Player Matchup

Heimdallr
Heimdallr
Arkohz
Heimdallr
Level 8
God Stats
10W - 8L
1,789 SR
Queue Stats
81W - 62L
1,509 Elo+
Solo
Anhur
Anhur
DarkVapeLord
Anhur
Level 6
God Stats
12W - 5L
1,667 SR
Queue Stats
75W - 62L
1,638 Elo+
Solo
Set
Set
HeskeyDK
Set
Level 29
God Stats
13W - 2L
1,840 SR
Queue Stats
70W - 37L
1,600 Elo+
Solo
Kuzenbo
Kuzenbo
delayedXeno
Kuzenbo
Level 29
God Stats
2W - 3L
1,500 SR
Queue Stats
218W - 216L
1,637 Elo+
Solo
Nu Wa
Nu Wa
turbointer
Nu Wa
Level 29
God Stats
5W - 6L
1,784 SR
Queue Stats
86W - 80L
1,509 Elo+
Solo
Team Averages
Level 20
1,716 SR
1,578 Elo+

VS

Team Averages
Level 9
1,557 SR
1,690 Elo+
Amaterasu
Amaterasu
HolyB2B
Amaterasu
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 3L
1,702 Elo+
Solo
Yemoja
Yemoja
Kuroashi123x
Yemoja
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,648 Elo+
Solo
Fenrir
Fenrir
LLLOooool
Fenrir
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 4L
1,769 Elo+
Solo
Ra
Ra
batyxCZ
Ra
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,700 Elo+
Solo
Neith
Neith
kenekai447
Neith
Level 24
God Stats
1W - 1L
1,784 SR
Queue Stats
42W - 32L
1,633 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Arkohz
Heimdallr
14
5 / 1 / 1
7,923
720
6,589
6,071
2,258
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
4 / 1 / 0
7,455
678
3,598
6,646
1,829
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
9 / 1 / 2
7,357
669
6,745
6,225
2,174
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Kuzenbo
delayedXeno
Kuzenbo
11
4 / 1 / 6
6,670
606
3,590
5,733
4,287
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Nu Wa
11
1 / 3 / 8
7,007
637
4,497
4,797
1,245
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
HolyB2B
Amaterasu
7
0 / 5 / 1
4,671
425
2,319
7,666
4,189
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Yemoja
5
0 / 4 / 2
4,389
399
716
4,924
2,152
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Fenrir
LLLOooool
Fenrir
10
5 / 5 / 0
6,336
576
6,531
9,553
3,194
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

9
1 / 5 / 2
6,009
546
2,048
6,551
1,509
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Neith
10
1 / 4 / 1
5,726
521
3,227
4,798
1,523
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
13
23
Kills
7
7
Deaths
23
17
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
Arkohz
Heimdallr
5
1
1
5.5
W
4
1
0
4
W
9
1
2
10
L
Amaterasu
HolyB2B
Amaterasu
0
5
1
0.1
L
Yemoja
0
4
2
0.25
L
Fenrir
LLLOooool
Fenrir
5
5
0
1
L
1
5
2
0.4
W
Kuzenbo
delayedXeno
Kuzenbo
4
1
6
7
L
Neith
1
4
1
0.38
W
Nu Wa
1
3
8
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,019
Damage
14,841
29,472
Taken
33,492
11,793
Mitigated
12,567
8,718
Healing
5,354
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
Arkohz
Heimdallr
6,589
2,785
0
2,264
6,071
2,258
1,157
0
6,071
0
47,358
W
3,598
1,611
0
3,024
6,646
1,829
0
191
6,455
0
52,776
W
6,745
4,041
0
939
6,225
2,174
0
1,137
5,088
0
41,115
L
Amaterasu
HolyB2B
Amaterasu
2,319
750
0
1,035
7,666
4,189
0
1,532
6,094
0
15,274
L
Yemoja
716
140
195
171
4,924
2,152
0
1,726
3,090
4,419
0
L
Fenrir
LLLOooool
Fenrir
6,531
1,248
0
1,934
9,553
3,194
0
1,962
7,483
0
29,465
L
2,048
490
183
1,409
6,551
1,509
0
1,847
4,564
28,737
0
W
Kuzenbo
delayedXeno
Kuzenbo
3,590
1,523
0
1,796
5,733
4,287
24
1,046
4,687
14,388
0
L
Neith
3,227
1,230
0
427
4,798
1,523
0
608
4,174
0
31,355
W
Nu Wa
4,497
800
0
695
4,797
1,245
496
544
4,253
39,590
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,412
Gold Earned
27,131
394
Minions Killed
218
0
Camps Cleared
0
1,082,150
Distance Traveled
1,026,555
15
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
7,923
720
113
10
0
194,700
3
W
Anhur
7,455
678
112
10
0
206,105
0
W
Set
7,357
669
67
6
0
241,265
3
L
Amaterasu
4,671
425
21
2
0
247,400
0
L
Yemoja
4,389
399
8
1
0
107,761
0
L
Fenrir
6,336
576
64
6
0
274,822
3
L
Ra
6,009
546
55
5
0
198,823
1
W
Kuzenbo
6,670
606
17
2
0
226,067
7
L
Neith
5,726
521
70
6
0
197,749
1
W
Nu Wa
7,007
637
85
8
0
214,013
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role