Player Matchup

Gilgamesh
Gilgamesh
 
Gilgamesh
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Zeus
Zeus
FizzyMcSquizzy
Zeus
Level 66
God Stats
3W - 3L
1,586 SR
Queue Stats
334W - 316L
1,528 Elo+
Party 1
Hun Batz
Hun Batz
RazielBourne
Hun Batz
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
76W - 45L
1,515 Elo+
Party 1
Cerberus
Cerberus
misssheepdog
Cerberus
Level 106
God Stats
19W - 13L
1,608 SR
Queue Stats
433W - 408L
1,456 Elo+
Party 1
Chang'e
Chang'e
silverxever
Chang'e
Level 87
God Stats
2W - 0L
1,754 SR
Queue Stats
418W - 406L
1,458 Elo+
Party 1
Team Averages
Level 74
1,590 SR
1,491 Elo+

VS

Team Averages
Level 52
1,447 SR
1,448 Elo+
Izanami
Izanami
BlvckestHeart
Izanami
Level 38
God Stats
2W - 4L
1,406 SR
Queue Stats
187W - 204L
1,541 Elo+
Solo
Nu Wa
Nu Wa
BroBarbossa
Nu Wa
Level 43
God Stats
3W - 6L
1,373 SR
Queue Stats
91W - 112L
1,421 Elo+
Solo
King Arthur
King Arthur
CandySmiting
King Arthur
Level 108
God Stats
4W - 4L
1,622 SR
Queue Stats
215W - 196L
1,440 Elo+
Party 2
Xing Tian
Xing Tian
WhittyNative
Xing Tian
Level 48
God Stats
20W - 34L
1,474 SR
Queue Stats
143W - 170L
1,386 Elo+
Solo
Nemesis
Nemesis
WhySure
Nemesis
Level 22
God Stats
1W - 4L
1,362 SR
Queue Stats
35W - 40L
1,454 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
17
2 / 3 / 7
9,922
496
11,952
16,961
14,161
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

18
17 / 0 / 6
11,698
585
35,507
16,971
6,029
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hun Batz
RazielBourne
Hun Batz
16
4 / 2 / 4
10,060
503
5,987
15,536
7,417
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cerberus
misssheepdog
Cerberus
13
4 / 3 / 5
9,017
451
11,166
19,489
7,329
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Chang'e
silverxever
Chang'e
15
4 / 1 / 17
9,672
484
6,706
12,536
7,929
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
15
1 / 9 / 1
8,802
440
6,245
13,185
4,657
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

13
1 / 8 / 3
8,434
422
15,645
17,885
5,671
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

King Arthur
CandySmiting
King Arthur
14
4 / 4 / 1
9,174
459
14,028
23,651
16,100
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Xing Tian
WhittyNative
Xing Tian
11
0 / 3 / 2
6,772
339
4,377
16,570
11,964
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Nemesis
WhySure
Nemesis
14
3 / 8 / 1
8,897
445
10,453
17,805
8,000
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
17
31
Kills
9
9
Deaths
32
39
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
 
Gilgamesh
2
3
7
1.83
L
Izanami
1
9
1
0.17
L
1
8
3
0.31
L
King Arthur
CandySmiting
King Arthur
4
4
1
1.13
W
17
0
6
20
W
Hun Batz
RazielBourne
Hun Batz
4
2
4
3
L
Xing Tian
WhittyNative
Xing Tian
0
3
2
0.33
L
Nemesis
WhySure
Nemesis
3
8
1
0.44
W
Cerberus
misssheepdog
Cerberus
4
3
5
2.17
W
Chang'e
silverxever
Chang'e
4
1
17
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,318
Damage
50,748
81,493
Taken
89,096
42,865
Mitigated
46,392
38,320
Healing
17,551
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
 
Gilgamesh
11,952
2,766
0
3,828
16,961
14,161
531
2,757
14,204
15,296
56,592
L
Izanami
6,245
2,987
0
768
13,185
4,657
0
9,523
3,662
0
60,599
L
15,645
3,618
61
4,900
17,885
5,671
0
12,849
5,036
57,971
0
L
King Arthur
CandySmiting
King Arthur
14,028
1,759
0
5,241
23,651
16,100
234
10,946
12,705
0
58,671
W
35,507
7,131
536
11,426
16,971
6,029
2,543
4,470
12,501
101,799
0
W
Hun Batz
RazielBourne
Hun Batz
5,987
1,862
0
3,420
15,536
7,417
839
1,739
13,797
0
74,447
L
Xing Tian
WhittyNative
Xing Tian
4,377
319
931
1,630
16,570
11,964
0
12,457
4,113
20,645
0
L
Nemesis
WhySure
Nemesis
10,453
4,797
0
4,020
17,805
8,000
0
10,145
7,660
0
62,448
W
Cerberus
misssheepdog
Cerberus
11,166
653
70
8,884
19,489
7,329
127
8,063
11,426
57,761
0
W
Chang'e
silverxever
Chang'e
6,706
1,106
3,815
6,341
12,536
7,929
1,294
3,186
9,350
26,525
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,369
Gold Earned
42,079
539
Minions Killed
396
0
Camps Cleared
0
1,780,710
Distance Traveled
1,739,312
9
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
9,922
496
134
7
0
376,141
3
L
Izanami
8,802
440
105
5
0
326,065
2
L
Nu Wa
8,434
422
81
4
0
307,055
5
L
King Arthur
9,174
459
102
5
0
329,456
0
W
Zeus
11,698
585
127
6
0
353,870
2
W
Hun Batz
10,060
503
107
5
0
381,385
2
L
Xing Tian
6,772
339
22
1
0
372,295
9
L
Nemesis
8,897
445
86
4
0
404,441
3
W
Cerberus
9,017
451
126
6
0
292,268
2
W
Chang'e
9,672
484
45
2
0
377,046
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role