Player Matchup

Cernunnos
Cernunnos
IBeast0626
Cernunnos
Level 29
God Stats
37W - 32L
1,565 SR
Queue Stats
95W - 83L
1,521 Elo+
Solo
Nemesis
Nemesis
ReallyxCold
Nemesis
Level 26
God Stats
3W - 2L
1,508 SR
Queue Stats
64W - 72L
1,518 Elo+
Solo
Cthulhu
Cthulhu
blankout360
Cthulhu
Level 24
God Stats
6W - 2L
1,667 SR
Queue Stats
52W - 53L
1,490 Elo+
Solo
King Arthur
King Arthur
xdasianboualt
King Arthur
Level 18
God Stats
2W - 0L
1,500 SR
Queue Stats
35W - 33L
1,536 Elo+
Solo
He Bo
He Bo
xvxzsyx
He Bo
Level 27
God Stats
17W - 14L
1,564 SR
Queue Stats
131W - 137L
1,485 Elo+
Solo
Team Averages
Level 25
1,561 SR
1,510 Elo+

VS

Team Averages
Level 61
1,638 SR
1,532 Elo+
Hades
Hades
COPENHAGENxRDNK
Hades
Level 25
God Stats
2W - 4L
1,723 SR
Queue Stats
104W - 112L
1,502 Elo+
Solo
Osiris
Osiris
Give Me Plant
Osiris
Level 109
God Stats
4W - 1L
1,875 SR
Queue Stats
10W - 10L
1,476 Elo+
Party 2
Sylvanus
Sylvanus
MrNomables
Sylvanus
Level 160
God Stats
0W - 2L
1,593 SR
Queue Stats
2W - 5L
1,500 Elo+
Party 1
Thor
Thor
SussyT
Thor
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,680 Elo+
Party 2
Neith
Neith
xVisage
Neith
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 13L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
IBeast0626
Cernunnos
17
4 / 2 / 3
10,345
544
8,563
13,602
4,697
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Nemesis
ReallyxCold
Nemesis
19
7 / 1 / 9
11,760
619
11,748
16,577
8,675
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Cthulhu
blankout360
Cthulhu
15
3 / 2 / 6
10,286
541
5,736
17,060
12,975
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

King Arthur
xdasianboualt
King Arthur
18
11 / 1 / 7
12,239
644
15,439
21,793
19,081
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Talisman

Talisman

+75
Health
+15
Magical Protection

He Bo
xvxzsyx
He Bo
18
8 / 3 / 3
11,241
592
14,468
7,839
2,890
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 6 / 0
9,511
501
9,552
22,060
12,447
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

16
1 / 9 / 0
9,471
498
8,187
14,976
14,889
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Sylvanus
MrNomables
Sylvanus
13
0 / 5 / 2
7,817
411
11,204
15,067
13,118
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Thor
SussyT
Thor
11
0 / 10 / 0
7,135
376
4,521
14,326
6,158
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Neith
xVisage
Neith
15
3 / 3 / 0
9,352
492
7,187
11,191
4,322
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
11
33
Kills
9
9
Deaths
33
28
Assists
2
Player
Kills
Deaths
Assists
KDA
L
5
6
0
0.83
L
1
9
0
0.11
W
Cernunnos
IBeast0626
Cernunnos
4
2
3
2.75
L
Sylvanus
MrNomables
Sylvanus
0
5
2
0.2
W
Nemesis
ReallyxCold
Nemesis
7
1
9
11.5
L
Thor
SussyT
Thor
0
10
0
0
W
Cthulhu
blankout360
Cthulhu
3
2
6
3
L
Neith
xVisage
Neith
3
3
0
1
W
King Arthur
xdasianboualt
King Arthur
11
1
7
14.5
W
He Bo
xvxzsyx
He Bo
8
3
3
3.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,954
Damage
40,651
76,871
Taken
77,620
48,318
Mitigated
50,934
23,786
Healing
21,384
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,552
442
227
8,268
22,060
12,447
1,041
8,152
13,455
60,981
0
L
8,187
3,131
0
1,772
14,976
14,889
216
1,625
13,299
0
60,966
W
Cernunnos
IBeast0626
Cernunnos
8,563
4,103
466
5,612
13,602
4,697
844
2,887
10,715
0
76,295
L
Sylvanus
MrNomables
Sylvanus
11,204
2,597
1,955
4,686
15,067
13,118
284
6,006
8,997
37,524
9,139
W
Nemesis
ReallyxCold
Nemesis
11,748
6,687
0
5,313
16,577
8,675
3,263
6,327
10,250
0
88,729
L
Thor
SussyT
Thor
4,521
1,290
0
970
14,326
6,158
0
2,820
11,418
0
38,646
W
Cthulhu
blankout360
Cthulhu
5,736
644
2,177
2,765
17,060
12,975
249
4,696
12,364
35,747
0
L
Neith
xVisage
Neith
7,187
2,283
0
3,506
11,191
4,322
697
1,409
9,782
0
62,171
W
King Arthur
xdasianboualt
King Arthur
15,439
2,934
0
7,311
21,793
19,081
205
2,153
19,640
0
75,303
W
He Bo
xvxzsyx
He Bo
14,468
837
0
142
7,839
2,890
583
3,703
4,136
80,596
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,871
Gold Earned
43,286
578
Minions Killed
460
0
Camps Cleared
0
1,848,492
Distance Traveled
1,631,630
10
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hades
9,511
501
106
6
0
301,406
2
L
Osiris
9,471
498
123
6
0
357,782
1
W
Cernunnos
10,345
544
124
7
0
333,490
5
L
Sylvanus
7,817
411
68
4
0
331,596
7
W
Nemesis
11,760
619
121
6
0
380,888
0
L
Thor
7,135
376
51
3
0
353,878
1
W
Cthulhu
10,286
541
55
3
0
372,626
1
L
Neith
9,352
492
112
6
0
286,968
4
W
King Arthur
12,239
644
153
8
0
410,908
1
W
He Bo
11,241
592
125
7
0
350,580
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role