Player Matchup

Sun Wukong
Sun Wukong
Diamond V
PrineNeko
Sun Wukong
Diamond V
Level 97
God Stats
3W - 0L
1,772 SR
Queue Stats
184W - 186L
2,067 MMR
Solo
Charybdis
Charybdis
Platinum I
Uma no ashi
Charybdis
Platinum I
Level 157
God Stats
4W - 5L
1,544 SR
Queue Stats
46W - 39L
2,086 MMR
Solo
Zeus
Zeus
Platinum III
nameh3r32-2
Zeus
Platinum III
Level 159
God Stats
2W - 2L
1,747 SR
Queue Stats
32W - 22L
2,155 MMR
Solo
Team Averages
Platinum I
Platinum I
Average Tier
Level 138
1,688 SR
2,103 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 141
1,767 SR
1,991 MMR
Erlang Shen
Erlang Shen
Platinum I
FatalityS2
Erlang Shen
Platinum I
Level 124
God Stats
4W - 3L
1,740 SR
Queue Stats
74W - 64L
1,998 MMR
Party 1
Bacchus
Bacchus
Platinum I
PopeDa59
Bacchus
Platinum I
Level 147
God Stats
12W - 7L
1,837 SR
Queue Stats
74W - 64L
1,988 MMR
Party 1
Scylla
Scylla
Platinum I
pR Holy
Scylla
Platinum I
Level 151
God Stats
15W - 8L
1,723 SR
Queue Stats
74W - 64L
1,988 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
PrineNeko
Sun Wukong
18
6 / 4 / 5
15,944
638
30,955
33,047
33,334
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Charybdis
Uma no ashi
Charybdis
17
1 / 3 / 4
14,541
582
13,685
19,533
6,772
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

17
4 / 7 / 4
15,219
609
25,994
19,057
9,072
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Bans
ArtioOdinAthenaMorgan Le FayPersephone

VS

Bans
GilgameshSolCabrakanSkadiKumbhakarna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
FatalityS2
Erlang Shen
18
5 / 3 / 8
15,585
623
15,050
30,953
39,877
Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bacchus
PopeDa59
Bacchus
17
2 / 3 / 10
14,865
595
18,169
29,738
43,867
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Scylla
pR Holy
Scylla
19
7 / 5 / 3
16,213
649
24,213
19,884
8,185
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
35
11
Kills
14
14
Deaths
11
13
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Erlang Shen
FatalityS2
Erlang Shen
5
3
8
3
L
Bacchus
PopeDa59
Bacchus
2
3
10
2.33
W
Sun Wukong
PrineNeko
Sun Wukong
6
4
5
2.13
W
Charybdis
Uma no ashi
Charybdis
1
3
4
1
W
4
7
4
0.86
L
Scylla
pR Holy
Scylla
7
5
3
1.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,634
Damage
57,432
71,637
Taken
80,575
49,178
Mitigated
91,929
25,036
Healing
12,365
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Erlang Shen
FatalityS2
Erlang Shen
15,050
4,414
0
6,798
30,953
39,877
362
10,544
19,411
0
34,408
L
Bacchus
PopeDa59
Bacchus
18,169
1,605
0
4,117
29,738
43,867
715
10,720
17,720
38,583
0
W
Sun Wukong
PrineNeko
Sun Wukong
30,955
5,191
0
11,905
33,047
33,334
312
18,054
12,051
0
71,268
W
Charybdis
Uma no ashi
Charybdis
13,685
8,999
0
8,997
19,533
6,772
1,748
10,761
7,707
0
81,006
W
25,994
2,280
70
4,064
19,057
9,072
1,003
11,018
6,938
69,835
0
L
Scylla
pR Holy
Scylla
24,213
1,371
0
1,450
19,884
8,185
1,868
5,149
13,878
117,046
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,704
Gold Earned
46,663
276
Minions Killed
266
10
Camps Cleared
10
1,301,933
Distance Traveled
1,456,182
7
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Erlang Shen
15,585
623
34
1
2
500,082
5
L
Bacchus
14,865
595
39
2
0
504,033
3
W
Sun Wukong
15,944
638
46
2
3
490,724
4
W
Charybdis
14,541
582
129
5
4
428,992
1
W
Zeus
15,219
609
101
4
3
382,217
2
L
Scylla
16,213
649
193
8
8
452,067
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role