Player Matchup

Gilgamesh
Gilgamesh
Badazzchimp
Gilgamesh
Level 111
God Stats
35W - 18L
1,698 SR
Queue Stats
128W - 98L
1,622 Elo+
Party 1
Mulan
Mulan
bloodedfrenzy
Mulan
Level 108
God Stats
16W - 13L
1,586 SR
Queue Stats
118W - 103L
1,591 Elo+
Party 1
Sol
Sol
dropkick24
Sol
Level 79
God Stats
4W - 3L
1,352 SR
Queue Stats
178W - 162L
1,555 Elo+
Party 1
Team Averages
Level 99
1,545 SR
1,590 Elo+

VS

Team Averages
Level 58
1,443 SR
1,679 Elo+
Ra
Ra
KenSegunSho
Ra
Level 160
God Stats
1W - 2L
1,329 SR
Queue Stats
27W - 34L
1,519 Elo+
Party 2
Anhur
Anhur
MeRjnlCa
Anhur
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 5L
1,791 Elo+
Party 2
King Arthur
King Arthur
Tensword
King Arthur
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,727 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Badazzchimp
Gilgamesh
12
5 / 4 / 12
9,651
742
6,524
10,632
7,743
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

13
8 / 0 / 14
10,207
785
11,541
10,299
12,104
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mace

Mace

+10
Physical Power

15
13 / 0 / 9
10,550
812
8,751
5,291
1,662
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 4 / 1
8,541
657
7,594
9,160
3,439
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Anhur
MeRjnlCa
Anhur
10
0 / 8 / 3
7,374
567
3,447
10,818
3,642
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

King Arthur
Tensword
King Arthur
6
0 / 15 / 2
6,612
509
1,028
13,204
4,252
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
9
26
Kills
3
4
Deaths
27
35
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
Badazzchimp
Gilgamesh
5
4
12
2.75
L
3
4
1
0.88
L
Anhur
MeRjnlCa
Anhur
0
8
3
0.19
L
King Arthur
Tensword
King Arthur
0
15
2
0.07
W
8
0
14
15
W
13
0
9
17.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,816
Damage
12,069
26,222
Taken
33,182
21,509
Mitigated
11,333
7,202
Healing
2,775
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
Badazzchimp
Gilgamesh
6,524
1,878
470
1,435
10,632
7,743
737
3,343
5,632
0
16,275
L
7,594
583
286
1,859
9,160
3,439
0
2,047
6,762
43,064
0
L
Anhur
MeRjnlCa
Anhur
3,447
1,644
0
630
10,818
3,642
0
3,993
6,519
0
10,723
L
King Arthur
Tensword
King Arthur
1,028
91
0
0
13,204
4,252
0
4,509
8,302
0
4,208
W
11,541
1,579
0
2,865
10,299
12,104
41
2,746
7,147
7,306
18,565
W
8,751
4,765
0
2,432
5,291
1,662
2,279
936
4,273
57,506
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,408
Gold Earned
22,527
148
Minions Killed
120
8
Camps Cleared
4
722,348
Distance Traveled
553,858
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
9,651
742
17
1
1
233,500
1
L
Ra
8,541
657
88
7
2
218,434
4
L
Anhur
7,374
567
32
2
2
165,977
1
L
King Arthur
6,612
509
0
0
0
169,447
3
W
Mulan
10,207
785
28
2
0
242,047
4
W
Sol
10,550
812
103
8
7
246,801
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role