Player Matchup

Cthulhu
Cthulhu
BramsiBrams
Cthulhu
Level 144
God Stats
8W - 5L
1,665 SR
Queue Stats
308W - 287L
1,481 Elo+
Party 2
Apollo
Apollo
MeatWarehouse
Apollo
Level 158
God Stats
10W - 5L
1,643 SR
Queue Stats
716W - 739L
1,557 Elo+
Solo
He Bo
He Bo
Mifestofel
He Bo
Level 138
God Stats
0W - 3L
1,185 SR
Queue Stats
153W - 159L
1,467 Elo+
Party 2
Zhong Kui
Zhong Kui
Rasta_Jonny
Zhong Kui
Level 145
God Stats
3W - 2L
1,834 SR
Queue Stats
132W - 132L
1,506 Elo+
Solo
Anubis
Anubis
Reborn_X_Zero
Anubis
Level 58
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 6L
1,415 Elo+
Solo
Team Averages
Level 129
1,565 SR
1,485 Elo+

VS

Team Averages
Level 100
1,536 SR
1,509 Elo+
Sobek
Sobek
 
Sobek
Level 82
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Odin
Odin
 
Odin
Level 131
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
weedydota
Chaac
Level 104
God Stats
17W - 9L
1,549 SR
Queue Stats
531W - 520L
1,487 Elo+
Solo
Apollo
Apollo
Суупчик
Apollo
Level 108
God Stats
8W - 5L
1,634 SR
Queue Stats
483W - 457L
1,540 Elo+
Party 1
Kukulkan
Kukulkan
Хлеебушек
Kukulkan
Level 77
God Stats
7W - 6L
1,496 SR
Queue Stats
350W - 354L
1,519 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
BramsiBrams
Cthulhu
13
0 / 2 / 6
6,740
1,123
6,067
8,975
8,071
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

10
5 / 4 / 0
6,312
1,052
7,541
7,719
3,346
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

He Bo
12
3 / 3 / 1
6,329
1,055
4,595
5,530
2,190
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Zhong Kui
Rasta_Jonny
Zhong Kui
5
0 / 0 / 0
4,628
771
0
0
0
11
0 / 3 / 4
5,934
989
4,398
5,617
2,917
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
12
3 / 1 / 7
7,262
1,210
4,003
8,872
7,035
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Odin
 
Odin
11
4 / 2 / 5
7,012
1,169
4,912
5,455
5,756
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Chaac
weedydota
Chaac
12
1 / 1 / 8
6,700
1,117
4,136
10,063
11,255
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

13
3 / 1 / 5
6,852
1,142
5,795
5,357
2,037
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
1 / 3 / 4
6,123
1,021
6,563
4,722
2,186
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
41
8
Kills
12
12
Deaths
8
11
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Sobek
 
Sobek
3
1
7
6.5
W
Odin
 
Odin
4
2
5
3.25
L
Cthulhu
BramsiBrams
Cthulhu
0
2
6
1.5
L
5
4
0
1.25
L
He Bo
3
3
1
1.17
L
Zhong Kui
Rasta_Jonny
Zhong Kui
0
0
0
0
L
0
3
4
0.67
W
Chaac
weedydota
Chaac
1
1
8
5
W
3
1
5
5.5
W
1
3
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,601
Damage
25,409
27,841
Taken
34,469
16,524
Mitigated
28,269
6,889
Healing
17,230
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
 
Sobek
4,003
130
871
4,098
8,872
7,035
0
3,659
5,213
9,354
0
W
Odin
 
Odin
4,912
661
927
1,534
5,455
5,756
0
1,849
3,606
978
7,862
L
Cthulhu
BramsiBrams
Cthulhu
6,067
171
572
1,907
8,975
8,071
0
4,659
4,316
11,563
0
L
7,541
5,296
501
1,328
7,719
3,346
0
1,915
5,804
0
11,350
L
He Bo
4,595
393
25
1,148
5,530
2,190
0
2,457
3,073
8,611
0
L
Zhong Kui
Rasta_Jonny
Zhong Kui
0
0
0
0
0
0
0
0
0
0
0
L
4,398
326
271
1,137
5,617
2,917
0
1,893
3,724
9,147
0
W
Chaac
weedydota
Chaac
4,136
946
1,168
3,911
10,063
11,255
89
4,639
5,424
0
7,505
W
5,795
3,031
1,630
2,544
5,357
2,037
1,161
2,356
3,001
0
13,871
W
6,563
1,128
160
387
4,722
2,186
0
2,557
2,165
12,884
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,943
Gold Earned
33,949
53
Minions Killed
60
0
Camps Cleared
0
475,915
Distance Traveled
632,368
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
7,262
1,210
8
1
0
125,082
0
W
Odin
7,012
1,169
6
1
0
126,622
1
L
Cthulhu
6,740
1,123
24
4
0
122,782
3
L
Apollo
6,312
1,052
6
1
0
118,298
3
L
He Bo
6,329
1,055
4
1
0
112,056
0
L
Zhong Kui
4,628
771
0
0
0
0
0
L
Anubis
5,934
989
19
3
0
122,779
0
W
Chaac
6,700
1,117
3
1
0
125,328
2
W
Apollo
6,852
1,142
26
4
0
129,463
1
W
Kukulkan
6,123
1,021
17
3
0
125,873
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role