Player Matchup

Hera
Hera
AbiHowi
Hera
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
74W - 63L
1,484 Elo+
Party 2
Ymir
Ymir
WoefulEgomaniac
Ymir
Level 25
God Stats
9W - 4L
1,808 SR
Queue Stats
53W - 60L
1,425 Elo+
Party 2
Cupid
Cupid
lorytom
Cupid
Level 20
God Stats
2W - 5L
1,484 SR
Queue Stats
21W - 34L
1,389 Elo+
Solo
Team Averages
Level 36
1,598 SR
1,433 Elo+

VS

Team Averages
Level 57
1,439 SR
1,391 Elo+
Olorun
Olorun
NotSoVegan
Olorun
Level 42
God Stats
23W - 14L
1,683 SR
Queue Stats
300W - 314L
1,454 Elo+
Party 1
Odin
Odin
ad0nay14
Odin
Level 29
God Stats
1W - 2L
1,076 SR
Queue Stats
14W - 23L
1,266 Elo+
Solo
Bastet
Bastet
archiemasprime1
Bastet
Level 101
God Stats
13W - 7L
1,557 SR
Queue Stats
382W - 427L
1,453 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
AbiHowi
Hera
13
3 / 4 / 2
9,449
630
5,589
9,158
2,632
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

12
2 / 8 / 2
8,944
596
5,997
18,666
17,279
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate

Breastplate

+20
Physical Protection

Cupid
lorytom
Cupid
12
1 / 7 / 3
8,679
579
10,297
13,840
4,670
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
NotSoVegan
Olorun
15
7 / 0 / 10
10,767
718
14,278
9,496
4,271
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Odin
14
2 / 4 / 14
10,050
670
8,598
13,140
8,945
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

14
10 / 3 / 8
11,291
753
13,513
10,537
3,977
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
51
6
Kills
19
19
Deaths
7
7
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Hera
AbiHowi
Hera
3
4
2
1
W
Olorun
NotSoVegan
Olorun
7
0
10
12
L
2
8
2
0.38
W
Odin
2
4
14
2.25
W
10
3
8
4.67
L
Cupid
lorytom
Cupid
1
7
3
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,883
Damage
36,389
41,664
Taken
33,173
24,581
Mitigated
17,193
5,693
Healing
5,795
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hera
AbiHowi
Hera
5,589
1,633
0
571
9,158
2,632
0
890
8,268
28,940
0
W
Olorun
NotSoVegan
Olorun
14,278
8,029
720
3,934
9,496
4,271
1,906
4,579
4,917
44,136
4,975
L
5,997
1,855
0
667
18,666
17,279
0
7,401
11,265
18,711
0
W
Odin
8,598
2,710
0
510
13,140
8,945
108
3,353
9,787
0
26,726
W
13,513
4,032
0
631
10,537
3,977
563
4,117
6,420
0
33,684
L
Cupid
lorytom
Cupid
10,297
6,466
843
3,612
13,840
4,670
42
4,778
9,062
0
34,160

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,072
Gold Earned
32,108
148
Minions Killed
147
5
Camps Cleared
7
699,010
Distance Traveled
825,931
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hera
9,449
630
51
3
2
233,415
4
W
Olorun
10,767
718
75
5
0
232,431
0
L
Ymir
8,944
596
29
2
1
221,312
3
W
Odin
10,050
670
34
2
6
288,019
4
W
Bastet
11,291
753
38
3
1
305,481
5
L
Cupid
8,679
579
68
5
2
244,283
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role