Player Matchup

Sol
Sol
ApricotParrot23
Sol
Level 26
God Stats
3W - 12L
1,341 SR
Queue Stats
174W - 258L
1,428 Elo+
Solo
Cthulhu
Cthulhu
Marrello72
Cthulhu
Level 4
God Stats
0W - 2L
1,336 SR
Queue Stats
0W - 3L
1,296 Elo+
Party 1
Fenrir
Fenrir
ThreeNutCurt
Fenrir
Level 13
God Stats
0W - 2L
1,237 SR
Queue Stats
1W - 4L
1,340 Elo+
Party 1
Team Averages
Level 14
1,305 SR
1,355 Elo+

VS

Team Averages
Level 18
1,391 SR
1,449 Elo+
Izanami
Izanami
IA_ForestHaven15
Izanami
Level 23
God Stats
2W - 3L
1,299 SR
Queue Stats
47W - 46L
1,551 Elo+
Solo
Zeus
Zeus
drosmily
Zeus
Level 15
God Stats
39W - 28L
1,464 SR
Queue Stats
269W - 266L
1,479 Elo+
Solo
Bellona
Bellona
yung2wavy-_-
Bellona
Level 17
God Stats
23W - 37L
1,412 SR
Queue Stats
29W - 45L
1,317 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 6 / 1
9,365
720
6,724
13,000
4,168
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Cthulhu
Marrello72
Cthulhu
12
1 / 8 / 3
8,590
661
4,185
15,516
11,144
Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Fenrir
11
0 / 10 / 3
7,600
585
5,370
13,775
6,169
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
14 / 1 / 9
11,564
890
20,084
12,262
4,602
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Zeus
15
9 / 2 / 11
10,707
824
13,396
5,772
1,981
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bellona
yung2wavy-_-
Bellona
13
1 / 1 / 16
9,175
706
3,495
10,059
6,942
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
60
4
Kills
24
24
Deaths
4
7
Assists
36
Player
Kills
Deaths
Assists
KDA
L
3
6
1
0.58
W
14
1
9
18.5
L
Cthulhu
Marrello72
Cthulhu
1
8
3
0.31
L
Fenrir
0
10
3
0.15
W
Zeus
9
2
11
7.25
W
Bellona
yung2wavy-_-
Bellona
1
1
16
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,279
Damage
36,975
42,291
Taken
28,093
21,481
Mitigated
13,525
4,070
Healing
10,834
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,724
1,675
0
3,397
13,000
4,168
572
5,619
7,381
35,706
0
W
20,084
15,841
0
4,848
12,262
4,602
1,814
5,049
7,213
0
66,800
L
Cthulhu
Marrello72
Cthulhu
4,185
697
0
0
15,516
11,144
0
4,588
10,928
13,012
0
L
Fenrir
5,370
838
0
673
13,775
6,169
0
3,491
10,284
0
14,590
W
Zeus
13,396
629
45
1,570
5,772
1,981
648
2,077
3,695
40,900
0
W
Bellona
yung2wavy-_-
Bellona
3,495
719
0
4,371
10,059
6,942
381
4,232
5,827
0
10,394

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,555
Gold Earned
31,446
110
Minions Killed
163
5
Camps Cleared
6
623,342
Distance Traveled
700,469
2
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
9,365
720
64
5
2
216,549
1
W
Izanami
11,564
890
94
7
1
208,697
2
L
Cthulhu
8,590
661
21
2
1
199,958
1
L
Fenrir
7,600
585
25
2
2
206,835
0
W
Zeus
10,707
824
54
4
5
224,360
4
W
Bellona
9,175
706
15
1
0
267,412
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role