Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
RnGxDeadShot
Ah Muzen Cab
Level 87
God Stats
8W - 9L
1,303 SR
Queue Stats
607W - 652L
1,458 Elo+
Solo
Hun Batz
Hun Batz
TopCop
Hun Batz
Level 145
God Stats
0W - 1L
1,500 SR
Queue Stats
67W - 47L
1,578 Elo+
Party 2
Yemoja
Yemoja
Vipersnest
Yemoja
Level 146
God Stats
1W - 1L
1,740 SR
Queue Stats
33W - 29L
1,592 Elo+
Party 2
Heimdallr
Heimdallr
XRagnarökX
Heimdallr
Level 136
God Stats
0W - 2L
1,297 SR
Queue Stats
95W - 109L
1,525 Elo+
Solo
Team Averages
Level 129
1,468 SR
1,531 Elo+

VS

Team Averages
Level 130
1,629 SR
1,727 Elo+
Neith
Neith
SyphoZ
Neith
Level 160
God Stats
2W - 1L
1,695 SR
Queue Stats
157W - 63L
1,759 Elo+
Party 1
Vulcan
Vulcan
Voxzu
Vulcan
Level 48
God Stats
1W - 1L
1,500 SR
Queue Stats
95W - 76L
1,575 Elo+
Solo
Thoth
Thoth
X1ngL1ng
Thoth
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
31W - 10L
1,777 Elo+
Party 1
Aphrodite
Aphrodite
marcelitooZ
Aphrodite
Level 160
God Stats
3W - 1L
1,724 SR
Queue Stats
100W - 29L
1,779 Elo+
Party 1
Ah Puch
Ah Puch
victorao
Ah Puch
Level 156
God Stats
8W - 1L
1,727 SR
Queue Stats
257W - 94L
1,744 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
18
4 / 5 / 4
10,728
671
25,099
23,743
30,870
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ah Muzen Cab
RnGxDeadShot
Ah Muzen Cab
17
2 / 8 / 2
9,568
598
18,863
19,731
11,227
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Hun Batz
TopCop
Hun Batz
14
0 / 8 / 5
8,528
533
12,400
22,020
18,216
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Yemoja
Vipersnest
Yemoja
16
1 / 4 / 5
9,756
610
4,580
22,276
26,654
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Heimdallr
XRagnarökX
Heimdallr
16
1 / 5 / 5
9,285
580
15,042
22,556
10,873
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
SyphoZ
Neith
20
20 / 1 / 8
13,363
835
40,327
23,708
17,644
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Vulcan
Voxzu
Vulcan
16
1 / 3 / 12
10,265
642
8,760
17,342
20,299
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Thoth
X1ngL1ng
Thoth
18
2 / 2 / 16
11,443
715
14,718
13,322
7,082
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Aphrodite
marcelitooZ
Aphrodite
19
4 / 1 / 21
11,573
723
14,333
18,776
21,177
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Ah Puch
victorao
Ah Puch
18
3 / 1 / 21
10,960
685
25,625
19,502
9,077
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
108
8
Kills
30
30
Deaths
8
21
Assists
78
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
4
5
4
1.2
L
Ah Muzen Cab
RnGxDeadShot
Ah Muzen Cab
2
8
2
0.38
W
Neith
SyphoZ
Neith
20
1
8
24
L
Hun Batz
TopCop
Hun Batz
0
8
5
0.31
L
Yemoja
Vipersnest
Yemoja
1
4
5
0.88
W
Vulcan
Voxzu
Vulcan
1
3
12
2.33
W
Thoth
X1ngL1ng
Thoth
2
2
16
5
L
Heimdallr
XRagnarökX
Heimdallr
1
5
5
0.7
W
Aphrodite
marcelitooZ
Aphrodite
4
1
21
14.5
W
Ah Puch
victorao
Ah Puch
3
1
21
13.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,984
Damage
103,763
110,326
Taken
92,650
97,840
Mitigated
75,279
51,293
Healing
51,716
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
25,099
311
4,975
4,363
23,743
30,870
16
12,144
11,138
48,621
0
L
Ah Muzen Cab
RnGxDeadShot
Ah Muzen Cab
18,863
3,448
2,215
3,632
19,731
11,227
0
11,484
7,913
0
37,506
W
Neith
SyphoZ
Neith
40,327
18,839
0
6,841
23,708
17,644
2,675
5,834
17,874
0
58,830
L
Hun Batz
TopCop
Hun Batz
12,400
1,367
2,367
1,479
22,020
18,216
0
12,092
9,579
363
23,654
L
Yemoja
Vipersnest
Yemoja
4,580
1,308
17,411
6,691
22,276
26,654
42
13,688
8,047
7,062
0
W
Vulcan
Voxzu
Vulcan
8,760
3,057
3,239
3,265
17,342
20,299
523
4,871
12,471
21,480
0
W
Thoth
X1ngL1ng
Thoth
14,718
570
1,384
1,706
13,322
7,082
572
5,673
7,649
36,626
0
L
Heimdallr
XRagnarökX
Heimdallr
15,042
6,184
1,338
6,822
22,556
10,873
261
12,075
10,213
0
34,855
W
Aphrodite
marcelitooZ
Aphrodite
14,333
1,503
13,580
12,786
18,776
21,177
867
6,851
11,925
30,828
0
W
Ah Puch
victorao
Ah Puch
25,625
1,189
1,042
7,873
19,502
9,077
964
6,765
12,737
37,671
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,865
Gold Earned
57,604
183
Minions Killed
222
0
Camps Cleared
0
1,350,709
Distance Traveled
1,631,852
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
10,728
671
46
3
0
317,087
0
L
Ah Muzen Cab
9,568
598
47
3
0
255,109
0
W
Neith
13,363
835
55
3
0
303,337
1
L
Hun Batz
8,528
533
27
2
0
284,901
4
L
Yemoja
9,756
610
13
1
0
232,617
0
W
Vulcan
10,265
642
27
2
0
341,434
3
W
Thoth
11,443
715
45
3
0
334,365
0
L
Heimdallr
9,285
580
50
3
0
260,995
1
W
Aphrodite
11,573
723
58
4
0
338,958
0
W
Ah Puch
10,960
685
37
2
0
313,758
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role