Player Matchup

Fenrir
Fenrir
Andres_avelar05
Fenrir
Level 49
God Stats
4W - 5L
1,425 SR
Queue Stats
77W - 94L
1,306 Elo+
Solo
Janus
Janus
CamiloJose090
Janus
Level 14
God Stats
2W - 6L
1,210 SR
Queue Stats
5W - 13L
1,208 Elo+
Solo
Serqet
Serqet
Was It Cosby
Serqet
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
148W - 211L
1,429 Elo+
Solo
Team Averages
Level 36
1,379 SR
1,314 Elo+

VS

Team Averages
Level 107
1,466 SR
1,328 Elo+
Apollo
Apollo
Amaranth_93
Apollo
Level 102
God Stats
11W - 18L
1,399 SR
Queue Stats
97W - 146L
1,361 Elo+
Solo
Bacchus
Bacchus
RubinMehehaw
Bacchus
Level 95
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 2L
1,170 Elo+
Solo
Freya
Freya
lil_savage_247
Freya
Level 123
God Stats
1W - 3L
1,500 SR
Queue Stats
11W - 9L
1,454 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 0 / 2
7,198
600
3,336
8,871
4,703
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

11
1 / 2 / 1
7,543
629
6,617
6,251
2,230
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Serqet
10
1 / 4 / 1
7,358
613
3,351
8,299
3,971
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
12
1 / 1 / 4
7,901
658
4,772
7,640
2,904
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bacchus
RubinMehehaw
Bacchus
10
0 / 0 / 5
7,337
611
6,405
6,404
7,038
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

12
5 / 1 / 0
8,148
679
8,501
7,308
3,175
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
15
2
Kills
6
6
Deaths
2
4
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Apollo
1
1
4
3
L
0
0
2
1
L
1
2
1
0.75
W
Bacchus
RubinMehehaw
Bacchus
0
0
5
2.5
L
Serqet
1
4
1
0.38
W
5
1
0
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,304
Damage
19,678
23,421
Taken
21,352
10,904
Mitigated
13,117
1,862
Healing
4,309
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Apollo
4,772
2,931
0
2,479
7,640
2,904
0
3,279
4,311
0
26,874
L
3,336
248
15
1,414
8,871
4,703
0
4,438
4,433
0
15,609
L
6,617
40
0
433
6,251
2,230
0
4,822
1,429
31,692
0
W
Bacchus
RubinMehehaw
Bacchus
6,405
749
0
0
6,404
7,038
0
2,142
4,142
18,446
0
L
Serqet
3,351
886
0
0
8,299
3,971
0
4,902
3,397
0
9,553
W
8,501
2,702
0
1,830
7,308
3,175
38
2,073
4,826
19,019
2,825

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,099
Gold Earned
23,386
106
Minions Killed
116
4
Camps Cleared
6
667,766
Distance Traveled
664,132
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
7,901
658
53
4
3
231,368
5
L
Fenrir
7,198
600
27
2
1
248,874
3
L
Janus
7,543
629
58
5
0
197,890
1
W
Bacchus
7,337
611
22
2
1
219,120
0
L
Serqet
7,358
613
21
2
3
221,002
4
W
Freya
8,148
679
41
3
2
213,644
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role