Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
King Arthur
King Arthur
Egoignis
King Arthur
Level 18
God Stats
8W - 8L
1,469 SR
Queue Stats
40W - 50L
1,537 Elo+
Party 1
Ravana
Ravana
Kelssier
Ravana
Level 15
God Stats
3W - 0L
1,714 SR
Queue Stats
29W - 12L
1,597 Elo+
Solo
Gilgamesh
Gilgamesh
PhenrirJade
Gilgamesh
Level 29
God Stats
12W - 3L
1,678 SR
Queue Stats
142W - 140L
1,474 Elo+
Solo
Sol
Sol
TheEivi
Sol
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 6L
1,916 Elo+
Solo
Team Averages
Level 23
1,572 SR
1,605 Elo+

VS

Team Averages
Level 23
1,469 SR
1,455 Elo+
Artemis
Artemis
JhonyTESTING
Artemis
Level 27
God Stats
0W - 1L
1,603 SR
Queue Stats
60W - 42L
1,548 Elo+
Solo
Thanatos
Thanatos
LBR xK1LL3R
Thanatos
Level 26
God Stats
7W - 7L
1,577 SR
Queue Stats
38W - 51L
1,354 Elo+
Solo
Chaac
Chaac
OpMKTdaVIVO
Chaac
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 17L
1,524 Elo+
Solo
Anubis
Anubis
TodorokiKun
Anubis
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 16L
1,522 Elo+
Solo
Tiamat
Tiamat
ZzzMrDarksideZzz
Tiamat
Level 29
God Stats
15W - 20L
1,164 SR
Queue Stats
159W - 227L
1,327 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
10
2 / 2 / 9
6,989
499
3,685
8,835
6,608
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

King Arthur
Egoignis
King Arthur
11
3 / 5 / 9
7,600
543
4,488
10,545
6,836
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ravana
Kelssier
Ravana
16
15 / 3 / 2
10,077
720
14,262
10,076
3,884
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Gilgamesh
PhenrirJade
Gilgamesh
11
0 / 4 / 0
6,655
475
2,761
10,101
5,836
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Sol
14
2 / 4 / 1
8,277
591
3,047
7,187
910
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
JhonyTESTING
Artemis
16
10 / 3 / 2
9,840
703
11,907
9,166
3,267
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thanatos
LBR xK1LL3R
Thanatos
9
2 / 9 / 0
6,075
434
3,314
9,307
2,583
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

12
3 / 2 / 1
7,415
530
10,567
11,477
10,992
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Anubis
3
0 / 1 / 1
4,755
340
402
897
276
Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

11
3 / 7 / 1
7,096
507
5,429
9,335
4,109
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
23
22
Kills
18
18
Deaths
22
21
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
2
2
9
3.25
W
King Arthur
Egoignis
King Arthur
3
5
9
1.5
L
Artemis
JhonyTESTING
Artemis
10
3
2
3.67
W
Ravana
Kelssier
Ravana
15
3
2
5.33
L
Thanatos
LBR xK1LL3R
Thanatos
2
9
0
0.22
L
3
2
1
1.75
W
Gilgamesh
PhenrirJade
Gilgamesh
0
4
0
0
W
Sol
2
4
1
0.63
L
Anubis
0
1
1
0.5
L
3
7
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,243
Damage
31,619
46,744
Taken
40,182
24,074
Mitigated
21,227
9,021
Healing
11,291
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
3,685
674
15
505
8,835
6,608
0
861
7,974
11,383
0
W
King Arthur
Egoignis
King Arthur
4,488
849
0
560
10,545
6,836
50
3,246
7,299
0
19,599
L
Artemis
JhonyTESTING
Artemis
11,907
6,250
0
2,858
9,166
3,267
928
4,126
5,040
0
62,618
W
Ravana
Kelssier
Ravana
14,262
5,838
0
3,042
10,076
3,884
210
1,549
8,527
0
63,389
L
Thanatos
LBR xK1LL3R
Thanatos
3,314
727
0
2,585
9,307
2,583
0
784
8,523
0
18,794
L
10,567
1,431
0
4,468
11,477
10,992
230
899
10,578
0
42,765
W
Gilgamesh
PhenrirJade
Gilgamesh
2,761
499
0
2,426
10,101
5,836
612
0
10,101
3,266
26,185
W
Sol
3,047
1,517
0
2,473
7,187
910
1,804
175
7,012
47,712
0
L
Anubis
402
0
0
206
897
276
0
505
392
3,721
0
L
5,429
749
40
1,134
9,335
4,109
476
775
8,560
34,081
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,598
Gold Earned
35,181
319
Minions Killed
271
0
Camps Cleared
0
1,472,697
Distance Traveled
1,097,096
12
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
6,989
499
14
1
0
283,913
3
W
King Arthur
7,600
543
26
2
0
297,922
0
L
Artemis
9,840
703
104
7
0
256,500
3
W
Ravana
10,077
720
114
8
0
321,015
1
L
Thanatos
6,075
434
33
2
0
280,587
0
L
Chaac
7,415
530
77
6
0
277,884
0
W
Gilgamesh
6,655
475
66
5
0
303,646
6
W
Sol
8,277
591
99
7
0
266,201
2
L
Anubis
4,755
340
5
0
0
35,943
0
L
Tiamat
7,096
507
52
4
0
246,182
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role