Player Matchup

Chaac
Chaac
A_Toasty_Patches
Chaac
Level 119
God Stats
15W - 10L
1,649 SR
Queue Stats
74W - 86L
1,547 Elo+
Party 1
Cthulhu
Cthulhu
Anyelous
Cthulhu
Level 160
God Stats
2W - 4L
1,469 SR
Queue Stats
255W - 242L
1,587 Elo+
Solo
Cabrakan
Cabrakan
Dremlocke
Cabrakan
Level 95
God Stats
29W - 25L
1,616 SR
Queue Stats
77W - 85L
1,582 Elo+
Party 1
Heimdallr
Heimdallr
Papitew369
Heimdallr
Level 68
God Stats
189W - 156L
1,597 SR
Queue Stats
196W - 172L
1,589 Elo+
Solo
Baron Samedi
Baron Samedi
wotnn
Baron Samedi
Level 109
God Stats
1W - 0L
1,577 SR
Queue Stats
207W - 163L
1,624 Elo+
Party 1
Team Averages
Level 110
1,582 SR
1,586 Elo+

VS

Team Averages
Level 106
1,609 SR
1,614 Elo+
Geb
Geb
Jezzs
Geb
Level 149
God Stats
7W - 6L
1,917 SR
Queue Stats
161W - 134L
1,691 Elo+
Party 2
Cernunnos
Cernunnos
Mythos
Cernunnos
Level 133
God Stats
7W - 6L
1,745 SR
Queue Stats
128W - 105L
1,653 Elo+
Party 2
Set
Set
OC3ANK1SS
Set
Level 81
God Stats
4W - 4L
1,096 SR
Queue Stats
152W - 166L
1,454 Elo+
Solo
Ne Zha
Ne Zha
darkshadowed
Ne Zha
Level 107
God Stats
3W - 1L
1,837 SR
Queue Stats
88W - 65L
1,675 Elo+
Party 2
Eset
Eset
lovelysnowie
Eset
Level 61
God Stats
1W - 3L
1,453 SR
Queue Stats
122W - 77L
1,598 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
1 / 0 / 12
12,106
576
13,107
15,023
16,870
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Cthulhu
Anyelous
Cthulhu
19
5 / 4 / 12
12,056
574
9,281
17,225
12,888
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Cabrakan
Dremlocke
Cabrakan
20
12 / 1 / 10
13,249
631
13,485
19,705
14,583
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Heimdallr
Papitew369
Heimdallr
20
6 / 2 / 10
12,731
606
15,638
16,107
6,810
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Baron Samedi
wotnn
Baron Samedi
16
5 / 6 / 13
10,929
520
8,493
22,290
17,607
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
Jezzs
Geb
14
1 / 5 / 3
8,881
423
9,291
17,594
20,918
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Cernunnos
Mythos
Cernunnos
16
2 / 7 / 2
10,028
478
13,986
15,494
5,581
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
0 / 2 / 2
9,990
476
5,619
15,281
12,355
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Ne Zha
17
5 / 7 / 6
10,684
509
17,309
15,986
8,445
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

14
4 / 8 / 4
9,411
448
12,346
14,195
6,237
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

86
Kill Participation
29
29
Kills
12
13
Deaths
29
57
Assists
17
Player
Kills
Deaths
Assists
KDA
W
1
0
12
7
W
Cthulhu
Anyelous
Cthulhu
5
4
12
2.75
W
Cabrakan
Dremlocke
Cabrakan
12
1
10
17
L
Geb
Jezzs
Geb
1
5
3
0.5
L
Cernunnos
Mythos
Cernunnos
2
7
2
0.43
L
0
2
2
0.5
W
Heimdallr
Papitew369
Heimdallr
6
2
10
5.5
L
Ne Zha
5
7
6
1.14
L
4
8
4
0.75
W
Baron Samedi
wotnn
Baron Samedi
5
6
13
1.92

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,004
Damage
58,551
90,350
Taken
78,550
68,758
Mitigated
53,536
41,873
Healing
17,420
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,107
1,993
0
9,533
15,023
16,870
1,107
2,969
12,054
15,533
68,065
W
Cthulhu
Anyelous
Cthulhu
9,281
372
168
6,268
17,225
12,888
165
5,191
12,034
78,755
0
W
Cabrakan
Dremlocke
Cabrakan
13,485
1,595
549
9,738
19,705
14,583
1,302
5,184
14,521
98,214
0
L
Geb
Jezzs
Geb
9,291
846
0
2,286
17,594
20,918
0
7,031
10,563
30,766
0
L
Cernunnos
Mythos
Cernunnos
13,986
6,053
0
3,810
15,494
5,581
0
6,024
9,470
0
81,055
L
5,619
1,884
0
3,366
15,281
12,355
0
5,680
9,601
4,147
63,591
W
Heimdallr
Papitew369
Heimdallr
15,638
8,214
0
5,528
16,107
6,810
4,038
3,239
12,868
0
119,918
L
Ne Zha
17,309
3,833
0
3,422
15,986
8,445
0
6,914
9,072
0
94,134
L
12,346
1,589
957
3,579
14,195
6,237
0
8,620
5,575
36,600
0
W
Baron Samedi
wotnn
Baron Samedi
8,493
1,533
3,292
6,797
22,290
17,607
320
5,860
16,430
32,718
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,071
Gold Earned
48,994
652
Minions Killed
545
0
Camps Cleared
0
2,051,925
Distance Traveled
1,992,194
28
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
12,106
576
160
8
0
465,315
3
W
Cthulhu
12,056
574
133
6
0
447,372
8
W
Cabrakan
13,249
631
150
7
0
440,460
9
L
Geb
8,881
423
27
1
0
424,545
4
L
Cernunnos
10,028
478
145
7
0
388,576
4
L
Set
9,990
476
149
7
0
408,266
2
W
Heimdallr
12,731
606
163
8
0
366,753
1
L
Ne Zha
10,684
509
156
7
0
433,612
5
L
Eset
9,411
448
68
3
0
337,195
5
W
Baron Samedi
10,929
520
46
2
0
332,025
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role