Player Matchup

Bakasura
Bakasura
 
Bakasura
Level 18
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Eset
Eset
Suicidaldurb
Eset
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
148W - 92L
1,630 Elo+
Party 1
Arachne
Arachne
WinterArrives
Arachne
Level 8
God Stats
5W - 0L
1,909 SR
Queue Stats
19W - 12L
1,720 Elo+
Solo
Ymir
Ymir
dcuorocks
Ymir
Level 5
God Stats
7W - 5L
1,771 SR
Queue Stats
8W - 9L
1,517 Elo+
Solo
Hou Yi
Hou Yi
xja-ke
Hou Yi
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 1L
1,643 Elo+
Solo
Team Averages
Level 13
1,636 SR
1,602 Elo+

VS

Team Averages
Level 49
1,456 SR
1,566 Elo+
Artemis
Artemis
ELiMiNeiToRYT
Artemis
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,645 Elo+
Party 2
Horus
Horus
Patataspain
Horus
Level 122
God Stats
30W - 43L
1,550 SR
Queue Stats
220W - 268L
1,467 Elo+
Party 2
Tyr
Tyr
Pe84ter
Tyr
Level 106
God Stats
2W - 2L
1,432 SR
Queue Stats
79W - 141L
1,392 Elo+
Party 2
Ra
Ra
UnRadiador
Ra
Level 5
God Stats
0W - 2L
1,296 SR
Queue Stats
3W - 3L
1,541 Elo+
Party 2
Jormungandr
Jormungandr
UnaVentana
Jormungandr
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 2L
1,785 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
17
5 / 1 / 4
9,671
691
15,120
9,966
5,441
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

14
5 / 4 / 7
8,519
609
13,014
7,911
2,697
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Arachne
15
7 / 4 / 9
9,185
656
7,134
11,305
5,074
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ymir
10
2 / 5 / 4
6,518
466
3,801
11,615
6,258
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hou Yi
xja-ke
Hou Yi
13
2 / 4 / 1
8,054
575
6,191
8,256
2,543
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
11
2 / 4 / 7
6,802
486
5,428
8,705
2,682
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Bow

Short Bow

+15%
Attack Speed

11
2 / 4 / 10
7,312
522
4,740
14,451
11,763
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Tyr
12
1 / 1 / 0
7,057
504
3,826
11,686
6,035
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

13
8 / 7 / 1
8,030
574
6,311
12,385
4,711
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Jormungandr
UnaVentana
Jormungandr
11
5 / 6 / 3
7,121
509
7,905
14,519
5,883
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
39
21
Kills
18
18
Deaths
22
25
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Bakasura
 
Bakasura
5
1
4
7
L
Artemis
2
4
7
1.38
L
2
4
10
1.75
L
Tyr
1
1
0
1
W
5
4
7
2.13
L
8
7
1
1.21
L
Jormungandr
UnaVentana
Jormungandr
5
6
3
1.08
W
Arachne
7
4
9
2.88
W
Ymir
2
5
4
0.8
W
Hou Yi
xja-ke
Hou Yi
2
4
1
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,260
Damage
28,210
49,053
Taken
61,746
22,013
Mitigated
31,074
15,568
Healing
16,844
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
 
Bakasura
15,120
8,905
0
6,205
9,966
5,441
866
1,831
8,093
0
56,853
L
Artemis
5,428
3,425
0
1,659
8,705
2,682
520
2,675
5,920
0
32,076
L
4,740
2,118
2,020
3,210
14,451
11,763
170
4,591
8,965
0
14,260
L
Tyr
3,826
645
0
2,928
11,686
6,035
0
539
9,307
0
37,858
W
13,014
1,663
449
1,785
7,911
2,697
130
3,629
4,094
55,938
0
L
6,311
862
936
2,889
12,385
4,711
320
5,738
6,647
41,731
0
L
Jormungandr
UnaVentana
Jormungandr
7,905
2,454
0
3,202
14,519
5,883
54
3,272
10,407
42,077
0
W
Arachne
7,134
5,230
0
3,486
11,305
5,074
455
3,266
7,869
0
55,983
W
Ymir
3,801
1,012
0
1,351
11,615
6,258
272
2,619
8,953
12,777
0
W
Hou Yi
xja-ke
Hou Yi
6,191
3,642
0
2,292
8,256
2,543
3,145
2,571
5,673
0
58,471

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,947
Gold Earned
36,322
448
Minions Killed
305
0
Camps Cleared
0
1,408,435
Distance Traveled
1,306,273
21
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
9,671
691
145
10
0
332,888
5
L
Artemis
6,802
486
45
3
0
238,874
0
L
Horus
7,312
522
34
2
0
268,719
3
L
Tyr
7,057
504
77
6
0
291,185
3
W
Eset
8,519
609
86
6
0
270,804
5
L
Ra
8,030
574
79
6
0
231,510
1
L
Jormungandr
7,121
509
70
5
0
275,985
2
W
Arachne
9,185
656
98
7
0
324,949
6
W
Ymir
6,518
466
16
1
0
271,012
3
W
Hou Yi
8,054
575
103
7
0
208,782
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role