Player Matchup

Ra
Ra
 
Ra
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bacchus
Bacchus
Protein-Farts-
Bacchus
Level 140
God Stats
10W - 6L
1,719 SR
Queue Stats
402W - 371L
1,547 Elo+
Party 1
Fenrir
Fenrir
Tango_Romeo_
Fenrir
Level 119
God Stats
23W - 21L
1,550 SR
Queue Stats
211W - 179L
1,560 Elo+
Party 1
Gilgamesh
Gilgamesh
Wockkie
Gilgamesh
Level 136
God Stats
24W - 14L
1,739 SR
Queue Stats
212W - 211L
1,527 Elo+
Party 1
Izanami
Izanami
codeshadi
Izanami
Level 64
God Stats
57W - 47L
1,689 SR
Queue Stats
349W - 330L
1,468 Elo+
Party 1
Team Averages
Level 117
1,639 SR
1,520 Elo+

VS

Team Averages
Level 142
1,460 SR
1,545 Elo+
Bellona
Bellona
 
Bellona
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Heimdallr
Heimdallr
Bravehoof
Heimdallr
Level 124
God Stats
0W - 2L
1,296 SR
Queue Stats
124W - 125L
1,537 Elo+
Solo
Ares
Ares
MeaslyFiddle52
Ares
Level 138
God Stats
2W - 5L
1,448 SR
Queue Stats
148W - 149L
1,561 Elo+
Solo
Loki
Loki
SpheredFroggy
Loki
Level 147
God Stats
35W - 31L
1,467 SR
Queue Stats
516W - 463L
1,543 Elo+
Solo
Agni
Agni
Superiorlynx233
Agni
Level 148
God Stats
1W - 2L
1,588 SR
Queue Stats
325W - 297L
1,583 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
12
0 / 4 / 5
6,832
488
5,133
8,008
2,820
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

11
3 / 0 / 10
7,072
505
6,914
9,073
9,697
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Fenrir
14
9 / 1 / 1
8,946
639
8,260
9,755
3,504
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gilgamesh
Wockkie
Gilgamesh
12
1 / 5 / 4
7,157
511
5,136
9,618
5,871
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Izanami
codeshadi
Izanami
12
6 / 2 / 5
7,871
562
8,157
10,136
3,825
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
14
4 / 4 / 1
8,196
585
8,274
12,483
11,819
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Heimdallr
Bravehoof
Heimdallr
11
0 / 3 / 1
6,953
497
2,206
6,550
1,426
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

10
0 / 5 / 3
5,718
408
4,311
10,777
5,643
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

12
4 / 2 / 3
7,666
548
7,733
8,796
2,434
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

12
4 / 5 / 2
7,651
547
9,555
9,680
2,808
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
22
19
Kills
12
12
Deaths
19
25
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Ra
 
Ra
0
4
5
0.63
L
Bellona
 
Bellona
4
4
1
1.13
L
Heimdallr
Bravehoof
Heimdallr
0
3
1
0.17
L
0
5
3
0.3
W
3
0
10
8
L
4
2
3
2.75
L
4
5
2
1
W
Fenrir
9
1
1
9.5
W
Gilgamesh
Wockkie
Gilgamesh
1
5
4
0.6
W
Izanami
codeshadi
Izanami
6
2
5
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,600
Damage
32,079
46,590
Taken
48,286
25,717
Mitigated
24,130
11,451
Healing
12,040
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ra
 
Ra
5,133
443
1,384
2,041
8,008
2,820
240
3,895
4,113
44,122
0
L
Bellona
 
Bellona
8,274
3,022
0
4,049
12,483
11,819
649
1,930
10,436
9,445
40,336
L
Heimdallr
Bravehoof
Heimdallr
2,206
1,005
0
1,415
6,550
1,426
588
733
5,799
0
36,662
L
4,311
326
376
1,544
10,777
5,643
168
3,293
7,207
13,828
0
W
6,914
854
227
986
9,073
9,697
0
3,480
5,593
17,487
0
L
7,733
1,895
0
2,457
8,796
2,434
0
2,497
6,147
0
42,733
L
9,555
692
0
2,199
9,680
2,808
475
3,425
5,896
50,871
0
W
Fenrir
8,260
1,613
0
3,266
9,755
3,504
576
3,366
6,389
0
42,306
W
Gilgamesh
Wockkie
Gilgamesh
5,136
1,342
0
1,154
9,618
5,871
0
1,361
8,257
2,762
36,386
W
Izanami
codeshadi
Izanami
8,157
5,073
0
2,393
10,136
3,825
1,259
3,455
6,681
0
55,193

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,878
Gold Earned
36,184
367
Minions Killed
394
0
Camps Cleared
0
1,418,531
Distance Traveled
1,363,723
20
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
6,832
488
86
6
0
286,652
4
L
Bellona
8,196
585
114
8
0
235,617
2
L
Heimdallr
6,953
497
82
6
0
256,104
3
L
Ares
5,718
408
27
2
0
265,227
0
W
Bacchus
7,072
505
23
2
0
317,152
7
L
Loki
7,666
548
75
5
0
328,081
4
L
Agni
7,651
547
96
7
0
278,694
1
W
Fenrir
8,946
639
76
5
0
327,865
4
W
Gilgamesh
7,157
511
79
6
0
237,432
0
W
Izanami
7,871
562
103
7
0
249,430
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role