Player Matchup

Zhong Kui
Zhong Kui
 
Zhong Kui
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hera
Hera
EdibleWizard
Hera
Level 79
God Stats
2W - 2L
1,835 SR
Queue Stats
120W - 103L
1,449 Elo+
Solo
Ares
Ares
MakAtak626
Ares
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,176 Elo+
Party 1
Ao Kuang
Ao Kuang
Rune Kakashi
Ao Kuang
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Set
Set
ZweetCarmel
Set
Level 25
God Stats
0W - 3L
1,500 SR
Queue Stats
182W - 187L
1,372 Elo+
Solo
Team Averages
Level 60
1,567 SR
1,399 Elo+

VS

Team Averages
Level 102
1,625 SR
1,430 Elo+
Achilles
Achilles
ElPapiDeHialeah
Achilles
Level 126
God Stats
3W - 1L
1,747 SR
Queue Stats
66W - 54L
1,593 Elo+
Party 2
Danzaburou
Danzaburou
ItsCatVampire
Danzaburou
Level 143
God Stats
4W - 4L
1,399 SR
Queue Stats
169W - 189L
1,433 Elo+
Party 2
Nike
Nike
SuperJunior1135
Nike
Level 44
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,290 Elo+
Party 2
Skadi
Skadi
TreeLungs420
Skadi
Level 69
God Stats
3W - 0L
1,708 SR
Queue Stats
96W - 92L
1,408 Elo+
Party 2
Ne Zha
Ne Zha
wickedshadow861
Ne Zha
Level 129
God Stats
5W - 0L
1,772 SR
Queue Stats
191W - 189L
1,424 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
13
2 / 8 / 9
8,138
814
8,241
11,826
4,752
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

16
4 / 4 / 7
9,058
906
14,161
5,977
1,792
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

8
0 / 8 / 5
6,150
615
3,864
9,140
3,858
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ao Kuang
Rune Kakashi
Ao Kuang
12
1 / 7 / 2
7,439
744
1,765
9,592
3,025
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

17
6 / 6 / 7
9,801
980
6,157
16,901
8,835
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
15
7 / 1 / 19
9,411
941
7,618
10,962
13,390
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Danzaburou
ItsCatVampire
Danzaburou
17
7 / 3 / 17
11,193
1,119
10,806
7,982
4,358
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

15
7 / 3 / 18
9,915
992
6,561
11,474
12,330
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

14
7 / 4 / 20
9,168
917
12,005
7,921
4,096
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

14
4 / 2 / 19
8,921
892
9,348
9,083
4,202
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
125
13
Kills
32
33
Deaths
13
30
Assists
93
Player
Kills
Deaths
Assists
KDA
L
Zhong Kui
 
Zhong Kui
2
8
9
0.81
L
4
4
7
1.88
W
Achilles
7
1
19
16.5
W
Danzaburou
ItsCatVampire
Danzaburou
7
3
17
5.17
L
0
8
5
0.31
L
Ao Kuang
Rune Kakashi
Ao Kuang
1
7
2
0.29
W
7
3
18
5.33
W
7
4
20
4.25
L
6
6
7
1.58
W
4
2
19
6.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,188
Damage
46,338
53,436
Taken
47,422
22,262
Mitigated
38,376
8,272
Healing
21,331
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zhong Kui
 
Zhong Kui
8,241
774
672
2,057
11,826
4,752
0
0
11,734
10,803
0
L
14,161
3,186
613
546
5,977
1,792
0
0
5,932
33,869
0
W
Achilles
7,618
1,903
2,684
4,843
10,962
13,390
298
3,903
7,059
0
15,170
W
Danzaburou
ItsCatVampire
Danzaburou
10,806
3,620
1,908
2,315
7,982
4,358
2,148
5,974
2,008
0
34,124
L
3,864
128
0
0
9,140
3,858
0
0
9,090
6,696
0
L
Ao Kuang
Rune Kakashi
Ao Kuang
1,765
441
0
948
9,592
3,025
0
0
9,425
8,198
0
W
6,561
1,136
690
2,768
11,474
12,330
222
7,331
4,143
0
16,710
W
12,005
7,078
1,182
905
7,921
4,096
1,815
5,688
2,233
0
22,361
L
6,157
2,123
54
3,382
16,901
8,835
0
0
16,627
0
18,508
W
9,348
1,020
1,376
2,660
9,083
4,202
808
5,135
3,948
0
15,935

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,586
Gold Earned
48,608
91
Minions Killed
111
0
Camps Cleared
0
679,042
Distance Traveled
933,352
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zhong Kui
8,138
814
10
1
0
129,521
1
L
Hera
9,058
906
42
4
0
162,750
0
W
Achilles
9,411
941
18
2
0
220,137
3
W
Danzaburou
11,193
1,119
32
3
0
170,494
0
L
Ares
6,150
615
0
0
0
110,012
3
L
Ao Kuang
7,439
744
17
2
0
121,962
0
W
Nike
9,915
992
28
3
0
179,563
0
W
Skadi
9,168
917
15
2
0
152,159
0
L
Set
9,801
980
22
2
0
154,797
0
W
Ne Zha
8,921
892
18
2
0
210,999
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role