Player Matchup

Chang'e
Chang'e
Blackbulter
Chang'e
Level 144
God Stats
8W - 1L
1,591 SR
Queue Stats
236W - 81L
1,656 Elo+
Party 1
Bacchus
Bacchus
Dark1Shadow
Bacchus
Level 16
God Stats
71W - 16L
1,702 SR
Queue Stats
77W - 21L
1,594 Elo+
Party 1
Rama
Rama
Wonelix
Rama
Level 88
God Stats
6W - 4L
1,662 SR
Queue Stats
182W - 37L
1,776 Elo+
Party 1
Team Averages
Level 83
1,652 SR
1,675 Elo+

VS

Team Averages
Level 61
1,472 SR
1,387 Elo+
Geb
Geb
FulasYcanas
Geb
Level 129
God Stats
14W - 15L
1,373 SR
Queue Stats
120W - 168L
1,439 Elo+
Party 2
Zeus
Zeus
babygothix
Zeus
Level 24
God Stats
6W - 8L
1,500 SR
Queue Stats
848W - 880L
1,344 Elo+
Solo
Neith
Neith
fonsi4lf
Neith
Level 29
God Stats
8W - 13L
1,543 SR
Queue Stats
45W - 69L
1,378 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Blackbulter
Chang'e
11
6 / 4 / 7
8,310
755
8,148
10,902
4,067
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bacchus
Dark1Shadow
Bacchus
10
2 / 2 / 9
7,925
720
4,748
12,236
12,771
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Rama
Wonelix
Rama
12
6 / 1 / 8
9,017
820
13,531
10,911
4,250
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 4 / 6
7,352
668
3,660
10,727
8,081
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

10
2 / 5 / 3
7,634
694
8,123
10,028
3,299
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Neith
fonsi4lf
Neith
12
4 / 5 / 2
8,484
771
8,989
10,397
3,495
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
18
14
Kills
7
7
Deaths
14
24
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Chang'e
Blackbulter
Chang'e
6
4
7
2.38
W
Bacchus
Dark1Shadow
Bacchus
2
2
9
3.25
L
1
4
6
1
W
Rama
Wonelix
Rama
6
1
8
10
L
2
5
3
0.7
L
Neith
fonsi4lf
Neith
4
5
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,427
Damage
20,772
34,049
Taken
31,152
21,088
Mitigated
14,875
13,898
Healing
4,787
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
Blackbulter
Chang'e
8,148
230
5,302
4,382
10,902
4,067
364
3,746
7,156
22,642
0
W
Bacchus
Dark1Shadow
Bacchus
4,748
233
705
1,007
12,236
12,771
79
3,752
8,484
10,795
0
L
3,660
169
118
2,214
10,727
8,081
0
3,765
6,686
9,869
0
W
Rama
Wonelix
Rama
13,531
11,599
0
2,502
10,911
4,250
2,158
4,635
6,276
0
39,414
L
8,123
415
0
707
10,028
3,299
0
4,431
5,429
22,315
0
L
Neith
fonsi4lf
Neith
8,989
5,025
0
1,748
10,397
3,495
0
4,206
5,959
0
24,443

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,252
Gold Earned
23,470
102
Minions Killed
93
5
Camps Cleared
4
579,095
Distance Traveled
522,754
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
8,310
755
26
2
0
199,826
3
W
Bacchus
7,925
720
12
1
0
196,495
2
L
Geb
7,352
668
5
0
0
190,787
1
W
Rama
9,017
820
64
6
5
182,774
3
L
Zeus
7,634
694
39
4
1
175,937
3
L
Neith
8,484
771
49
4
3
156,030
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role