Player Matchup

Izanami
Izanami
Aquazy_rT
Izanami
Level 29
God Stats
4W - 1L
1,798 SR
Queue Stats
86W - 99L
1,400 Elo+
Solo
Bakasura
Bakasura
BadAlabama
Bakasura
Level 27
God Stats
9W - 4L
1,500 SR
Queue Stats
56W - 54L
1,403 Elo+
Party 1
Ares
Ares
Dr Dracula6000
Ares
Level 20
God Stats
1W - 0L
1,500 SR
Queue Stats
47W - 49L
1,359 Elo+
Party 1
Amaterasu
Amaterasu
GuiRocha5577
Amaterasu
Level 19
God Stats
21W - 27L
1,417 SR
Queue Stats
27W - 39L
1,343 Elo+
Party 1
Sol
Sol
LordOfMantra
Sol
Level 15
God Stats
11W - 10L
1,244 SR
Queue Stats
26W - 26L
1,311 Elo+
Party 1
Team Averages
Level 22
1,492 SR
1,363 Elo+

VS

Team Averages
Level 13
1,356 SR
1,381 Elo+
Ymir
Ymir
Elruka
Ymir
Level 5
God Stats
17W - 14L
1,500 SR
Queue Stats
26W - 30L
1,500 Elo+
Solo
Pele
Pele
FACU_i_wnl
Pele
Level 30
God Stats
7W - 11L
1,294 SR
Queue Stats
141W - 157L
1,362 Elo+
Solo
Zeus
Zeus
Reskzofrenia777
Zeus
Level 3
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 3L
1,500 Elo+
Solo
Izanami
Izanami
almironcriadonaz
Izanami
Level 24
God Stats
9W - 24L
1,333 SR
Queue Stats
46W - 74L
1,345 Elo+
Solo
Neith
Neith
brunoliveiraw7
Neith
Level 4
God Stats
0W - 2L
1,151 SR
Queue Stats
0W - 3L
1,197 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Aquazy_rT
Izanami
10
2 / 2 / 3
6,417
428
4,359
5,767
1,700
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bakasura
BadAlabama
Bakasura
14
14 / 2 / 3
9,183
612
12,052
12,318
4,281
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

10
0 / 3 / 7
5,990
399
2,344
9,509
5,682
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Amaterasu
GuiRocha5577
Amaterasu
15
4 / 0 / 6
8,884
592
6,938
12,122
8,569
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

12
0 / 5 / 5
6,995
466
4,990
9,339
2,413
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Elruka
Ymir
9
0 / 2 / 4
6,393
426
4,257
7,887
6,551
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

14
7 / 1 / 0
9,141
609
8,278
12,646
4,204
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

9
5 / 6 / 0
6,490
433
9,439
8,310
2,346
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

11
0 / 5 / 0
6,549
437
4,362
9,142
2,282
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

10
0 / 6 / 3
6,352
423
2,989
7,438
1,986
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
19
20
Kills
12
12
Deaths
20
24
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Izanami
Aquazy_rT
Izanami
2
2
3
1.75
W
Bakasura
BadAlabama
Bakasura
14
2
3
7.75
W
0
3
7
1.17
L
Ymir
Elruka
Ymir
0
2
4
1
L
7
1
0
7
W
Amaterasu
GuiRocha5577
Amaterasu
4
0
6
7
W
0
5
5
0.5
L
5
6
0
0.83
L
0
5
0
0
L
0
6
3
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,683
Damage
29,325
49,055
Taken
45,423
22,645
Mitigated
17,369
15,997
Healing
13,817
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
Aquazy_rT
Izanami
4,359
2,441
0
2,121
5,767
1,700
1,934
1,846
3,921
0
33,948
W
Bakasura
BadAlabama
Bakasura
12,052
8,121
0
2,259
12,318
4,281
15
4,035
8,261
0
46,575
W
2,344
193
0
2,513
9,509
5,682
837
2,418
7,091
15,256
0
L
Ymir
Elruka
Ymir
4,257
744
0
807
7,887
6,551
135
2,375
5,476
15,461
0
L
8,278
1,611
0
7,578
12,646
4,204
413
1,829
10,767
0
61,506
W
Amaterasu
GuiRocha5577
Amaterasu
6,938
2,738
304
6,411
12,122
8,569
895
2,660
9,462
0
46,754
W
4,990
1,587
0
2,389
9,339
2,413
1,135
2,694
6,624
39,760
0
L
9,439
1,247
0
2,026
8,310
2,346
431
1,165
6,710
32,980
0
L
4,362
2,675
0
2,195
9,142
2,282
399
277
8,769
0
37,767
L
2,989
1,172
0
1,211
7,438
1,986
188
1,688
5,524
0
21,980

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,469
Gold Earned
34,925
344
Minions Killed
314
0
Camps Cleared
0
1,460,659
Distance Traveled
1,277,874
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
6,417
428
75
5
0
268,684
3
W
Bakasura
9,183
612
78
5
0
330,455
3
W
Ares
5,990
399
20
1
0
289,207
3
L
Ymir
6,393
426
26
2
0
244,926
1
L
Pele
9,141
609
102
7
0
302,683
1
W
Amaterasu
8,884
592
106
7
0
297,186
0
W
Sol
6,995
466
65
4
0
275,127
0
L
Zeus
6,490
433
61
4
0
224,525
3
L
Izanami
6,549
437
87
6
0
241,934
1
L
Neith
6,352
423
38
3
0
263,806
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role