Player Matchup

Tiamat
Tiamat
Albert2382
Tiamat
Level 18
God Stats
1W - 3L
1,795 SR
Queue Stats
41W - 56L
1,302 Elo+
Solo
Cerberus
Cerberus
AutodidacteBzk
Cerberus
Level 28
God Stats
18W - 10L
1,511 SR
Queue Stats
24W - 19L
1,220 Elo+
Solo
Apollo
Apollo
TacoTarantino
Apollo
Level 27
God Stats
4W - 5L
1,502 SR
Queue Stats
71W - 76L
1,475 Elo+
Party 2
Nemesis
Nemesis
Tummy_Tickler25
Nemesis
Level 17
God Stats
4W - 4L
1,500 SR
Queue Stats
14W - 16L
1,364 Elo+
Party 2
Fenrir
Fenrir
mnsnowden27
Fenrir
Level 6
God Stats
0W - 2L
1,126 SR
Queue Stats
2W - 6L
894 Elo+
Solo
Team Averages
Level 19
1,487 SR
1,251 Elo+

VS

Team Averages
Level 17
1,366 SR
1,253 Elo+
Athena
Athena
AFNF_Grip
Athena
Level 15
God Stats
4W - 7L
1,275 SR
Queue Stats
9W - 21L
1,158 Elo+
Party 1
Set
Set
AFNF_T3abag
Set
Level 8
God Stats
2W - 1L
1,490 SR
Queue Stats
7W - 13L
1,177 Elo+
Party 1
Sol
Sol
Rookshank3265
Sol
Level 25
God Stats
3W - 3L
1,327 SR
Queue Stats
325W - 331L
1,455 Elo+
Solo
Anhur
Anhur
Runic x Echo
Anhur
Level 15
God Stats
2W - 0L
1,500 SR
Queue Stats
17W - 17L
1,353 Elo+
Solo
Heimdallr
Heimdallr
siri-ruivo
Heimdallr
Level 24
God Stats
16W - 29L
1,239 SR
Queue Stats
79W - 158L
1,122 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Albert2382
Tiamat
20
5 / 7 / 4
15,811
465
17,692
22,756
11,503
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Cerberus
20
4 / 3 / 5
15,513
456
17,660
38,099
54,429
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

20
11 / 5 / 1
21,411
630
22,931
21,472
9,295
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

11
0 / 5 / 4
10,574
311
2,905
7,670
1,764
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Fenrir
15
2 / 15 / 2
11,672
343
4,454
25,052
9,078
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
AFNF_Grip
Athena
20
8 / 6 / 12
15,618
459
22,265
37,424
27,896
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

20
7 / 9 / 10
16,286
479
22,941
30,486
21,517
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Seer of the Jungle

Seer of the Jungle

+50
Physical Power
+70
Magical Power
+35
Physical Protection
+25%
Attack Speed

PASSIVE - You deal 35% increased damage to Jungle Monsters and Jungle Bosses. Upon defeating a Large Jungle Monster or Jungle Boss, you gain the ability to see wards for 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

5
0 / 1 / 0
9,438
278
398
790
103
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

20
19 / 3 / 5
19,290
567
39,314
30,429
12,517
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heimdallr
siri-ruivo
Heimdallr
11
1 / 5 / 1
10,940
322
1,644
7,924
2,766
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
63
22
Kills
35
35
Deaths
24
16
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Athena
AFNF_Grip
Athena
8
6
12
2.33
W
7
9
10
1.33
L
Tiamat
Albert2382
Tiamat
5
7
4
1
L
Cerberus
4
3
5
2.17
W
0
1
0
0
W
19
3
5
7.17
L
11
5
1
2.3
L
0
5
4
0.4
L
Fenrir
2
15
2
0.2
W
Heimdallr
siri-ruivo
Heimdallr
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,642
Damage
86,562
115,049
Taken
107,053
86,069
Mitigated
64,799
26,238
Healing
33,916
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Athena
AFNF_Grip
Athena
22,265
5,762
491
9,802
37,424
27,896
2,019
11,219
25,859
109,138
0
W
22,941
12,726
0
4,636
30,486
21,517
2,245
12,612
17,476
0
115,322
L
Tiamat
Albert2382
Tiamat
17,692
1,013
133
5,274
22,756
11,503
2,346
6,611
16,145
98,387
0
L
Cerberus
17,660
780
137
11,982
38,099
54,429
907
9,825
28,274
90,005
0
W
398
164
0
190
790
103
0
46
718
2,792
0
W
39,314
24,139
219
17,438
30,429
12,517
6,685
13,648
16,501
0
168,223
L
22,931
15,182
0
7,377
21,472
9,295
5,602
1,006
20,466
0
234,251
L
2,905
853
120
546
7,670
1,764
324
0
7,670
0
25,394
L
Fenrir
4,454
731
0
669
25,052
9,078
30
5,221
19,831
0
22,404
W
Heimdallr
siri-ruivo
Heimdallr
1,644
870
0
1,140
7,924
2,766
1,034
1,079
6,781
0
18,826

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

74,981
Gold Earned
71,572
757
Minions Killed
565
0
Camps Cleared
0
2,507,007
Distance Traveled
2,001,236
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Athena
15,618
459
138
4
0
629,264
4
W
Set
16,286
479
153
5
0
561,950
0
L
Tiamat
15,811
465
193
6
0
585,643
0
L
Cerberus
15,513
456
151
4
0
639,043
0
W
Sol
9,438
278
3
0
0
22,435
0
W
Anhur
19,290
567
241
7
0
583,962
2
L
Apollo
21,411
630
328
10
0
558,866
0
L
Nemesis
10,574
311
44
1
0
251,482
4
L
Fenrir
11,672
343
41
1
0
471,973
3
W
Heimdallr
10,940
322
30
1
0
203,625
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role