Player Matchup

Tiamat
Tiamat
Aqua-Noir
Tiamat
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
137W - 123L
1,503 Elo+
Party 3
King Arthur
King Arthur
BATBAKE
King Arthur
Level 156
God Stats
0W - 2L
1,324 SR
Queue Stats
1W - 2L
1,488 Elo+
Party 2
Ymir
Ymir
Geo-Joestar
Ymir
Level 79
God Stats
7W - 6L
1,660 SR
Queue Stats
253W - 215L
1,458 Elo+
Party 3
Bakasura
Bakasura
Valor Undying
Bakasura
Level 141
God Stats
0W - 1L
1,361 SR
Queue Stats
1W - 2L
1,488 Elo+
Party 2
Anhur
Anhur
tVexedNoumenoNt
Anhur
Level 146
God Stats
0W - 3L
1,641 SR
Queue Stats
248W - 227L
1,482 Elo+
Party 3
Team Averages
Level 129
1,497 SR
1,484 Elo+

VS

Team Averages
Level 124
1,514 SR
1,430 Elo+
Sylvanus
Sylvanus
DreadedToaster
Sylvanus
Level 159
God Stats
3W - 2L
1,539 SR
Queue Stats
153W - 132L
1,536 Elo+
Party 1
Kukulkan
Kukulkan
Jsom31
Kukulkan
Level 53
God Stats
14W - 26L
1,446 SR
Queue Stats
23W - 40L
1,276 Elo+
Party 1
Danzaburou
Danzaburou
King Neesko
Danzaburou
Level 128
God Stats
31W - 32L
1,447 SR
Queue Stats
393W - 375L
1,398 Elo+
Party 1
Hercules
Hercules
Poytruq
Hercules
Level 157
God Stats
9W - 7L
1,485 SR
Queue Stats
279W - 258L
1,421 Elo+
Party 1
Nemesis
Nemesis
YoungAPlayZ
Nemesis
Level 125
God Stats
8W - 5L
1,653 SR
Queue Stats
396W - 357L
1,517 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Aqua-Noir
Tiamat
8
1 / 5 / 2
5,077
508
2,500
5,635
2,347
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

King Arthur
BATBAKE
King Arthur
7
0 / 3 / 0
4,344
434
1,288
5,250
3,085
Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

6
0 / 4 / 1
4,678
468
2,150
8,688
4,226
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bakasura
Valor Undying
Bakasura
7
1 / 5 / 1
4,828
483
2,008
7,567
2,013
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

9
1 / 4 / 0
5,358
536
1,795
5,345
1,143
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
8
0 / 1 / 9
5,342
534
4,109
4,244
3,304
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Kukulkan
Jsom31
Kukulkan
9
1 / 1 / 5
5,840
584
2,929
3,932
1,257
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Danzaburou
King Neesko
Danzaburou
10
4 / 0 / 5
6,159
616
4,049
3,983
1,283
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hercules
Poytruq
Hercules
11
6 / 0 / 4
6,740
674
5,110
5,962
5,401
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Nemesis
YoungAPlayZ
Nemesis
11
10 / 2 / 3
7,146
715
5,242
6,438
2,537
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
47
3
Kills
21
21
Deaths
4
4
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Tiamat
Aqua-Noir
Tiamat
1
5
2
0.4
L
King Arthur
BATBAKE
King Arthur
0
3
0
0
W
Sylvanus
0
1
9
4.5
L
0
4
1
0.13
W
Kukulkan
Jsom31
Kukulkan
1
1
5
3.5
W
Danzaburou
King Neesko
Danzaburou
4
0
5
6.5
W
Hercules
Poytruq
Hercules
6
0
4
8
L
Bakasura
Valor Undying
Bakasura
1
5
1
0.3
W
Nemesis
YoungAPlayZ
Nemesis
10
2
3
5.75
L
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,741
Damage
21,439
32,485
Taken
24,559
12,814
Mitigated
13,782
6,152
Healing
8,011
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
Aqua-Noir
Tiamat
2,500
201
0
492
5,635
2,347
0
1,586
4,049
15,686
0
L
King Arthur
BATBAKE
King Arthur
1,288
274
0
1,444
5,250
3,085
0
0
5,250
0
15,313
W
Sylvanus
4,109
1,395
2,046
1,134
4,244
3,304
514
478
3,737
18,782
6,061
L
2,150
899
0
1,309
8,688
4,226
0
2,881
5,807
13,371
0
W
Kukulkan
Jsom31
Kukulkan
2,929
444
0
150
3,932
1,257
344
1,245
2,583
30,159
0
W
Danzaburou
King Neesko
Danzaburou
4,049
1,620
0
1,270
3,983
1,283
834
741
3,242
0
28,856
W
Hercules
Poytruq
Hercules
5,110
3,014
0
1,660
5,962
5,401
780
1,175
4,649
0
25,886
L
Bakasura
Valor Undying
Bakasura
2,008
1,573
222
2,103
7,567
2,013
0
1,535
6,032
0
13,084
W
Nemesis
YoungAPlayZ
Nemesis
5,242
2,228
0
1,751
6,438
2,537
0
758
5,618
0
33,673
L
1,795
1,135
0
582
5,345
1,143
232
691
4,654
0
29,054

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,285
Gold Earned
31,227
171
Minions Killed
253
0
Camps Cleared
0
897,763
Distance Traveled
1,006,767
11
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
5,077
508
32
3
0
172,836
3
L
King Arthur
4,344
434
20
2
0
183,134
2
W
Sylvanus
5,342
534
43
4
0
174,581
5
L
Ymir
4,678
468
20
2
0
180,172
3
W
Kukulkan
5,840
584
49
5
0
192,871
1
W
Danzaburou
6,159
616
41
4
0
196,762
2
W
Hercules
6,740
674
58
6
0
207,724
0
L
Bakasura
4,828
483
32
3
0
191,591
0
W
Nemesis
7,146
715
62
6
0
234,829
0
L
Anhur
5,358
536
67
7
0
170,030
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role