Player Matchup

Ra
Ra
 
Ra
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
DonclariusQuen
Janus
Level 53
God Stats
1W - 0L
1,456 SR
Queue Stats
41W - 31L
1,614 Elo+
Party 1
Odin
Odin
MaksHERURG
Odin
Level 28
God Stats
19W - 26L
1,407 SR
Queue Stats
134W - 163L
1,477 Elo+
Solo
Guan Yu
Guan Yu
Vranna
Guan Yu
Level 3
God Stats
2W - 0L
1,500 SR
Queue Stats
2W - 3L
1,223 Elo+
Party 1
Artemis
Artemis
ooMuncHauseNoo
Artemis
Level 6
God Stats
1W - 1L
1,566 SR
Queue Stats
3W - 3L
1,234 Elo+
Solo
Team Averages
Level 23
1,486 SR
1,410 Elo+

VS

Team Averages
Level 14
1,646 SR
1,464 Elo+
Ra
Ra
Elosphere
Ra
Level 3
God Stats
0W - 4L
1,500 SR
Queue Stats
111W - 112L
1,097 Elo+
Solo
Anhur
Anhur
H4rpy
Anhur
Level 26
God Stats
1W - 6L
1,768 SR
Queue Stats
118W - 44L
1,813 Elo+
Party 2
King Arthur
King Arthur
Lauckenberg
King Arthur
Level 29
God Stats
1W - 6L
1,699 SR
Queue Stats
19W - 26L
1,529 Elo+
Solo
Geb
Geb
TaLaTCaN
Geb
Level 12
God Stats
50W - 20L
1,764 SR
Queue Stats
95W - 40L
1,710 Elo+
Party 2
Nemesis
Nemesis
oleg2020s
Nemesis
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,171 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
20
9 / 1 / 10
13,330
667
17,310
13,325
5,733
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

17
11 / 1 / 3
11,285
564
15,964
8,579
2,767
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
1 / 5 / 8
8,923
446
3,491
11,459
4,690
Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Guan Yu
Vranna
Guan Yu
16
8 / 3 / 9
10,746
537
8,486
13,324
14,268
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

14
4 / 6 / 10
9,480
474
6,711
10,604
2,516
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 10 / 3
9,145
457
7,949
13,897
4,296
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Anhur
H4rpy
Anhur
19
10 / 3 / 4
11,859
593
12,498
14,032
5,151
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

King Arthur
Lauckenberg
King Arthur
15
2 / 5 / 1
9,282
464
7,645
16,043
10,913
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

13
1 / 4 / 10
9,124
456
3,932
13,234
9,614
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Nemesis
oleg2020s
Nemesis
11
1 / 12 / 2
7,826
391
3,776
14,516
5,263
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
36
33
Kills
16
16
Deaths
34
40
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Ra
 
Ra
9
1
10
14
W
11
1
3
12.5
L
2
10
3
0.35
L
Anhur
H4rpy
Anhur
10
3
4
4
L
King Arthur
Lauckenberg
King Arthur
2
5
1
0.5
W
1
5
8
1
L
1
4
10
1.5
W
Guan Yu
Vranna
Guan Yu
8
3
9
4.17
L
Nemesis
oleg2020s
Nemesis
1
12
2
0.17
W
4
6
10
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,962
Damage
35,800
57,291
Taken
71,722
29,974
Mitigated
35,237
21,112
Healing
14,410
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ra
 
Ra
17,310
1,540
1,697
10,010
13,325
5,733
0
1,960
11,160
138,285
0
W
15,964
1,346
166
3,118
8,579
2,767
527
2,606
5,655
81,549
0
L
7,949
1,591
504
2,948
13,897
4,296
332
9,876
3,669
41,631
0
L
Anhur
H4rpy
Anhur
12,498
4,867
0
6,619
14,032
5,151
0
4,310
9,591
0
96,842
L
King Arthur
Lauckenberg
King Arthur
7,645
619
0
2,166
16,043
10,913
78
8,422
6,975
0
58,852
W
3,491
160
269
792
11,459
4,690
1,371
1,899
9,474
0
42,948
L
3,932
566
0
1,087
13,234
9,614
0
5,844
7,127
19,518
0
W
Guan Yu
Vranna
Guan Yu
8,486
1,374
549
3,277
13,324
14,268
315
2,742
10,534
11,420
19,402
L
Nemesis
oleg2020s
Nemesis
3,776
1,890
0
1,086
14,516
5,263
822
6,754
7,390
0
27,859
W
6,711
3,463
0
1,234
10,604
2,516
1,752
2,296
8,236
0
44,363

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,764
Gold Earned
47,236
543
Minions Killed
417
0
Camps Cleared
0
1,930,252
Distance Traveled
1,768,222
8
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
13,330
667
232
12
0
431,648
2
W
Janus
11,285
564
132
7
0
394,795
2
L
Ra
9,145
457
89
4
0
333,692
1
L
Anhur
11,859
593
155
8
0
370,993
4
L
King Arthur
9,282
464
114
6
0
360,710
3
W
Odin
8,923
446
67
3
0
352,452
1
L
Geb
9,124
456
21
1
0
406,203
6
W
Guan Yu
10,746
537
45
2
0
392,946
2
L
Nemesis
7,826
391
38
2
0
296,624
0
W
Artemis
9,480
474
67
3
0
358,411
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role