Player Matchup

Hera
Hera
Lecy1998
Hera
Level 100
God Stats
3W - 1L
1,621 SR
Queue Stats
68W - 54L
1,443 Elo+
Party 1
Scylla
Scylla
MrsComanche420
Scylla
Level 153
God Stats
3W - 1L
1,842 SR
Queue Stats
161W - 176L
1,502 Elo+
Solo
Hercules
Hercules
Romeud
Hercules
Level 64
God Stats
2W - 1L
1,556 SR
Queue Stats
60W - 52L
1,455 Elo+
Party 1
Arachne
Arachne
YungHerbLyfe
Arachne
Level 153
God Stats
1W - 2L
1,578 SR
Queue Stats
289W - 235L
1,573 Elo+
Solo
Sun Wukong
Sun Wukong
stockre
Sun Wukong
Level 144
God Stats
2W - 2L
1,494 SR
Queue Stats
234W - 230L
1,463 Elo+
Solo
Team Averages
Level 123
1,618 SR
1,487 Elo+

VS

Team Averages
Level 145
1,485 SR
1,481 Elo+
Izanami
Izanami
 
Izanami
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Loki
Loki
Civilmaicon
Loki
Level 159
God Stats
2W - 2L
1,405 SR
Queue Stats
351W - 367L
1,408 Elo+
Solo
Artio
Artio
Riku Knightwolf
Artio
Level 160
God Stats
3W - 9L
1,250 SR
Queue Stats
719W - 783L
1,407 Elo+
Solo
Khepri
Khepri
RoweYaBro34
Khepri
Level 128
God Stats
8W - 5L
1,663 SR
Queue Stats
312W - 281L
1,533 Elo+
Solo
The Morrigan
The Morrigan
lNightwingI
The Morrigan
Level 155
God Stats
9W - 7L
1,607 SR
Queue Stats
320W - 294L
1,555 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
14
0 / 7 / 4
7,836
603
13,697
11,586
5,505
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
3 / 4 / 4
8,694
669
11,945
8,483
3,821
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Hercules
Romeud
Hercules
17
1 / 5 / 9
9,143
703
8,665
19,109
22,202
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arachne
YungHerbLyfe
Arachne
18
9 / 6 / 5
10,689
822
12,971
17,230
8,057
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Sun Wukong
stockre
Sun Wukong
16
2 / 4 / 8
9,504
731
9,760
21,290
18,494
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
17
12 / 3 / 8
11,144
857
19,087
11,923
6,693
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

17
4 / 3 / 12
10,155
781
12,815
14,610
13,980
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

16
3 / 4 / 15
9,939
765
8,985
20,391
18,107
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Khepri
16
0 / 2 / 19
10,035
772
8,091
19,736
21,615
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

The Morrigan
lNightwingI
The Morrigan
17
7 / 3 / 14
10,630
818
16,124
11,446
6,138
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
94
15
Kills
26
26
Deaths
15
30
Assists
68
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
12
3
8
5.33
W
4
3
12
3.33
L
Hera
0
7
4
0.29
L
3
4
4
1.25
W
3
4
15
2.63
L
Hercules
Romeud
Hercules
1
5
9
1.1
W
Khepri
0
2
19
4.75
L
Arachne
YungHerbLyfe
Arachne
9
6
5
1.92
W
The Morrigan
lNightwingI
The Morrigan
7
3
14
4.67
L
Sun Wukong
stockre
Sun Wukong
2
4
8
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,038
Damage
65,102
77,698
Taken
78,106
58,079
Mitigated
66,533
28,181
Healing
31,191
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
19,087
9,506
2,149
2,583
11,923
6,693
1,930
2,801
8,998
0
38,915
W
12,815
3,424
1,578
4,275
14,610
13,980
1,313
4,978
9,424
0
27,130
L
Hera
13,697
3,100
1,125
1,065
11,586
5,505
79
7,183
4,403
35,052
0
L
11,945
1,783
1,126
1,888
8,483
3,821
0
4,238
4,245
29,257
0
W
8,985
384
3,803
7,701
20,391
18,107
0
5,819
14,160
21,184
0
L
Hercules
Romeud
Hercules
8,665
2,115
1,252
4,899
19,109
22,202
146
8,951
10,158
0
18,414
W
Khepri
8,091
990
1,163
4,468
19,736
21,615
565
8,677
10,764
21,060
0
L
Arachne
YungHerbLyfe
Arachne
12,971
9,061
1,354
7,768
17,230
8,057
0
7,064
10,166
0
19,902
W
The Morrigan
lNightwingI
The Morrigan
16,124
2,871
1,636
1,835
11,446
6,138
1,204
3,367
8,003
35,720
0
L
Sun Wukong
stockre
Sun Wukong
9,760
2,267
1,079
6,625
21,290
18,494
0
9,331
11,959
0
33,393

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,866
Gold Earned
51,903
134
Minions Killed
185
0
Camps Cleared
0
1,111,889
Distance Traveled
1,232,178
12
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
11,144
857
52
4
0
225,224
0
W
Loki
10,155
781
34
3
0
262,883
0
L
Hera
7,836
603
41
3
0
213,091
3
L
Scylla
8,694
669
28
2
0
180,284
3
W
Artio
9,939
765
21
2
0
243,147
0
L
Hercules
9,143
703
23
2
0
242,057
5
W
Khepri
10,035
772
25
2
0
248,962
0
L
Arachne
10,689
822
13
1
0
237,899
0
W
The Morrigan
10,630
818
53
4
0
251,962
1
L
Sun Wukong
9,504
731
29
2
0
238,558
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role