Player Matchup

Geb
Geb
Aporoble
Geb
Level 28
God Stats
4W - 1L
1,957 SR
Queue Stats
12W - 5L
1,617 Elo+
Party 2
Ne Zha
Ne Zha
CyberSkullMC
Ne Zha
Level 108
God Stats
1W - 0L
1,946 SR
Queue Stats
5W - 3L
1,568 Elo+
Party 2
Olorun
Olorun
Fluentex
Olorun
Level 16
God Stats
1W - 0L
1,609 SR
Queue Stats
3W - 1L
1,500 Elo+
Party 2
Bakasura
Bakasura
HappyMythical
Bakasura
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
36W - 14L
1,642 Elo+
Party 2
Apollo
Apollo
iceviet
Apollo
Level 27
God Stats
2W - 1L
1,544 SR
Queue Stats
4W - 3L
1,556 Elo+
Party 2
Team Averages
Level 41
1,711 SR
1,577 Elo+

VS

Team Averages
Level 19
1,615 SR
1,614 Elo+
Nemesis
Nemesis
FreeFall69
Nemesis
Level 26
God Stats
4W - 1L
1,969 SR
Queue Stats
4W - 1L
1,854 Elo+
Party 1
Amaterasu
Amaterasu
Kasuriuta
Amaterasu
Level 8
God Stats
1W - 3L
1,500 SR
Queue Stats
25W - 29L
1,425 Elo+
Solo
Janus
Janus
Riidle
Janus
Level 26
God Stats
15W - 13L
1,607 SR
Queue Stats
86W - 87L
1,486 Elo+
Solo
Medusa
Medusa
lolzDDD9
Medusa
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
41W - 45L
1,598 Elo+
Solo
Sylvanus
Sylvanus
varvaina
Sylvanus
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 2L
1,706 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 0 / 4
6,821
682
4,473
4,842
3,580
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ne Zha
10
8 / 0 / 2
6,715
672
5,323
6,019
3,402
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Olorun
Fluentex
Olorun
9
1 / 2 / 1
5,272
527
3,088
6,164
1,846
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Bakasura
HappyMythical
Bakasura
10
3 / 1 / 3
6,377
638
3,750
6,873
2,596
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Apollo
iceviet
Apollo
10
1 / 0 / 5
6,233
623
3,192
5,672
1,448
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
FreeFall69
Nemesis
9
3 / 3 / 0
5,497
550
3,987
7,960
2,593
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Amaterasu
Kasuriuta
Amaterasu
9
0 / 4 / 0
5,159
516
1,635
5,920
2,807
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Janus
Riidle
Janus
10
0 / 2 / 2
5,440
544
4,541
4,295
1,107
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Medusa
lolzDDD9
Medusa
10
0 / 3 / 0
5,407
541
1,251
4,840
1,008
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Sylvanus
varvaina
Sylvanus
8
0 / 3 / 1
5,034
503
3,824
7,416
5,567
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
6
15
Kills
3
3
Deaths
15
15
Assists
3
Player
Kills
Deaths
Assists
KDA
W
2
0
4
4
W
Ne Zha
8
0
2
9
W
Olorun
Fluentex
Olorun
1
2
1
0.75
L
Nemesis
FreeFall69
Nemesis
3
3
0
1
W
Bakasura
HappyMythical
Bakasura
3
1
3
4.5
L
Amaterasu
Kasuriuta
Amaterasu
0
4
0
0
L
Janus
Riidle
Janus
0
2
2
0.5
W
Apollo
iceviet
Apollo
1
0
5
3.5
L
Medusa
lolzDDD9
Medusa
0
3
0
0
L
Sylvanus
varvaina
Sylvanus
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,826
Damage
15,238
29,570
Taken
30,431
12,872
Mitigated
13,082
11,232
Healing
9,437
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,473
639
0
1,526
4,842
3,580
166
575
4,240
36,293
0
W
Ne Zha
5,323
2,017
0
1,669
6,019
3,402
21
1,361
4,636
0
17,625
W
Olorun
Fluentex
Olorun
3,088
1,232
9
2,799
6,164
1,846
507
3,554
2,410
22,136
0
L
Nemesis
FreeFall69
Nemesis
3,987
1,767
0
2,924
7,960
2,593
0
1,691
6,219
0
26,741
W
Bakasura
HappyMythical
Bakasura
3,750
2,119
0
2,924
6,873
2,596
0
1,124
5,677
0
32,112
L
Amaterasu
Kasuriuta
Amaterasu
1,635
633
0
1,116
5,920
2,807
0
2,998
2,922
0
23,002
L
Janus
Riidle
Janus
4,541
38
0
500
4,295
1,107
74
935
3,223
35,493
0
W
Apollo
iceviet
Apollo
3,192
2,112
0
2,305
5,672
1,448
0
1,560
4,084
0
36,949
L
Medusa
lolzDDD9
Medusa
1,251
492
0
992
4,840
1,008
0
0
4,840
0
34,735
L
Sylvanus
varvaina
Sylvanus
3,824
1,296
697
3,208
7,416
5,567
0
1,937
5,307
13,016
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,418
Gold Earned
26,537
307
Minions Killed
258
0
Camps Cleared
0
1,107,056
Distance Traveled
979,015
14
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
6,821
682
90
9
0
238,336
2
W
Ne Zha
6,715
672
14
1
0
213,860
7
W
Olorun
5,272
527
46
5
0
175,821
3
L
Nemesis
5,497
550
52
5
0
223,503
0
W
Bakasura
6,377
638
72
7
0
258,330
0
L
Amaterasu
5,159
516
46
5
0
180,770
1
L
Janus
5,440
544
70
7
0
206,792
3
W
Apollo
6,233
623
85
9
0
220,709
2
L
Medusa
5,407
541
68
7
0
193,697
4
L
Sylvanus
5,034
503
22
2
0
174,253
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role