Player Matchup

Merlin
Merlin
D3F4UL7smurf
Merlin
Level 27
God Stats
31W - 29L
1,595 SR
Queue Stats
193W - 131L
1,573 Elo+
Party 1
Chaac
Chaac
ELPESCIANO
Chaac
Level 80
God Stats
7W - 1L
1,630 SR
Queue Stats
253W - 191L
1,533 Elo+
Party 1
Anhur
Anhur
Hexwind
Anhur
Level 40
God Stats
1W - 2L
1,500 SR
Queue Stats
124W - 81L
1,599 Elo+
Party 1
Kumbhakarna
Kumbhakarna
Inderapid
Kumbhakarna
Level 55
God Stats
11W - 6L
1,631 SR
Queue Stats
199W - 133L
1,498 Elo+
Party 1
Thor
Thor
RocoTongoMC
Thor
Level 105
God Stats
9W - 3L
1,708 SR
Queue Stats
363W - 276L
1,605 Elo+
Party 1
Team Averages
Level 61
1,613 SR
1,562 Elo+

VS

Team Averages
Level 45
1,585 SR
1,449 Elo+
Guan Yu
Guan Yu
 
Guan Yu
Level 96
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Apollo
Apollo
K4m1K4z3_LoK4o
Apollo
Level 69
God Stats
4W - 6L
1,502 SR
Queue Stats
314W - 296L
1,532 Elo+
Party 2
Ymir
Ymir
VASTO_ZANGETSU
Ymir
Level 16
God Stats
6W - 3L
1,779 SR
Queue Stats
23W - 36L
1,428 Elo+
Party 2
Chaac
Chaac
ySkypea
Chaac
Level 30
God Stats
6W - 4L
1,643 SR
Queue Stats
48W - 42L
1,510 Elo+
Party 2
Nox
Nox
zMATHEUS21z
Nox
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 14L
1,274 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
12
2 / 0 / 3
7,125
713
4,489
3,106
1,071
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chaac
11
2 / 1 / 1
6,368
637
4,308
6,740
4,467
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Anhur
Hexwind
Anhur
11
7 / 1 / 5
6,621
662
7,908
5,536
1,586
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kumbhakarna
Inderapid
Kumbhakarna
10
4 / 0 / 8
6,766
677
2,479
4,021
3,232
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate

Breastplate

+20
Physical Protection

12
3 / 0 / 6
6,880
688
4,008
6,179
2,451
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
 
Guan Yu
9
2 / 2 / 0
5,490
549
3,514
7,434
2,563
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

8
0 / 6 / 1
4,832
483
2,847
6,826
769
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

6
0 / 4 / 0
4,262
426
436
7,910
4,439
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Chaac
ySkypea
Chaac
8
0 / 3 / 1
4,993
499
3,631
8,194
3,907
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

9
0 / 3 / 0
4,887
489
1,694
4,655
1,260
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
4
18
Kills
2
2
Deaths
18
23
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Guan Yu
 
Guan Yu
2
2
0
1
W
Merlin
2
0
3
3.5
W
Chaac
2
1
1
2.5
W
Anhur
Hexwind
Anhur
7
1
5
9.5
W
Kumbhakarna
Inderapid
Kumbhakarna
4
0
8
8
L
0
6
1
0.08
W
3
0
6
6
L
0
4
0
0
L
Chaac
ySkypea
Chaac
0
3
1
0.17
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,192
Damage
12,122
25,582
Taken
35,019
12,807
Mitigated
12,938
11,912
Healing
6,933
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Guan Yu
 
Guan Yu
3,514
274
402
1,828
7,434
2,563
0
1,048
6,227
0
25,563
W
Merlin
4,489
416
73
1,086
3,106
1,071
753
778
2,328
46,646
0
W
Chaac
4,308
490
0
3,967
6,740
4,467
99
38
6,702
1,845
26,611
W
Anhur
Hexwind
Anhur
7,908
4,199
0
1,650
5,536
1,586
159
429
5,107
0
26,496
W
Kumbhakarna
Inderapid
Kumbhakarna
2,479
355
0
1,328
4,021
3,232
141
604
3,417
14,945
0
L
2,847
1,319
0
1,148
6,826
769
0
1,105
5,721
0
23,364
W
4,008
1,530
0
3,808
6,179
2,451
257
512
5,667
0
39,223
L
436
91
0
389
7,910
4,439
0
1,939
5,923
10,579
0
L
Chaac
ySkypea
Chaac
3,631
627
0
2,756
8,194
3,907
351
1,175
6,442
514
20,802
L
1,694
0
0
410
4,655
1,260
0
1,733
2,750
22,619
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,760
Gold Earned
24,464
329
Minions Killed
210
0
Camps Cleared
0
1,042,134
Distance Traveled
973,553
11
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Guan Yu
5,490
549
51
5
0
233,889
3
W
Merlin
7,125
713
100
10
0
211,680
1
W
Chaac
6,368
637
65
7
0
195,474
1
W
Anhur
6,621
662
58
6
0
193,784
2
W
Kumbhakarna
6,766
677
16
2
0
219,121
4
L
Apollo
4,832
483
45
5
0
185,236
2
W
Thor
6,880
688
90
9
0
222,075
3
L
Ymir
4,262
426
18
2
0
178,527
1
L
Chaac
4,993
499
45
5
0
173,242
2
L
Nox
4,887
489
51
5
0
202,659
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role