Player Matchup

Kukulkan
Kukulkan
CreepyRipper350
Kukulkan
Level 29
God Stats
0W - 7L
1,166 SR
Queue Stats
106W - 130L
1,301 Elo+
Solo
Hachiman
Hachiman
D3adlyAc312
Hachiman
Level 6
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 2L
1,091 Elo+
Party 2
Cabrakan
Cabrakan
GenjiMainMEXICO
Cabrakan
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 10L
1,268 Elo+
Party 2
Tyr
Tyr
SantaMan16
Tyr
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 5L
1,328 Elo+
Party 2
Hercules
Hercules
Steveboii
Hercules
Level 11
God Stats
2W - 1L
1,500 SR
Queue Stats
9W - 14L
1,196 Elo+
Party 2
Team Averages
Level 16
1,433 SR
1,237 Elo+

VS

Team Averages
Level 16
1,426 SR
1,350 Elo+
Bakasura
Bakasura
DJ_ROXY_CROYDON
Bakasura
Level 18
God Stats
2W - 2L
1,276 SR
Queue Stats
44W - 43L
1,291 Elo+
Solo
Ra
Ra
Mario1420
Ra
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Sol
Sol
V1por3000
Sol
Level 15
God Stats
8W - 4L
1,500 SR
Queue Stats
30W - 22L
1,360 Elo+
Solo
Tiamat
Tiamat
i-like-the-train
Tiamat
Level 15
God Stats
9W - 14L
1,356 SR
Queue Stats
39W - 68L
1,250 Elo+
Party 1
Fenrir
Fenrir
tostada_saturada
Fenrir
Level 28
God Stats
1W - 1L
1,500 SR
Queue Stats
449W - 513L
1,350 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
9
3 / 3 / 1
5,743
522
3,635
4,305
1,119
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hachiman
D3adlyAc312
Hachiman
7
0 / 2 / 0
4,756
432
2,127
4,179
1,113
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cabrakan
7
0 / 3 / 0
4,865
442
1,498
6,190
4,941
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

6
1 / 5 / 0
4,579
416
2,179
7,504
4,387
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Hercules
Steveboii
Hercules
10
3 / 3 / 0
5,482
498
4,476
7,708
3,900
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
9
1 / 3 / 1
5,477
498
1,893
8,001
2,674
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

8
1 / 4 / 3
5,099
464
2,187
5,727
2,289
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

11
4 / 0 / 2
6,666
606
5,790
5,751
1,891
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

10
1 / 0 / 1
5,552
505
2,642
3,034
1,606
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

10
9 / 0 / 1
6,753
614
5,536
7,493
3,029
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
24
7
Kills
16
16
Deaths
7
1
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
3
3
1
1.17
L
Hachiman
D3adlyAc312
Hachiman
0
2
0
0
W
Bakasura
1
3
1
0.5
L
Cabrakan
0
3
0
0
W
1
4
3
0.63
L
1
5
0
0.2
L
Hercules
Steveboii
Hercules
3
3
0
1
W
4
0
2
5
W
1
0
1
1.5
W
9
0
1
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,915
Damage
18,048
29,886
Taken
30,006
15,460
Mitigated
11,489
5,940
Healing
13,705
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
3,635
814
0
1,001
4,305
1,119
482
1,206
2,975
23,788
0
L
Hachiman
D3adlyAc312
Hachiman
2,127
1,004
0
137
4,179
1,113
687
2,688
1,451
0
22,714
W
Bakasura
1,893
1,733
77
3,880
8,001
2,674
279
0
8,001
0
18,623
L
Cabrakan
1,498
269
0
1,695
6,190
4,941
425
2,407
3,783
6,037
0
W
2,187
732
60
362
5,727
2,289
0
2,948
2,779
14,957
0
L
2,179
1,128
0
720
7,504
4,387
0
960
6,464
0
14,341
L
Hercules
Steveboii
Hercules
4,476
1,692
0
2,387
7,708
3,900
52
1,996
4,906
0
17,652
W
5,790
2,227
0
3,526
5,751
1,891
1,015
1,617
4,134
35,481
3,888
W
2,642
307
79
1,806
3,034
1,606
725
0
3,034
20,735
0
W
5,536
1,928
0
3,915
7,493
3,029
0
632
6,861
0
30,071

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,425
Gold Earned
29,547
162
Minions Killed
255
0
Camps Cleared
0
958,684
Distance Traveled
944,963
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
5,743
522
43
4
0
188,859
0
L
Hachiman
4,756
432
45
4
0
180,883
0
W
Bakasura
5,477
498
57
5
0
177,767
0
L
Cabrakan
4,865
442
16
1
0
179,244
1
W
Ra
5,099
464
26
2
0
155,271
0
L
Tyr
4,579
416
28
3
0
190,154
0
L
Hercules
5,482
498
30
3
0
219,544
3
W
Sol
6,666
606
86
8
0
194,063
3
W
Tiamat
5,552
505
39
4
0
177,214
0
W
Fenrir
6,753
614
47
4
0
240,648
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role