Player Matchup

Tsukuyomi
Tsukuyomi
AdamBombTTV
Tsukuyomi
Level 70
God Stats
10W - 16L
1,429 SR
Queue Stats
234W - 218L
1,442 Elo+
Party 2
Hel
Hel
KingsGrizzly
Hel
Level 86
God Stats
2W - 3L
1,710 SR
Queue Stats
254W - 246L
1,439 Elo+
Party 2
Sol
Sol
Mr Brick Shot
Sol
Level 37
God Stats
0W - 5L
1,389 SR
Queue Stats
127W - 151L
1,401 Elo+
Party 2
Skadi
Skadi
R0GUEKILLER465
Skadi
Level 48
God Stats
13W - 13L
1,461 SR
Queue Stats
85W - 106L
1,365 Elo+
Party 4
Horus
Horus
TwoDChan-
Horus
Level 35
God Stats
4W - 4L
1,371 SR
Queue Stats
155W - 201L
1,400 Elo+
Party 4
Team Averages
Level 55
1,472 SR
1,409 Elo+

VS

Team Averages
Level 49
1,519 SR
1,422 Elo+
Chaac
Chaac
OG FuzzyWaffles
Chaac
Level 55
God Stats
8W - 4L
1,668 SR
Queue Stats
75W - 90L
1,349 Elo+
Party 1
Hera
Hera
SavageOsman
Hera
Level 69
God Stats
3W - 2L
1,500 SR
Queue Stats
81W - 67L
1,517 Elo+
Party 3
Nemesis
Nemesis
Shakorii
Nemesis
Level 58
God Stats
2W - 1L
1,500 SR
Queue Stats
36W - 36L
1,442 Elo+
Party 3
Artemis
Artemis
ggeres
Artemis
Level 43
God Stats
26W - 20L
1,517 SR
Queue Stats
82W - 88L
1,370 Elo+
Party 1
Ymir
Ymir
hedn
Ymir
Level 22
God Stats
20W - 20L
1,412 SR
Queue Stats
24W - 24L
1,434 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
AdamBombTTV
Tsukuyomi
14
3 / 4 / 1
8,486
499
9,520
13,782
4,689
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

13
3 / 5 / 2
8,499
500
7,826
14,411
13,418
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

13
2 / 8 / 3
7,875
463
7,657
16,063
4,936
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
1 / 7 / 4
8,043
473
4,041
13,364
3,893
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Horus
TwoDChan-
Horus
13
1 / 4 / 1
7,877
463
6,859
15,522
15,022
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 2 / 1
10,425
613
11,726
13,653
7,381
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

17
9 / 3 / 4
10,973
645
16,210
11,031
3,766
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Nemesis
Shakorii
Nemesis
16
7 / 0 / 10
10,379
611
11,816
12,512
5,557
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Artemis
ggeres
Artemis
14
5 / 5 / 6
8,866
522
9,061
10,241
3,774
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ymir
hedn
Ymir
14
3 / 0 / 11
9,349
550
4,979
10,265
9,320
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
60
10
Kills
28
28
Deaths
10
11
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Tsukuyomi
AdamBombTTV
Tsukuyomi
3
4
1
0.88
L
3
5
2
0.8
L
2
8
3
0.44
W
4
2
1
2.25
L
1
7
4
0.43
W
9
3
4
3.67
W
Nemesis
Shakorii
Nemesis
7
0
10
12
L
Horus
TwoDChan-
Horus
1
4
1
0.38
W
Artemis
ggeres
Artemis
5
5
6
1.6
W
Ymir
hedn
Ymir
3
0
11
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,903
Damage
53,792
73,142
Taken
57,702
41,958
Mitigated
29,798
17,626
Healing
18,527
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tsukuyomi
AdamBombTTV
Tsukuyomi
9,520
1,951
0
3,612
13,782
4,689
0
3,137
10,551
0
52,935
L
7,826
314
1,484
3,179
14,411
13,418
280
4,830
9,545
37,732
0
L
7,657
2,097
0
3,669
16,063
4,936
889
8,666
7,095
42,640
0
W
11,726
2,754
20
6,185
13,653
7,381
2,842
2,097
10,646
0
67,108
L
4,041
1,604
0
2,725
13,364
3,893
0
4,509
8,823
0
38,576
W
16,210
4,825
0
1,353
11,031
3,766
86
5,064
5,967
71,837
0
W
Nemesis
Shakorii
Nemesis
11,816
5,914
0
5,830
12,512
5,557
403
2,637
9,794
0
61,272
L
Horus
TwoDChan-
Horus
6,859
2,036
35
2,922
15,522
15,022
294
0
15,522
9,330
29,497
W
Artemis
ggeres
Artemis
9,061
4,705
0
2,599
10,241
3,774
2,164
3,443
6,798
0
53,872
W
Ymir
hedn
Ymir
4,979
420
705
1,835
10,265
9,320
63
4,440
5,825
40,461
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,780
Gold Earned
49,992
351
Minions Killed
508
0
Camps Cleared
0
1,588,211
Distance Traveled
1,624,003
14
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tsukuyomi
8,486
499
83
5
0
340,120
5
L
Hel
8,499
500
40
2
0
320,270
3
L
Sol
7,875
463
83
5
0
292,251
0
W
Chaac
10,425
613
136
8
0
312,646
0
L
Skadi
8,043
473
74
4
0
302,031
3
W
Hera
10,973
645
129
8
0
330,299
5
W
Nemesis
10,379
611
99
6
0
388,245
0
L
Horus
7,877
463
71
4
0
333,539
3
W
Artemis
8,866
522
86
5
0
253,008
4
W
Ymir
9,349
550
58
3
0
339,805
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role