Player Matchup

Tiamat
Tiamat
 
Tiamat
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Poseidon
Poseidon
Capy4life
Poseidon
Level 11
God Stats
1W - 1L
1,500 SR
Queue Stats
80W - 60L
1,664 Elo+
Solo
Danzaburou
Danzaburou
Colejetto
Danzaburou
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 3L
1,706 Elo+
Party 2
Ares
Ares
TheNumberNine
Ares
Level 14
God Stats
11W - 5L
1,971 SR
Queue Stats
173W - 151L
1,574 Elo+
Solo
Charybdis
Charybdis
bulbasaur248
Charybdis
Level 3
God Stats
2W - 2L
1,538 SR
Queue Stats
4W - 2L
1,633 Elo+
Party 2
Team Averages
Level 14
1,602 SR
1,615 Elo+

VS

Team Averages
Level 21
1,592 SR
1,604 Elo+
Raijin
Raijin
AC3NSP4D3
Raijin
Level 25
God Stats
1W - 1L
1,721 SR
Queue Stats
26W - 26L
1,509 Elo+
Party 1
Rama
Rama
AlphaDingo
Rama
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
115W - 131L
1,482 Elo+
Party 1
Fenrir
Fenrir
Brunhilt
Fenrir
Level 15
God Stats
1W - 3L
1,746 SR
Queue Stats
68W - 69L
1,696 Elo+
Solo
Cthulhu
Cthulhu
DestroyerSk
Cthulhu
Level 16
God Stats
0W - 1L
1,492 SR
Queue Stats
13W - 10L
1,694 Elo+
Solo
Ares
Ares
UnholyElmo
Ares
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 3L
1,637 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
13
4 / 1 / 5
7,881
606
6,431
8,518
5,674
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Poseidon
Capy4life
Poseidon
14
6 / 1 / 8
8,582
660
9,603
7,566
2,424
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Danzaburou
Colejetto
Danzaburou
12
6 / 0 / 4
7,740
595
6,214
4,631
1,725
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
3 / 0 / 8
7,407
570
5,029
10,926
7,131
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Charybdis
bulbasaur248
Charybdis
12
0 / 5 / 0
7,112
547
2,577
7,012
2,268
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
AC3NSP4D3
Raijin
10
0 / 7 / 1
5,839
449
3,358
8,592
3,143
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

9
0 / 4 / 1
5,790
445
3,454
6,767
2,155
Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Fenrir
Brunhilt
Fenrir
11
2 / 4 / 3
6,832
526
5,508
9,477
4,366
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Mace

Mace

+10
Physical Power

Cthulhu
DestroyerSk
Cthulhu
13
4 / 1 / 1
7,651
589
5,953
8,926
8,425
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

9
1 / 3 / 1
6,113
470
6,588
10,657
8,526
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
14
19
Kills
7
7
Deaths
19
25
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Tiamat
 
Tiamat
4
1
5
6.5
L
Raijin
AC3NSP4D3
Raijin
0
7
1
0.07
L
0
4
1
0.13
L
Fenrir
Brunhilt
Fenrir
2
4
3
0.88
W
Poseidon
Capy4life
Poseidon
6
1
8
10
W
Danzaburou
Colejetto
Danzaburou
6
0
4
8
L
Cthulhu
DestroyerSk
Cthulhu
4
1
1
4.5
W
3
0
8
7
L
1
3
1
0.5
W
Charybdis
bulbasaur248
Charybdis
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,854
Damage
24,861
38,653
Taken
44,419
19,222
Mitigated
26,615
11,519
Healing
9,348
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
 
Tiamat
6,431
624
81
2,421
8,518
5,674
94
3,409
4,880
41,954
0
L
Raijin
AC3NSP4D3
Raijin
3,358
354
0
1,061
8,592
3,143
0
5,724
2,754
34,407
0
L
3,454
2,054
0
959
6,767
2,155
0
2,049
4,718
0
29,636
L
Fenrir
Brunhilt
Fenrir
5,508
862
0
3,076
9,477
4,366
0
4,109
5,282
0
35,338
W
Poseidon
Capy4life
Poseidon
9,603
2,256
0
2,982
7,566
2,424
23
2,935
4,501
60,197
0
W
Danzaburou
Colejetto
Danzaburou
6,214
2,946
0
1,672
4,631
1,725
1,046
1,291
3,340
0
39,358
L
Cthulhu
DestroyerSk
Cthulhu
5,953
457
0
2,548
8,926
8,425
0
2,795
6,091
40,216
0
W
5,029
157
1,251
1,816
10,926
7,131
0
4,221
6,541
32,014
0
L
6,588
275
0
1,704
10,657
8,526
0
5,956
4,511
21,497
0
W
Charybdis
bulbasaur248
Charybdis
2,577
2,065
0
1,296
7,012
2,268
0
3,102
3,328
0
38,074

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,722
Gold Earned
32,225
429
Minions Killed
322
0
Camps Cleared
0
1,348,006
Distance Traveled
1,255,882
8
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
7,881
606
103
8
0
283,843
2
L
Raijin
5,839
449
74
6
0
228,521
2
L
Rama
5,790
445
63
5
0
229,362
3
L
Fenrir
6,832
526
69
5
0
275,699
2
W
Poseidon
8,582
660
111
9
0
286,717
1
W
Danzaburou
7,740
595
83
6
0
269,102
3
L
Cthulhu
7,651
589
92
7
0
259,907
6
W
Ares
7,407
570
41
3
0
275,190
1
L
Ares
6,113
470
24
2
0
262,393
4
W
Charybdis
7,112
547
91
7
0
233,154
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role