Player Matchup

Olorun
Olorun
Acr_taz
Olorun
Level 7
God Stats
3W - 2L
1,482 SR
Queue Stats
5W - 2L
1,708 Elo+
Party 1
Amaterasu
Amaterasu
DMRushh
Amaterasu
Level 15
God Stats
1W - 1L
1,265 SR
Queue Stats
11W - 9L
1,517 Elo+
Party 1
Cerberus
Cerberus
Rispt
Cerberus
Level 6
God Stats
4W - 1L
1,762 SR
Queue Stats
4W - 3L
1,471 Elo+
Party 1
Kumbhakarna
Kumbhakarna
cachou300
Kumbhakarna
Level 11
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 3L
1,546 Elo+
Party 1
Cupid
Cupid
smitepepeW
Cupid
Level 13
God Stats
2W - 7L
1,089 SR
Queue Stats
35W - 41L
1,274 Elo+
Solo
Team Averages
Level 10
1,420 SR
1,503 Elo+

VS

Team Averages
Level 13
1,544 SR
1,430 Elo+
Bakasura
Bakasura
Brunhilt
Bakasura
Level 15
God Stats
1W - 2L
1,500 SR
Queue Stats
68W - 69L
1,705 Elo+
Solo
Chaac
Chaac
Dartrius
Chaac
Level 16
God Stats
4W - 5L
1,500 SR
Queue Stats
101W - 128L
1,480 Elo+
Solo
Neith
Neith
Gludarner
Neith
Level 8
God Stats
3W - 2L
1,835 SR
Queue Stats
12W - 14L
1,396 Elo+
Party 2
The Morrigan
The Morrigan
SirP3rc1val
The Morrigan
Level 21
God Stats
5W - 3L
1,383 SR
Queue Stats
35W - 26L
1,514 Elo+
Solo
Yemoja
Yemoja
SlinWRLD
Yemoja
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,057 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
Acr_taz
Olorun
5
0 / 2 / 0
3,133
627
518
3,000
714
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Amaterasu
DMRushh
Amaterasu
6
1 / 0 / 0
3,505
701
1,092
2,310
827
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cerberus
Rispt
Cerberus
3
0 / 0 / 1
3,066
613
363
1,775
620
Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Kumbhakarna
cachou300
Kumbhakarna
5
0 / 0 / 1
3,559
712
223
1,700
882
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Cupid
6
1 / 1 / 0
3,532
706
1,093
2,233
556
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Brunhilt
Bakasura
6
1 / 0 / 1
3,806
761
1,370
2,664
614
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Chaac
Dartrius
Chaac
6
0 / 1 / 0
3,537
707
1,326
3,128
1,627
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Neith
Gludarner
Neith
1
0 / 0 / 0
2,553
511
0
0
0
The Morrigan
SirP3rc1val
The Morrigan
7
2 / 0 / 0
4,354
871
1,555
1,776
612
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Yemoja
SlinWRLD
Yemoja
4
0 / 1 / 0
2,972
594
604
1,617
539
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
4
2
Kills
3
3
Deaths
2
2
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Olorun
Acr_taz
Olorun
0
2
0
0
L
Bakasura
Brunhilt
Bakasura
1
0
1
1.5
W
Amaterasu
DMRushh
Amaterasu
1
0
0
1
L
Chaac
Dartrius
Chaac
0
1
0
0
L
Neith
Gludarner
Neith
0
0
0
0
W
Cerberus
Rispt
Cerberus
0
0
1
0.5
L
The Morrigan
SirP3rc1val
The Morrigan
2
0
0
2
L
Yemoja
SlinWRLD
Yemoja
0
1
0
0
W
Kumbhakarna
cachou300
Kumbhakarna
0
0
1
0.5
W
Cupid
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

3,289
Damage
4,855
11,018
Taken
9,185
3,599
Mitigated
3,392
3,639
Healing
2,943
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Olorun
Acr_taz
Olorun
518
457
0
494
3,000
714
256
973
2,005
8,084
0
L
Bakasura
Brunhilt
Bakasura
1,370
1,073
0
737
2,664
614
0
0
2,664
0
14,229
W
Amaterasu
DMRushh
Amaterasu
1,092
467
0
1,353
2,310
827
329
0
1,965
0
8,053
L
Chaac
Dartrius
Chaac
1,326
346
0
1,576
3,128
1,627
0
363
2,765
0
9,449
L
Neith
Gludarner
Neith
0
0
0
0
0
0
0
0
0
0
0
W
Cerberus
Rispt
Cerberus
363
0
0
142
1,775
620
0
0
1,775
5,662
0
L
The Morrigan
SirP3rc1val
The Morrigan
1,555
499
8
372
1,776
612
187
518
1,258
18,200
2,361
L
Yemoja
SlinWRLD
Yemoja
604
267
0
250
1,617
539
0
223
1,394
4,167
0
W
Kumbhakarna
cachou300
Kumbhakarna
223
28
0
600
1,700
882
315
321
1,379
3,793
0
W
Cupid
1,093
582
197
853
2,233
556
130
283
1,870
0
17,659

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,795
Gold Earned
17,222
78
Minions Killed
115
0
Camps Cleared
0
528,444
Distance Traveled
388,192
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
3,133
627
15
3
0
104,783
0
L
Bakasura
3,806
761
38
8
0
114,802
1
W
Amaterasu
3,505
701
14
3
0
123,916
0
L
Chaac
3,537
707
19
4
0
93,448
0
L
Neith
2,553
511
0
0
0
53
0
W
Cerberus
3,066
613
12
2
0
105,886
2
L
The Morrigan
4,354
871
46
9
0
105,506
0
L
Yemoja
2,972
594
12
2
0
74,383
0
W
Kumbhakarna
3,559
712
3
1
0
108,253
0
W
Cupid
3,532
706
34
7
0
85,606
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role