Player Matchup

Artemis
Artemis
Elpepe01
Artemis
Level 3
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 2L
1,454 Elo+
Solo
Ne Zha
Ne Zha
Noah7979
Ne Zha
Level 5
God Stats
3W - 2L
1,769 SR
Queue Stats
41W - 40L
1,707 Elo+
Solo
Baron Samedi
Baron Samedi
OhGodImGonnaNut
Baron Samedi
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 9L
1,679 Elo+
Solo
Olorun
Olorun
Platypus489
Olorun
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 17L
1,174 Elo+
Solo
Pele
Pele
Y33H4W
Pele
Level 26
God Stats
3W - 1L
1,500 SR
Queue Stats
82W - 97L
1,392 Elo+
Solo
Team Averages
Level 10
1,554 SR
1,481 Elo+

VS

Team Averages
Level 20
1,478 SR
1,431 Elo+
Tiamat
Tiamat
 
Tiamat
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
 
Nemesis
Level 18
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Erlang Shen
Erlang Shen
Crazyfrut00
Erlang Shen
Level 28
God Stats
4W - 8L
1,388 SR
Queue Stats
94W - 162L
1,250 Elo+
Solo
Ares
Ares
TuffTexasDad
Ares
Level 7
God Stats
0W - 2L
1,500 SR
Queue Stats
13W - 13L
1,216 Elo+
Solo
Anhur
Anhur
santiplx8
Anhur
Level 17
God Stats
0W - 2L
1,500 SR
Queue Stats
16W - 10L
1,690 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Elpepe01
Artemis
12
3 / 2 / 1
6,814
487
6,341
6,891
1,723
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ne Zha
Noah7979
Ne Zha
11
1 / 0 / 3
6,751
482
3,650
10,005
4,598
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Baron Samedi
OhGodImGonnaNut
Baron Samedi
14
7 / 1 / 1
8,396
600
8,739
10,351
9,266
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Olorun
11
0 / 5 / 2
6,005
429
1,657
5,818
1,949
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Pele
Y33H4W
Pele
13
2 / 3 / 2
7,692
549
4,737
9,219
3,525
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
14
3 / 2 / 3
8,085
578
5,370
7,561
3,939
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Nemesis
 
Nemesis
13
5 / 3 / 2
7,982
570
9,027
10,746
3,920
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Erlang Shen
Crazyfrut00
Erlang Shen
10
1 / 4 / 2
6,460
461
2,435
8,192
3,632
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

10
1 / 3 / 0
6,519
466
4,953
8,793
7,445
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Anhur
santiplx8
Anhur
7
0 / 1 / 0
5,163
369
1,685
5,703
1,155
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
17
13
Kills
10
11
Deaths
13
9
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Tiamat
 
Tiamat
3
2
3
2.25
L
Nemesis
 
Nemesis
5
3
2
2
L
Erlang Shen
Crazyfrut00
Erlang Shen
1
4
2
0.5
W
Artemis
Elpepe01
Artemis
3
2
1
1.75
W
Ne Zha
Noah7979
Ne Zha
1
0
3
2.5
W
Baron Samedi
OhGodImGonnaNut
Baron Samedi
7
1
1
7.5
W
Olorun
0
5
2
0.2
L
1
3
0
0.33
W
Pele
Y33H4W
Pele
2
3
2
1
L
Anhur
santiplx8
Anhur
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,124
Damage
23,470
42,284
Taken
40,995
21,061
Mitigated
20,091
14,378
Healing
13,724
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
 
Tiamat
5,370
504
0
3,870
7,561
3,939
22
2,082
5,479
49,068
0
L
Nemesis
 
Nemesis
9,027
5,321
0
3,732
10,746
3,920
274
2,058
8,688
0
48,034
L
Erlang Shen
Crazyfrut00
Erlang Shen
2,435
999
0
2,335
8,192
3,632
36
4,749
3,443
0
21,201
W
Artemis
Elpepe01
Artemis
6,341
2,996
0
1,727
6,891
1,723
1,052
1,665
5,226
0
34,199
W
Ne Zha
Noah7979
Ne Zha
3,650
812
0
3,015
10,005
4,598
0
1,834
8,147
0
27,449
W
Baron Samedi
OhGodImGonnaNut
Baron Samedi
8,739
1,440
0
6,324
10,351
9,266
170
1,482
8,845
41,363
0
W
Olorun
1,657
771
0
696
5,818
1,949
0
3,248
2,272
23,354
2,774
L
4,953
836
0
1,829
8,793
7,445
0
1,307
7,486
19,463
0
W
Pele
Y33H4W
Pele
4,737
1,078
0
2,616
9,219
3,525
0
1,610
7,471
0
53,766
L
Anhur
santiplx8
Anhur
1,685
444
0
1,958
5,703
1,155
139
0
5,703
0
25,358

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,658
Gold Earned
34,209
313
Minions Killed
318
0
Camps Cleared
0
1,295,996
Distance Traveled
1,178,699
18
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
8,085
578
102
7
0
257,953
2
L
Nemesis
7,982
570
82
6
0
289,222
3
L
Erlang Shen
6,460
461
44
3
0
248,824
0
W
Artemis
6,814
487
60
4
0
252,787
5
W
Ne Zha
6,751
482
40
3
0
271,172
8
W
Baron Samedi
8,396
600
68
5
0
257,352
4
W
Olorun
6,005
429
44
3
0
212,187
0
L
Ares
6,519
466
44
3
0
239,665
0
W
Pele
7,692
549
101
7
0
302,498
1
L
Anhur
5,163
369
46
3
0
143,035
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role