Player Matchup

Neith
Neith
 
Neith
Level 81
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
Danof313
Ra
Level 109
God Stats
16W - 18L
1,276 SR
Queue Stats
624W - 583L
1,519 Elo+
Solo
Arachne
Arachne
FalcoThePixel
Arachne
Level 106
God Stats
7W - 3L
1,883 SR
Queue Stats
13W - 13L
1,458 Elo+
Solo
Chaac
Chaac
RagnarokSlayer
Chaac
Level 117
God Stats
3W - 1L
1,794 SR
Queue Stats
26W - 22L
1,557 Elo+
Solo
Hercules
Hercules
TrevDaaGoatt
Hercules
Level 80
God Stats
5W - 2L
1,500 SR
Queue Stats
64W - 37L
1,599 Elo+
Solo
Team Averages
Level 99
1,591 SR
1,527 Elo+

VS

Team Averages
Level 82
1,445 SR
1,495 Elo+
Thanatos
Thanatos
 
Thanatos
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
King Arthur
King Arthur
 
King Arthur
Level 82
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
UshiSushi
Merlin
Level 55
God Stats
5W - 14L
1,114 SR
Queue Stats
300W - 377L
1,441 Elo+
Solo
Anubis
Anubis
trubuls
Anubis
Level 58
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Ares
Ares
xbkillerc
Ares
Level 109
God Stats
1W - 4L
1,610 SR
Queue Stats
151W - 165L
1,531 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
6
0 / 1 / 0
3,517
703
519
2,335
500
Morningstar

Morningstar

+7
Physical Power
+50
Mana

8
1 / 1 / 0
4,253
851
1,537
2,348
649
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Arachne
7
3 / 1 / 0
4,268
854
1,994
3,794
1,318
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

6
0 / 1 / 1
3,675
735
1,783
3,119
1,723
Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hercules
TrevDaaGoatt
Hercules
5
1 / 1 / 1
3,562
712
1,470
3,774
1,479
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
7
2 / 2 / 1
4,276
855
2,025
4,661
1,247
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

King Arthur
 
King Arthur
6
1 / 1 / 0
3,587
717
1,463
3,516
1,081
Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Merlin
UshiSushi
Merlin
6
0 / 1 / 1
3,554
711
1,355
2,180
564
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Anubis
trubuls
Anubis
2
0 / 0 / 0
2,689
538
0
358
93
Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ares
7
2 / 1 / 1
4,341
868
3,174
4,037
1,848
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
8
5
Kills
5
5
Deaths
5
2
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
0
1
0
0
L
Thanatos
 
Thanatos
2
2
1
1.25
L
King Arthur
 
King Arthur
1
1
0
1
W
1
1
0
1
W
Arachne
3
1
0
3
W
0
1
1
0.5
W
Hercules
TrevDaaGoatt
Hercules
1
1
1
1.5
L
Merlin
UshiSushi
Merlin
0
1
1
0.5
L
Anubis
trubuls
Anubis
0
0
0
0
L
Ares
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,303
Damage
8,017
15,370
Taken
14,752
5,669
Mitigated
4,833
5,338
Healing
6,714
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
519
136
0
513
2,335
500
0
1,047
1,228
0
13,175
L
Thanatos
 
Thanatos
2,025
933
0
3,169
4,661
1,247
0
661
3,946
0
12,078
L
King Arthur
 
King Arthur
1,463
41
0
1,402
3,516
1,081
0
0
3,516
0
10,870
W
1,537
525
0
855
2,348
649
641
459
1,811
19,980
0
W
Arachne
1,994
1,263
0
1,328
3,794
1,318
0
430
3,364
0
16,825
W
1,783
201
0
1,196
3,119
1,723
0
0
3,119
0
12,383
W
Hercules
TrevDaaGoatt
Hercules
1,470
924
150
1,296
3,774
1,479
0
2,373
1,319
0
3,920
L
Merlin
UshiSushi
Merlin
1,355
179
0
640
2,180
564
0
782
1,358
13,189
0
L
Anubis
trubuls
Anubis
0
0
0
0
358
93
0
0
358
1,668
0
L
Ares
3,174
109
0
1,503
4,037
1,848
0
0
4,037
9,979
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,275
Gold Earned
18,447
144
Minions Killed
127
0
Camps Cleared
0
519,778
Distance Traveled
471,559
7
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
3,517
703
36
7
0
102,948
2
L
Thanatos
4,276
855
34
7
0
115,510
0
L
King Arthur
3,587
717
33
7
0
105,522
0
W
Ra
4,253
851
47
9
0
97,423
1
W
Arachne
4,268
854
32
6
0
118,722
1
W
Chaac
3,675
735
24
5
0
90,426
2
W
Hercules
3,562
712
5
1
0
110,259
1
L
Merlin
3,554
711
34
7
0
103,786
0
L
Anubis
2,689
538
7
1
0
37,640
0
L
Ares
4,341
868
19
4
0
109,101
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role