Player Matchup

Chang'e
Chang'e
 
Chang'e
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
AphrosMilkers
Cthulhu
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 13L
1,620 Elo+
Party 1
Da Ji
Da Ji
BCShorkey
Da Ji
Level 35
God Stats
1W - 2L
1,500 SR
Queue Stats
134W - 139L
1,449 Elo+
Solo
Danzaburou
Danzaburou
ZyB I Maxiking
Danzaburou
Level 62
God Stats
3W - 3L
1,511 SR
Queue Stats
55W - 55L
1,504 Elo+
Party 3
Sylvanus
Sylvanus
Zyb I Azrael
Sylvanus
Level 26
God Stats
5W - 3L
1,671 SR
Queue Stats
49W - 53L
1,496 Elo+
Party 3
Team Averages
Level 45
1,536 SR
1,514 Elo+

VS

Team Averages
Level 82
1,341 SR
1,534 Elo+
Osiris
Osiris
Moonspell242
Osiris
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
405W - 383L
1,575 Elo+
Party 2
Tiamat
Tiamat
OG_INVOKER
Tiamat
Level 29
God Stats
1W - 2L
1,112 SR
Queue Stats
190W - 201L
1,477 Elo+
Party 2
Cernunnos
Cernunnos
OPhoenixO9
Cernunnos
Level 113
God Stats
16W - 18L
1,250 SR
Queue Stats
256W - 251L
1,559 Elo+
Party 2
Gilgamesh
Gilgamesh
dragonbang_
Gilgamesh
Level 109
God Stats
26W - 19L
1,562 SR
Queue Stats
262W - 277L
1,452 Elo+
Party 2
Bacchus
Bacchus
pvpnightwalk
Bacchus
Level 32
God Stats
1W - 4L
1,282 SR
Queue Stats
114W - 93L
1,609 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
16
5 / 3 / 3
10,419
521
10,968
14,028
4,783
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cthulhu
17
2 / 1 / 2
10,481
524
10,090
12,457
12,748
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Da Ji
BCShorkey
Da Ji
16
6 / 5 / 1
9,988
499
5,109
15,893
6,422
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Danzaburou
ZyB I Maxiking
Danzaburou
16
3 / 4 / 6
10,507
525
9,790
16,297
6,415
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sylvanus
Zyb I Azrael
Sylvanus
13
2 / 5 / 3
8,092
405
5,685
11,397
10,734
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
18
7 / 4 / 3
10,947
547
11,639
15,543
9,172
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Tiamat
OG_INVOKER
Tiamat
14
0 / 3 / 2
8,324
416
6,253
9,720
4,372
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cernunnos
OPhoenixO9
Cernunnos
19
9 / 4 / 8
11,571
579
17,164
11,224
3,818
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Gilgamesh
dragonbang_
Gilgamesh
16
0 / 3 / 3
9,547
477
3,834
12,365
10,428
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Bacchus
pvpnightwalk
Bacchus
14
2 / 4 / 9
9,287
464
10,116
18,298
17,948
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
43
18
Kills
18
18
Deaths
18
15
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Chang'e
 
Chang'e
5
3
3
2.17
L
Cthulhu
2
1
2
3
L
Da Ji
BCShorkey
Da Ji
6
5
1
1.3
W
Osiris
7
4
3
2.13
W
Tiamat
OG_INVOKER
Tiamat
0
3
2
0.33
W
Cernunnos
OPhoenixO9
Cernunnos
9
4
8
3.25
L
Danzaburou
ZyB I Maxiking
Danzaburou
3
4
6
1.5
L
Sylvanus
Zyb I Azrael
Sylvanus
2
5
3
0.7
W
Gilgamesh
dragonbang_
Gilgamesh
0
3
3
0.5
W
Bacchus
pvpnightwalk
Bacchus
2
4
9
1.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,642
Damage
49,006
70,072
Taken
67,150
41,102
Mitigated
45,738
25,300
Healing
15,388
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
 
Chang'e
10,968
1,076
1,285
5,894
14,028
4,783
715
3,378
10,264
73,271
0
L
Cthulhu
10,090
1,182
0
5,679
12,457
12,748
0
1,134
11,281
70,942
0
L
Da Ji
BCShorkey
Da Ji
5,109
672
0
1,268
15,893
6,422
0
2,583
13,204
0
75,065
W
Osiris
11,639
3,848
0
3,095
15,543
9,172
394
6,178
9,276
0
84,747
W
Tiamat
OG_INVOKER
Tiamat
6,253
122
0
1,858
9,720
4,372
81
4,752
4,761
41,228
0
W
Cernunnos
OPhoenixO9
Cernunnos
17,164
9,163
0
3,538
11,224
3,818
383
2,638
8,534
0
81,034
L
Danzaburou
ZyB I Maxiking
Danzaburou
9,790
5,894
0
6,060
16,297
6,415
0
5,046
11,245
0
80,625
L
Sylvanus
Zyb I Azrael
Sylvanus
5,685
1,828
2,117
2,997
11,397
10,734
0
3,616
7,709
16,417
4,155
W
Gilgamesh
dragonbang_
Gilgamesh
3,834
968
0
2,489
12,365
10,428
0
5,167
7,198
0
55,994
W
Bacchus
pvpnightwalk
Bacchus
10,116
1,350
0
4,408
18,298
17,948
139
6,996
11,189
27,855
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,487
Gold Earned
49,676
577
Minions Killed
521
0
Camps Cleared
0
1,763,500
Distance Traveled
1,958,181
11
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
10,419
521
131
7
0
369,733
6
L
Cthulhu
10,481
524
160
8
0
358,759
0
L
Da Ji
9,988
499
121
6
0
376,254
1
W
Osiris
10,947
547
126
6
0
436,939
3
W
Tiamat
8,324
416
87
4
0
394,481
3
W
Cernunnos
11,571
579
141
7
0
368,531
3
L
Danzaburou
10,507
525
142
7
0
331,233
0
L
Sylvanus
8,092
405
23
1
0
327,521
4
W
Gilgamesh
9,547
477
140
7
0
391,646
3
W
Bacchus
9,287
464
27
1
0
366,584
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role