Player Matchup

Sol
Sol
Agente-cortes5
Sol
Level 3
God Stats
1W - 2L
1,528 SR
Queue Stats
3W - 4L
1,595 Elo+
Solo
Ymir
Ymir
MoltenLichKing03
Ymir
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 18L
1,461 Elo+
Party 1
Danzaburou
Danzaburou
ZeroLava01
Danzaburou
Level 29
God Stats
11W - 7L
1,569 SR
Queue Stats
29W - 27L
1,504 Elo+
Party 1
Vamana
Vamana
cookmonk12
Vamana
Level 28
God Stats
19W - 14L
1,793 SR
Queue Stats
311W - 310L
1,471 Elo+
Solo
Kukulkan
Kukulkan
zaminbasketball_
Kukulkan
Level 16
God Stats
2W - 2L
1,724 SR
Queue Stats
15W - 13L
1,735 Elo+
Solo
Team Averages
Level 17
1,623 SR
1,553 Elo+

VS

Team Averages
Level 24
1,558 SR
1,569 Elo+
Cernunnos
Cernunnos
Afrozen123
Cernunnos
Level 29
God Stats
5W - 3L
1,539 SR
Queue Stats
157W - 123L
1,640 Elo+
Solo
Set
Set
BoOsNigHtMaRe1
Set
Level 8
God Stats
2W - 0L
1,489 SR
Queue Stats
8W - 4L
1,662 Elo+
Solo
Bacchus
Bacchus
Scynamic
Bacchus
Level 27
God Stats
9W - 9L
1,639 SR
Queue Stats
51W - 50L
1,503 Elo+
Solo
Scylla
Scylla
SinNombreReal
Scylla
Level 28
God Stats
18W - 23L
1,406 SR
Queue Stats
377W - 361L
1,581 Elo+
Solo
Gilgamesh
Gilgamesh
elfactor73
Gilgamesh
Level 27
God Stats
21W - 10L
1,719 SR
Queue Stats
129W - 121L
1,461 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 3 / 0
4,983
415
1,208
4,207
1,209
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

9
1 / 5 / 2
5,626
469
4,002
8,289
3,981
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Danzaburou
ZeroLava01
Danzaburou
10
1 / 6 / 0
5,919
493
2,585
9,839
2,258
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Vamana
cookmonk12
Vamana
10
2 / 2 / 2
6,260
522
4,985
8,609
4,898
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

11
2 / 2 / 1
6,541
545
3,102
5,691
1,716
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
Afrozen123
Cernunnos
13
6 / 1 / 5
7,819
652
7,730
5,575
1,848
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

10
1 / 1 / 3
6,416
535
2,306
5,094
2,376
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bacchus
Scynamic
Bacchus
11
4 / 0 / 6
7,353
613
5,361
8,747
8,080
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

13
5 / 0 / 1
8,019
668
5,332
4,182
1,227
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Gilgamesh
elfactor73
Gilgamesh
10
2 / 4 / 2
6,338
528
3,377
7,540
1,777
Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
35
6
Kills
18
18
Deaths
6
5
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Cernunnos
Afrozen123
Cernunnos
6
1
5
8.5
L
0
3
0
0
W
1
1
3
2.5
L
1
5
2
0.4
W
Bacchus
Scynamic
Bacchus
4
0
6
7
W
5
0
1
5.5
L
Danzaburou
ZeroLava01
Danzaburou
1
6
0
0.17
L
Vamana
cookmonk12
Vamana
2
2
2
1.5
W
Gilgamesh
elfactor73
Gilgamesh
2
4
2
0.75
L
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,882
Damage
24,106
36,635
Taken
31,138
14,062
Mitigated
15,308
6,340
Healing
11,512
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cernunnos
Afrozen123
Cernunnos
7,730
4,844
0
2,275
5,575
1,848
1,295
980
4,595
0
54,953
L
1,208
346
0
537
4,207
1,209
0
2,004
2,011
11,836
1,176
W
2,306
1,116
0
1,645
5,094
2,376
0
540
4,440
0
30,357
L
4,002
817
0
0
8,289
3,981
296
3,428
4,861
16,268
0
W
Bacchus
Scynamic
Bacchus
5,361
1,032
369
3,711
8,747
8,080
521
2,561
6,179
19,792
0
W
5,332
814
107
1,620
4,182
1,227
386
2,118
1,947
44,229
0
L
Danzaburou
ZeroLava01
Danzaburou
2,585
1,605
0
1,260
9,839
2,258
129
2,707
7,024
0
30,914
L
Vamana
cookmonk12
Vamana
4,985
2,886
0
3,760
8,609
4,898
133
1,087
7,460
0
31,176
W
Gilgamesh
elfactor73
Gilgamesh
3,377
485
0
1,785
7,540
1,777
874
1,766
5,303
0
22,100
L
3,102
407
0
783
5,691
1,716
0
1,065
4,586
38,783
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,329
Gold Earned
35,945
276
Minions Killed
309
0
Camps Cleared
0
1,051,545
Distance Traveled
1,174,698
9
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cernunnos
7,819
652
103
9
0
221,352
4
L
Sol
4,983
415
32
3
0
158,224
0
W
Set
6,416
535
55
5
0
216,642
0
L
Ymir
5,626
469
32
3
0
213,070
3
W
Bacchus
7,353
613
19
2
0
258,930
1
W
Scylla
8,019
668
88
7
0
249,663
3
L
Danzaburou
5,919
493
68
6
0
222,736
1
L
Vamana
6,260
522
61
5
0
227,398
2
W
Gilgamesh
6,338
528
44
4
0
228,111
3
L
Kukulkan
6,541
545
83
7
0
230,117
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role