Player Matchup

Chang'e
Chang'e
BigEyes19
Chang'e
Level 158
God Stats
4W - 1L
1,864 SR
Queue Stats
132W - 115L
1,532 Elo+
Party 2
Geb
Geb
Digs19
Geb
Level 141
God Stats
1W - 1L
1,769 SR
Queue Stats
251W - 210L
1,631 Elo+
Party 2
Bakasura
Bakasura
LARGEDAVIS
Bakasura
Level 43
God Stats
1W - 0L
1,500 SR
Queue Stats
144W - 130L
1,443 Elo+
Solo
Chaac
Chaac
iforeverthicc
Chaac
Level 122
God Stats
4W - 2L
1,660 SR
Queue Stats
29W - 21L
1,601 Elo+
Party 2
Skadi
Skadi
theragemaster13
Skadi
Level 34
God Stats
1W - 0L
1,500 SR
Queue Stats
121W - 72L
1,678 Elo+
Party 2
Team Averages
Level 100
1,659 SR
1,577 Elo+

VS

Team Averages
Level 49
1,520 SR
1,371 Elo+
Khepri
Khepri
Ethhhhan
Khepri
Level 68
God Stats
1W - 5L
1,477 SR
Queue Stats
95W - 112L
1,381 Elo+
Party 1
Fenrir
Fenrir
JPL4X
Fenrir
Level 56
God Stats
5W - 2L
1,414 SR
Queue Stats
141W - 159L
1,375 Elo+
Party 1
Hades
Hades
Lewisg2006
Hades
Level 48
God Stats
3W - 1L
1,719 SR
Queue Stats
154W - 151L
1,381 Elo+
Party 1
Artemis
Artemis
Shadowninja9023
Artemis
Level 49
God Stats
7W - 8L
1,567 SR
Queue Stats
79W - 89L
1,401 Elo+
Party 1
Osiris
Osiris
murd0c21
Osiris
Level 24
God Stats
13W - 9L
1,423 SR
Queue Stats
49W - 67L
1,318 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
BigEyes19
Chang'e
17
8 / 0 / 6
10,244
640
12,650
10,588
4,023
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Geb
Digs19
Geb
14
2 / 0 / 11
9,256
579
6,188
11,827
11,938
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bakasura
LARGEDAVIS
Bakasura
15
5 / 2 / 5
9,283
580
6,260
13,066
5,555
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
2 / 0 / 5
9,600
600
9,623
9,180
9,180
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

15
4 / 2 / 3
9,614
601
6,569
8,711
3,303
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
Ethhhhan
Khepri
9
0 / 2 / 1
6,345
397
2,652
8,226
6,131
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Fenrir
JPL4X
Fenrir
12
2 / 5 / 1
7,409
463
4,583
13,181
5,429
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Hades
11
0 / 4 / 1
6,925
433
6,509
11,142
4,458
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

11
1 / 5 / 1
6,961
435
7,074
9,253
2,346
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Osiris
murd0c21
Osiris
11
0 / 5 / 1
6,695
418
5,084
14,972
9,271
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
8
21
Kills
3
4
Deaths
21
30
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Chang'e
BigEyes19
Chang'e
8
0
6
11
W
Geb
Digs19
Geb
2
0
11
7.5
L
Khepri
Ethhhhan
Khepri
0
2
1
0.25
L
Fenrir
JPL4X
Fenrir
2
5
1
0.5
W
Bakasura
LARGEDAVIS
Bakasura
5
2
5
3.75
L
Hades
0
4
1
0.13
L
1
5
1
0.3
W
2
0
5
4.5
L
Osiris
murd0c21
Osiris
0
5
1
0.1
W
4
2
3
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,290
Damage
25,902
53,372
Taken
56,774
33,999
Mitigated
27,635
19,276
Healing
15,701
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
BigEyes19
Chang'e
12,650
2,090
2,072
6,329
10,588
4,023
1,345
3,556
7,032
81,711
0
W
Geb
Digs19
Geb
6,188
931
0
2,052
11,827
11,938
466
3,102
8,725
21,871
0
L
Khepri
Ethhhhan
Khepri
2,652
410
0
806
8,226
6,131
0
2,981
5,126
18,847
0
L
Fenrir
JPL4X
Fenrir
4,583
636
0
4,541
13,181
5,429
0
3,483
9,345
0
38,474
W
Bakasura
LARGEDAVIS
Bakasura
6,260
4,428
0
3,122
13,066
5,555
874
1,418
11,648
0
47,417
L
Hades
6,509
1,529
116
3,523
11,142
4,458
23
6,113
4,762
38,172
0
L
7,074
2,352
122
1,787
9,253
2,346
594
2,680
6,438
0
39,095
W
9,623
1,469
0
3,785
9,180
9,180
1,191
0
9,180
3,060
52,757
L
Osiris
murd0c21
Osiris
5,084
1,566
0
4,806
14,972
9,271
0
3,948
10,277
0
30,722
W
6,569
3,257
0
1,916
8,711
3,303
678
1,167
7,544
0
77,378

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,997
Gold Earned
34,335
504
Minions Killed
287
0
Camps Cleared
0
1,612,628
Distance Traveled
1,452,730
14
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
10,244
640
136
9
0
322,468
2
W
Geb
9,256
579
26
2
0
313,648
1
L
Khepri
6,345
397
30
2
0
260,133
2
L
Fenrir
7,409
463
57
4
0
331,049
0
W
Bakasura
9,283
580
83
5
0
348,761
11
L
Hades
6,925
433
66
4
0
271,403
4
L
Artemis
6,961
435
66
4
0
282,706
5
W
Chaac
9,600
600
121
8
0
349,650
0
L
Osiris
6,695
418
68
4
0
307,439
0
W
Skadi
9,614
601
138
9
0
278,101
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role