Player Matchup

Mulan
Mulan
 
Mulan
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Neith
Neith
Cardinyll
Neith
Level 60
God Stats
6W - 7L
1,715 SR
Queue Stats
18W - 27L
1,483 Elo+
Party 2
Cthulhu
Cthulhu
CloudBuster1
Cthulhu
Level 146
God Stats
10W - 20L
1,530 SR
Queue Stats
506W - 465L
1,585 Elo+
Party 2
Ra
Ra
Duwe-9-
Ra
Level 160
God Stats
7W - 6L
1,445 SR
Queue Stats
647W - 637L
1,570 Elo+
Party 1
Ne Zha
Ne Zha
SaltyLips
Ne Zha
Level 109
God Stats
3W - 6L
1,378 SR
Queue Stats
140W - 153L
1,484 Elo+
Party 2
Team Averages
Level 121
1,514 SR
1,524 Elo+

VS

Team Averages
Level 71
1,583 SR
1,542 Elo+
Nemesis
Nemesis
DJJAJO
Nemesis
Level 77
God Stats
4W - 8L
1,523 SR
Queue Stats
244W - 179L
1,582 Elo+
Party 3
Agni
Agni
PfadTastatur609
Agni
Level 105
God Stats
2W - 2L
1,800 SR
Queue Stats
342W - 258L
1,604 Elo+
Party 3
Sobek
Sobek
Ynkonit
Sobek
Level 61
God Stats
3W - 5L
1,591 SR
Queue Stats
215W - 137L
1,609 Elo+
Party 3
Chronos
Chronos
djolis09
Chronos
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 7L
1,438 Elo+
Solo
Anhur
Anhur
ilikebobs
Anhur
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 2L
1,477 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
 
Mulan
11
1 / 4 / 0
6,631
510
7,398
11,557
6,895
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Neith
Cardinyll
Neith
11
1 / 1 / 2
6,493
499
2,184
3,449
827
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
CloudBuster1
Cthulhu
11
2 / 0 / 2
6,982
537
3,344
5,325
3,214
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

11
2 / 6 / 0
6,991
538
2,593
7,225
2,291
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ne Zha
SaltyLips
Ne Zha
11
3 / 5 / 3
6,744
519
5,480
8,564
3,129
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
DJJAJO
Nemesis
14
6 / 3 / 4
8,275
637
5,820
7,844
3,008
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

14
7 / 3 / 2
8,489
653
7,416
7,307
2,420
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sobek
Ynkonit
Sobek
12
1 / 0 / 5
7,155
550
2,283
7,036
5,616
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Chronos
djolis09
Chronos
12
1 / 1 / 3
7,149
550
6,779
9,698
4,135
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Anhur
ilikebobs
Anhur
12
1 / 2 / 0
6,498
500
1,752
4,402
1,263
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
30
9
Kills
16
16
Deaths
9
7
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Mulan
 
Mulan
1
4
0
0.25
L
Neith
Cardinyll
Neith
1
1
2
2
L
Cthulhu
CloudBuster1
Cthulhu
2
0
2
3
W
Nemesis
DJJAJO
Nemesis
6
3
4
2.67
L
2
6
0
0.33
W
7
3
2
2.67
L
Ne Zha
SaltyLips
Ne Zha
3
5
3
0.9
W
Sobek
Ynkonit
Sobek
1
0
5
3.5
W
Chronos
djolis09
Chronos
1
1
3
2.5
W
Anhur
ilikebobs
Anhur
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,999
Damage
24,050
36,120
Taken
36,287
16,356
Mitigated
16,442
8,818
Healing
15,681
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mulan
 
Mulan
7,398
486
0
3,588
11,557
6,895
0
4,981
6,576
0
40,867
L
Neith
Cardinyll
Neith
2,184
1,075
0
664
3,449
827
0
846
2,561
0
27,309
L
Cthulhu
CloudBuster1
Cthulhu
3,344
172
69
1,421
5,325
3,214
0
1,674
3,542
16,861
0
W
Nemesis
DJJAJO
Nemesis
5,820
2,246
0
3,006
7,844
3,008
0
977
6,785
0
51,524
L
2,593
133
240
1,394
7,225
2,291
0
4,170
2,839
42,020
0
W
7,416
593
63
2,251
7,307
2,420
0
2,587
4,530
52,814
0
L
Ne Zha
SaltyLips
Ne Zha
5,480
1,664
0
1,442
8,564
3,129
0
3,389
5,005
0
40,324
W
Sobek
Ynkonit
Sobek
2,283
75
0
3,985
7,036
5,616
0
1,016
5,799
17,973
0
W
Chronos
djolis09
Chronos
6,779
2,063
0
5,338
9,698
4,135
960
0
9,698
40,672
3,527
W
Anhur
ilikebobs
Anhur
1,752
753
0
1,038
4,402
1,263
801
814
3,538
0
36,967

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,841
Gold Earned
37,566
317
Minions Killed
405
0
Camps Cleared
0
1,217,023
Distance Traveled
1,229,538
12
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mulan
6,631
510
76
6
0
226,296
3
L
Neith
6,493
499
57
4
0
224,105
0
L
Cthulhu
6,982
537
20
2
0
270,685
5
W
Nemesis
8,275
637
99
8
0
269,818
3
L
Ra
6,991
538
101
8
0
247,545
3
W
Agni
8,489
653
122
9
0
239,757
3
L
Ne Zha
6,744
519
63
5
0
248,392
1
W
Sobek
7,155
550
19
1
0
260,505
4
W
Chronos
7,149
550
78
6
0
240,675
0
W
Anhur
6,498
500
87
7
0
218,783
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role