Player Matchup

He Bo
He Bo
CRISTOF20
He Bo
Level 25
God Stats
6W - 5L
1,586 SR
Queue Stats
158W - 171L
1,351 Elo+
Solo
Achilles
Achilles
Imma 55 lad
Achilles
Level 18
God Stats
0W - 2L
1,297 SR
Queue Stats
1W - 5L
1,367 Elo+
Solo
Geb
Geb
Ma3aN 82
Geb
Level 27
God Stats
5W - 2L
1,836 SR
Queue Stats
88W - 98L
1,369 Elo+
Solo
Ne Zha
Ne Zha
XxgamerxXpina
Ne Zha
Level 11
God Stats
7W - 8L
1,589 SR
Queue Stats
21W - 23L
1,489 Elo+
Solo
Anhur
Anhur
eduardoedu_mdc
Anhur
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 8L
1,427 Elo+
Solo
Team Averages
Level 18
1,562 SR
1,401 Elo+

VS

Team Averages
Level 19
1,420 SR
1,332 Elo+
Nu Wa
Nu Wa
Gaat_et_Michetti
Nu Wa
Level 29
God Stats
8W - 5L
1,564 SR
Queue Stats
139W - 101L
1,581 Elo+
Solo
Merlin
Merlin
Gnosis9919
Merlin
Level 6
God Stats
1W - 1L
1,500 SR
Queue Stats
16W - 15L
1,436 Elo+
Solo
Aphrodite
Aphrodite
flowh07
Aphrodite
Level 26
God Stats
3W - 5L
1,455 SR
Queue Stats
49W - 49L
1,366 Elo+
Solo
Gilgamesh
Gilgamesh
ll_XRA_ll
Gilgamesh
Level 30
God Stats
19W - 21L
1,437 SR
Queue Stats
141W - 183L
1,333 Elo+
Solo
Artemis
Artemis
wdwzrd
Artemis
Level 3
God Stats
1W - 3L
1,143 SR
Queue Stats
14W - 15L
943 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
CRISTOF20
He Bo
9
1 / 3 / 2
5,686
474
4,735
6,020
1,540
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Achilles
Imma 55 lad
Achilles
10
1 / 2 / 1
6,059
505
3,999
12,233
5,712
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

7
0 / 3 / 2
4,987
416
2,888
9,339
3,937
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

10
2 / 2 / 0
6,377
531
3,129
8,998
2,887
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

8
0 / 5 / 0
5,098
425
332
5,165
1,315
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 0 / 2
7,322
610
10,605
5,117
1,569
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Merlin
Gnosis9919
Merlin
12
7 / 2 / 3
7,436
620
6,301
6,538
2,118
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Aphrodite
flowh07
Aphrodite
8
0 / 0 / 6
6,006
501
2,109
4,675
2,125
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Gilgamesh
ll_XRA_ll
Gilgamesh
10
0 / 1 / 6
5,991
499
3,802
7,380
3,108
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Artemis
wdwzrd
Artemis
10
2 / 2 / 2
6,674
556
4,472
6,183
2,093
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
32
4
Kills
13
15
Deaths
5
5
Assists
19
Player
Kills
Deaths
Assists
KDA
L
He Bo
CRISTOF20
He Bo
1
3
2
0.67
W
4
0
2
5
W
Merlin
Gnosis9919
Merlin
7
2
3
4.25
L
Achilles
Imma 55 lad
Achilles
1
2
1
0.75
L
0
3
2
0.33
L
2
2
0
1
L
0
5
0
0
W
Aphrodite
flowh07
Aphrodite
0
0
6
3
W
Gilgamesh
ll_XRA_ll
Gilgamesh
0
1
6
3
W
Artemis
wdwzrd
Artemis
2
2
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,083
Damage
27,289
41,755
Taken
29,893
15,391
Mitigated
11,013
12,213
Healing
14,219
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
He Bo
CRISTOF20
He Bo
4,735
447
45
1,314
6,020
1,540
451
3,108
2,912
19,913
0
W
10,605
2,826
0
3,267
5,117
1,569
1,762
0
5,117
44,541
0
W
Merlin
Gnosis9919
Merlin
6,301
571
0
1,011
6,538
2,118
441
1,257
5,281
45,236
0
L
Achilles
Imma 55 lad
Achilles
3,999
621
0
5,848
12,233
5,712
0
6,961
5,272
0
32,124
L
2,888
283
0
1,948
9,339
3,937
0
3,243
6,096
9,518
0
L
3,129
626
0
2,723
8,998
2,887
0
3,758
5,240
0
25,735
L
332
109
0
335
5,165
1,315
975
1,945
3,220
0
18,825
W
Aphrodite
flowh07
Aphrodite
2,109
498
2,057
2,664
4,675
2,125
623
1,873
2,802
12,623
0
W
Gilgamesh
ll_XRA_ll
Gilgamesh
3,802
707
0
3,072
7,380
3,108
0
1,745
5,635
0
26,596
W
Artemis
wdwzrd
Artemis
4,472
3,124
0
2,148
6,183
2,093
474
2,748
3,435
0
29,433

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,207
Gold Earned
33,429
188
Minions Killed
273
0
Camps Cleared
0
1,042,801
Distance Traveled
1,159,887
12
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
5,686
474
31
3
0
204,760
5
W
Nu Wa
7,322
610
83
7
0
217,905
0
W
Merlin
7,436
620
73
6
0
223,010
2
L
Achilles
6,059
505
64
5
0
232,399
2
L
Geb
4,987
416
3
0
0
203,408
3
L
Ne Zha
6,377
531
49
4
0
229,267
1
L
Anhur
5,098
425
41
3
0
172,967
1
W
Aphrodite
6,006
501
12
1
0
236,903
1
W
Gilgamesh
5,991
499
49
4
0
274,287
1
W
Artemis
6,674
556
56
5
0
207,782
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role