Player Matchup

Ymir
Ymir
Ckchapos
Ymir
Level 159
God Stats
2W - 1L
1,582 SR
Queue Stats
43W - 45L
1,523 Elo+
Solo
Rama
Rama
DraKeDusthoof
Rama
Level 105
God Stats
6W - 3L
1,478 SR
Queue Stats
151W - 150L
1,575 Elo+
Solo
Nu Wa
Nu Wa
JerryStatus28
Nu Wa
Level 106
God Stats
2W - 0L
1,500 SR
Queue Stats
6W - 10L
1,396 Elo+
Solo
Team Averages
Level 123
1,520 SR
1,498 Elo+

VS

Team Averages
Level 122
1,613 SR
1,539 Elo+
Arachne
Arachne
DinosaurKevin
Arachne
Level 125
God Stats
27W - 33L
1,598 SR
Queue Stats
519W - 517L
1,666 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
I3ussi
Morgan Le Fay
Level 88
God Stats
6W - 2L
1,672 SR
Queue Stats
67W - 71L
1,440 Elo+
Solo
Cerberus
Cerberus
xABsent Dreams
Cerberus
Level 153
God Stats
1W - 2L
1,570 SR
Queue Stats
876W - 1,049L
1,511 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
11
2 / 1 / 8
7,527
753
5,225
9,856
8,747
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

11
5 / 0 / 3
7,467
747
8,274
7,063
2,267
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

11
4 / 0 / 6
7,424
742
6,548
4,826
1,461
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
8
0 / 5 / 1
5,704
570
3,744
9,449
3,415
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Morgan Le Fay
I3ussi
Morgan Le Fay
9
0 / 6 / 0
5,801
580
4,181
8,206
2,883
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Cerberus
10
1 / 0 / 0
6,200
620
4,687
6,875
4,304
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
2
11
Kills
1
1
Deaths
11
17
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Ymir
2
1
8
6
L
Arachne
0
5
1
0.1
W
5
0
3
6.5
L
Morgan Le Fay
I3ussi
Morgan Le Fay
0
6
0
0
W
4
0
6
7
L
Cerberus
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,047
Damage
12,612
21,745
Taken
24,530
12,475
Mitigated
10,602
7,298
Healing
4,318
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
5,225
246
291
2,750
9,856
8,747
578
4,150
5,706
14,883
0
L
Arachne
3,744
1,697
0
1,500
9,449
3,415
0
4,412
5,037
0
14,928
W
8,274
7,376
0
3,403
7,063
2,267
848
2,469
4,594
0
30,470
L
Morgan Le Fay
I3ussi
Morgan Le Fay
4,181
148
0
793
8,206
2,883
0
4,060
4,146
20,334
0
W
6,548
2,307
0
854
4,826
1,461
1,112
3,156
1,670
26,223
0
L
Cerberus
4,687
0
0
2,025
6,875
4,304
0
3,625
3,250
18,464
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,418
Gold Earned
17,705
136
Minions Killed
100
3
Camps Cleared
5
532,070
Distance Traveled
533,217
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
7,527
753
33
3
2
177,408
2
L
Arachne
5,704
570
30
3
2
188,268
2
W
Rama
7,467
747
49
5
1
172,624
2
L
Morgan Le Fay
5,801
580
23
2
2
137,191
0
W
Nu Wa
7,424
742
54
5
0
182,038
1
L
Cerberus
6,200
620
47
5
1
207,758
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role