
0
269,097
1
W
Osiris
8,825
630
75
5
0
270,848
0
L
Kukulkan
4,985
356
6
0
0
180,675
0
W
Medusa
8,468
605
78
6
0
230,266
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role