Player Matchup

Neith
Neith
 
Neith
Level 112
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Vamana
Vamana
BigMacTitySwag
Vamana
Level 125
God Stats
58W - 46L
1,430 SR
Queue Stats
602W - 597L
1,470 Elo+
Solo
Mercury
Mercury
RapWk
Mercury
Level 33
God Stats
27W - 30L
1,575 SR
Queue Stats
95W - 114L
1,455 Elo+
Solo
Cerberus
Cerberus
SocialJack
Cerberus
Level 86
God Stats
3W - 3L
1,500 SR
Queue Stats
188W - 229L
1,364 Elo+
Party 2
Sol
Sol
sharan_k17
Sol
Level 126
God Stats
7W - 3L
1,722 SR
Queue Stats
550W - 517L
1,467 Elo+
Solo
Team Averages
Level 96
1,545 SR
1,451 Elo+

VS

Team Averages
Level 87
1,387 SR
1,447 Elo+
Fafnir
Fafnir
Alpha_Blitz2000
Fafnir
Level 115
God Stats
0W - 2L
1,260 SR
Queue Stats
73W - 71L
1,470 Elo+
Party 1
Anhur
Anhur
Milesalex
Anhur
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
120W - 137L
1,409 Elo+
Party 1
Raijin
Raijin
Sir-Shakey
Raijin
Level 105
God Stats
0W - 3L
1,155 SR
Queue Stats
137W - 149L
1,441 Elo+
Party 1
Chaac
Chaac
SkorpionTrice
Chaac
Level 41
God Stats
26W - 35L
1,521 SR
Queue Stats
126W - 129L
1,480 Elo+
Solo
Kali
Kali
maximus1889
Kali
Level 69
God Stats
0W - 2L
1,500 SR
Queue Stats
95W - 109L
1,433 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
10
5 / 0 / 1
6,241
624
4,474
4,355
1,138
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

11
2 / 0 / 0
6,172
617
4,189
5,815
4,339
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Mercury
RapWk
Mercury
8
0 / 1 / 3
5,121
512
1,004
4,452
1,636
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Cerberus
SocialJack
Cerberus
8
1 / 0 / 5
5,300
530
2,514
7,409
3,487
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

10
8 / 3 / 1
6,689
669
7,822
7,266
2,045
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 2 / 1
4,791
479
2,085
6,246
3,720
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Anhur
Milesalex
Anhur
8
1 / 4 / 0
5,051
505
3,940
5,856
1,295
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Bow

Short Bow

+15%
Attack Speed

Raijin
Sir-Shakey
Raijin
8
1 / 6 / 2
5,140
514
4,252
6,008
1,839
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

9
0 / 2 / 0
4,814
481
2,316
7,196
2,485
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

9
2 / 2 / 0
5,540
554
1,958
7,240
2,757
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
7
16
Kills
4
4
Deaths
16
10
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
5
0
1
5.5
L
0
2
1
0.25
W
2
0
0
2
L
Anhur
Milesalex
Anhur
1
4
0
0.25
W
Mercury
RapWk
Mercury
0
1
3
1.5
L
Raijin
Sir-Shakey
Raijin
1
6
2
0.33
L
0
2
0
0
W
Cerberus
SocialJack
Cerberus
1
0
5
3.5
L
2
2
0
1
W
8
3
1
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,003
Damage
14,551
29,297
Taken
32,546
12,645
Mitigated
12,096
12,094
Healing
9,680
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
4,474
2,081
0
2,238
4,355
1,138
975
584
3,771
0
32,344
L
2,085
541
0
1,740
6,246
3,720
0
2,421
3,825
11,071
0
W
4,189
1,924
0
3,303
5,815
4,339
240
171
5,604
0
36,546
L
Anhur
Milesalex
Anhur
3,940
2,354
106
1,716
5,856
1,295
0
662
5,194
0
18,836
W
Mercury
RapWk
Mercury
1,004
387
0
928
4,452
1,636
0
802
3,570
0
27,351
L
Raijin
Sir-Shakey
Raijin
4,252
650
0
490
6,008
1,839
0
4,188
1,730
19,478
0
L
2,316
259
0
2,334
7,196
2,485
140
0
6,683
0
24,658
W
Cerberus
SocialJack
Cerberus
2,514
211
157
2,236
7,409
3,487
318
1,448
5,833
13,211
0
L
1,958
482
0
3,294
7,240
2,757
0
3,065
4,175
0
25,682
W
7,822
1,814
0
3,232
7,266
2,045
45
2,746
4,182
32,890
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,523
Gold Earned
25,336
299
Minions Killed
207
0
Camps Cleared
0
986,771
Distance Traveled
914,832
6
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
6,241
624
67
7
0
177,237
0
L
Fafnir
4,791
479
14
1
0
181,586
0
W
Vamana
6,172
617
81
8
0
193,723
0
L
Anhur
5,051
505
45
5
0
170,497
1
W
Mercury
5,121
512
53
5
0
229,922
0
L
Raijin
5,140
514
36
4
0
162,980
3
L
Chaac
4,814
481
55
6
0
193,158
3
W
Cerberus
5,300
530
37
4
0
208,196
4
L
Kali
5,540
554
57
6
0
206,611
3
W
Sol
6,689
669
61
6
0
177,693
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role