Player Matchup

Zhong Kui
Zhong Kui
 
Zhong Kui
Level 46
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charybdis
Charybdis
ArturTuts
Charybdis
Level 49
God Stats
57W - 46L
1,476 SR
Queue Stats
332W - 304L
1,474 Elo+
Party 1
Sobek
Sobek
Kotrovsky
Sobek
Level 43
God Stats
2W - 3L
1,473 SR
Queue Stats
303W - 288L
1,526 Elo+
Party 1
Achilles
Achilles
Kyvulcht
Achilles
Level 69
God Stats
2W - 8L
1,500 SR
Queue Stats
6W - 24L
1,109 Elo+
Solo
Fenrir
Fenrir
Therion28
Fenrir
Level 96
God Stats
2W - 9L
1,290 SR
Queue Stats
461W - 483L
1,373 Elo+
Solo
Team Averages
Level 61
1,448 SR
1,396 Elo+

VS

Team Averages
Level 71
1,599 SR
1,461 Elo+
Sobek
Sobek
ClankyCashew685
Sobek
Level 101
God Stats
13W - 14L
1,618 SR
Queue Stats
102W - 108L
1,459 Elo+
Party 2
Agni
Agni
Corsa22
Agni
Level 79
God Stats
23W - 27L
1,417 SR
Queue Stats
378W - 425L
1,345 Elo+
Solo
Neith
Neith
TheBoorishPigeon
Neith
Level 68
God Stats
12W - 9L
1,654 SR
Queue Stats
41W - 35L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
Wasinqa
Sun Wukong
Level 21
God Stats
2W - 0L
1,726 SR
Queue Stats
36W - 29L
1,517 Elo+
Party 2
Susano
Susano
internalploopy
Susano
Level 86
God Stats
5W - 5L
1,580 SR
Queue Stats
441W - 485L
1,483 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
9
1 / 2 / 0
5,471
547
5,198
6,447
4,268
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Charybdis
ArturTuts
Charybdis
9
0 / 2 / 1
5,230
523
2,030
5,176
1,253
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Sobek
Kotrovsky
Sobek
7
1 / 4 / 0
4,850
485
2,282
8,891
4,939
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Achilles
Kyvulcht
Achilles
9
2 / 7 / 1
5,401
540
3,985
9,218
3,886
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Fenrir
Therion28
Fenrir
8
1 / 5 / 1
5,089
509
3,674
8,333
2,296
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 1 / 6
5,717
572
4,455
8,201
5,146
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

Agni
Corsa22
Agni
10
0 / 0 / 5
5,785
579
3,906
5,296
1,711
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

10
5 / 0 / 2
6,256
626
5,267
2,517
791
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Sun Wukong
Wasinqa
Sun Wukong
12
9 / 3 / 0
7,112
711
7,464
7,705
3,225
Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

11
3 / 1 / 3
6,121
612
3,923
6,223
2,000
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
35
5
Kills
19
20
Deaths
5
3
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Zhong Kui
 
Zhong Kui
1
2
0
0.5
L
Charybdis
ArturTuts
Charybdis
0
2
1
0.25
W
2
1
6
5
W
Agni
Corsa22
Agni
0
0
5
2.5
L
Sobek
Kotrovsky
Sobek
1
4
0
0.25
L
Achilles
Kyvulcht
Achilles
2
7
1
0.36
W
5
0
2
6
L
Fenrir
Therion28
Fenrir
1
5
1
0.3
W
Sun Wukong
Wasinqa
Sun Wukong
9
3
0
3
W
3
1
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,169
Damage
25,015
38,065
Taken
29,942
16,642
Mitigated
12,873
10,028
Healing
12,679
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zhong Kui
 
Zhong Kui
5,198
339
0
2,988
6,447
4,268
0
2,915
3,532
24,867
0
L
Charybdis
ArturTuts
Charybdis
2,030
1,149
0
1,294
5,176
1,253
0
1,036
4,140
0
31,567
W
4,455
579
0
3,031
8,201
5,146
0
3,268
4,933
14,448
0
W
Agni
Corsa22
Agni
3,906
189
117
3,672
5,296
1,711
612
1,993
3,303
30,250
0
L
Sobek
Kotrovsky
Sobek
2,282
223
0
1,948
8,891
4,939
0
3,120
5,771
11,544
0
L
Achilles
Kyvulcht
Achilles
3,985
1,854
0
1,628
9,218
3,886
0
0
9,218
0
19,041
W
5,267
2,395
10
756
2,517
791
96
238
2,279
0
30,816
L
Fenrir
Therion28
Fenrir
3,674
1,146
0
2,170
8,333
2,296
0
1,448
6,885
0
18,919
W
Sun Wukong
Wasinqa
Sun Wukong
7,464
2,522
0
1,977
7,705
3,225
0
415
7,290
0
35,903
W
3,923
738
0
3,116
6,223
2,000
0
1,566
4,657
0
37,938

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,041
Gold Earned
30,991
212
Minions Killed
295
0
Camps Cleared
0
989,417
Distance Traveled
1,015,806
14
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zhong Kui
5,471
547
63
6
0
192,782
3
L
Charybdis
5,230
523
69
7
0
180,873
1
W
Sobek
5,717
572
7
1
0
215,401
4
W
Agni
5,785
579
62
6
0
188,561
2
L
Sobek
4,850
485
6
1
0
199,771
3
L
Achilles
5,401
540
39
4
0
191,403
6
W
Neith
6,256
626
72
7
0
162,729
2
L
Fenrir
5,089
509
35
4
0
224,588
1
W
Sun Wukong
7,112
711
74
7
0
210,421
8
W
Susano
6,121
612
80
8
0
238,694
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role