Player Matchup

Bakasura
Bakasura
DonkeyKongMain
Bakasura
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,425 Elo+
Party 1
Achilles
Achilles
EarthHuman
Achilles
Level 29
God Stats
31W - 23L
1,658 SR
Queue Stats
160W - 162L
1,626 Elo+
Solo
Ares
Ares
ImSheppardddd
Ares
Level 4
God Stats
1W - 1L
1,690 SR
Queue Stats
1W - 1L
1,669 Elo+
Solo
Cthulhu
Cthulhu
Jistu
Cthulhu
Level 29
God Stats
1W - 1L
1,728 SR
Queue Stats
265W - 168L
1,637 Elo+
Solo
Neith
Neith
SlothfulGod
Neith
Level 10
God Stats
1W - 2L
1,715 SR
Queue Stats
54W - 68L
1,478 Elo+
Party 1
Team Averages
Level 16
1,658 SR
1,567 Elo+

VS

Team Averages
Level 13
1,473 SR
1,625 Elo+
Bellona
Bellona
Jùngle
Bellona
Level 7
God Stats
3W - 0L
1,500 SR
Queue Stats
51W - 23L
1,726 Elo+
Party 2
Ne Zha
Ne Zha
LiLMus
Ne Zha
Level 26
God Stats
2W - 0L
1,500 SR
Queue Stats
76W - 67L
1,671 Elo+
Solo
Izanami
Izanami
TwoHeadedMonkey
Izanami
Level 6
God Stats
1W - 1L
1,336 SR
Queue Stats
6W - 5L
1,572 Elo+
Solo
Tiamat
Tiamat
Westopolis
Tiamat
Level 8
God Stats
5W - 2L
1,562 SR
Queue Stats
42W - 13L
1,802 Elo+
Party 2
Kukulkan
Kukulkan
ZoldyckkVnz
Kukulkan
Level 18
God Stats
19W - 19L
1,465 SR
Queue Stats
22W - 24L
1,353 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
6
0 / 8 / 4
4,463
496
1,600
6,331
1,617
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Achilles
EarthHuman
Achilles
12
6 / 2 / 0
6,568
730
5,653
6,705
3,121
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

3
0 / 3 / 0
3,769
419
476
5,725
2,807
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cthulhu
Jistu
Cthulhu
10
1 / 1 / 2
5,135
571
2,373
6,143
3,649
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

7
0 / 4 / 0
4,228
470
1,779
6,605
1,122
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Jùngle
Bellona
10
4 / 0 / 4
5,842
649
4,776
6,109
2,773
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ne Zha
LiLMus
Ne Zha
9
6 / 3 / 1
5,918
658
4,272
5,970
2,054
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

10
5 / 1 / 1
6,425
714
7,363
4,546
1,385
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Bow

Short Bow

+15%
Attack Speed

Tiamat
Westopolis
Tiamat
11
1 / 2 / 0
6,076
675
3,734
4,907
1,836
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Kukulkan
ZoldyckkVnz
Kukulkan
9
1 / 2 / 1
5,145
572
676
2,259
568
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
24
7
Kills
17
18
Deaths
8
6
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Bakasura
0
8
4
0.25
L
Achilles
EarthHuman
Achilles
6
2
0
3
L
0
3
0
0
L
Cthulhu
Jistu
Cthulhu
1
1
2
2
W
Bellona
Jùngle
Bellona
4
0
4
6
W
Ne Zha
LiLMus
Ne Zha
6
3
1
2.17
L
0
4
0
0
W
5
1
1
5.5
W
Tiamat
Westopolis
Tiamat
1
2
0
0.5
W
Kukulkan
ZoldyckkVnz
Kukulkan
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,881
Damage
20,821
31,509
Taken
23,791
12,316
Mitigated
8,616
7,544
Healing
7,858
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
1,600
1,230
0
54
6,331
1,617
194
532
5,799
0
8,318
L
Achilles
EarthHuman
Achilles
5,653
1,890
0
2,565
6,705
3,121
0
427
6,278
0
35,708
L
476
54
0
252
5,725
2,807
0
54
5,671
5,391
0
L
Cthulhu
Jistu
Cthulhu
2,373
156
0
2,740
6,143
3,649
0
3,451
2,692
26,495
0
W
Bellona
Jùngle
Bellona
4,776
1,562
0
2,932
6,109
2,773
0
181
5,884
0
20,443
W
Ne Zha
LiLMus
Ne Zha
4,272
2,331
0
1,462
5,970
2,054
0
517
5,191
0
26,438
L
1,779
839
0
1,933
6,605
1,122
0
60
6,545
0
15,873
W
7,363
5,627
0
1,310
4,546
1,385
596
473
4,073
0
40,141
W
Tiamat
Westopolis
Tiamat
3,734
720
0
2,154
4,907
1,836
294
1,343
3,170
34,393
0
W
Kukulkan
ZoldyckkVnz
Kukulkan
676
166
0
0
2,259
568
280
0
2,209
18,957
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,163
Gold Earned
29,406
184
Minions Killed
280
0
Camps Cleared
0
864,951
Distance Traveled
883,139
8
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
4,463
496
17
2
0
162,272
0
L
Achilles
6,568
730
73
8
0
202,837
4
L
Ares
3,769
419
8
1
0
154,264
0
L
Cthulhu
5,135
571
57
6
0
190,224
3
W
Bellona
5,842
649
37
4
0
214,575
3
W
Ne Zha
5,918
658
52
6
0
194,047
4
L
Neith
4,228
470
29
3
0
155,354
1
W
Izanami
6,425
714
75
8
0
158,608
2
W
Tiamat
6,076
675
76
8
0
171,636
3
W
Kukulkan
5,145
572
40
4
0
144,273
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role