Player Matchup

Neith
Neith
Joey22
Neith
Level 22
God Stats
35W - 30L
1,506 SR
Queue Stats
56W - 70L
1,393 Elo+
Solo
Ymir
Ymir
Leandreitor25
Ymir
Level 5
God Stats
1W - 3L
1,272 SR
Queue Stats
3W - 6L
1,288 Elo+
Solo
Thor
Thor
Nels21
Thor
Level 1
God Stats
2W - 3L
1,500 SR
Queue Stats
30W - 17L
1,500 Elo+
Solo
Ra
Ra
Ruqasyeah
Ra
Level 3
God Stats
1W - 3L
1,254 SR
Queue Stats
19W - 18L
1,139 Elo+
Solo
Amaterasu
Amaterasu
YellowFlash098
Amaterasu
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
51W - 69L
1,214 Elo+
Solo
Team Averages
Level 8
1,406 SR
1,307 Elo+

VS

Team Averages
Level 43
1,479 SR
1,418 Elo+
Kukulkan
Kukulkan
Falanir255
Kukulkan
Level 147
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 13L
1,246 Elo+
Party 1
Set
Set
Greyhunter7
Set
Level 11
God Stats
2W - 1L
1,491 SR
Queue Stats
9W - 9L
1,578 Elo+
Solo
Danzaburou
Danzaburou
Issah320
Danzaburou
Level 28
God Stats
4W - 5L
1,238 SR
Queue Stats
75W - 123L
1,335 Elo+
Solo
Bellona
Bellona
Koheath
Bellona
Level 25
God Stats
118W - 105L
1,485 SR
Queue Stats
159W - 151L
1,430 Elo+
Solo
Yemoja
Yemoja
Yamrey
Yemoja
Level 6
God Stats
1W - 0L
1,680 SR
Queue Stats
2W - 2L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Joey22
Neith
12
4 / 3 / 1
7,365
491
9,870
9,725
2,781
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

10
1 / 5 / 3
6,989
466
4,707
16,186
15,029
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Thor
Nels21
Thor
5
0 / 8 / 0
4,924
328
2,125
7,734
2,536
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

11
0 / 8 / 3
6,662
444
3,433
9,430
2,382
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Amaterasu
YellowFlash098
Amaterasu
8
0 / 12 / 0
5,561
371
3,926
12,614
6,878
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Falanir255
Kukulkan
14
8 / 1 / 4
9,115
608
12,182
6,196
2,351
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

16
10 / 1 / 1
9,759
651
10,389
8,390
3,265
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Danzaburou
Issah320
Danzaburou
12
4 / 1 / 3
8,156
544
4,096
7,732
2,520
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Bellona
Koheath
Bellona
16
10 / 0 / 3
10,340
689
7,765
10,268
6,827
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Yemoja
Yamrey
Yemoja
11
0 / 2 / 7
7,432
495
3,264
8,947
6,135
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
50
5
Kills
32
36
Deaths
5
7
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
Falanir255
Kukulkan
8
1
4
10
W
10
1
1
10.5
W
Danzaburou
Issah320
Danzaburou
4
1
3
5.5
L
Neith
Joey22
Neith
4
3
1
1.5
W
Bellona
Koheath
Bellona
10
0
3
11.5
L
1
5
3
0.5
L
Thor
Nels21
Thor
0
8
0
0
L
0
8
3
0.19
W
Yemoja
Yamrey
Yemoja
0
2
7
1.75
L
Amaterasu
YellowFlash098
Amaterasu
0
12
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,061
Damage
37,696
55,689
Taken
41,533
29,606
Mitigated
21,098
6,596
Healing
15,553
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
Falanir255
Kukulkan
12,182
1,767
0
667
6,196
2,351
1,852
1,723
4,369
53,510
0
W
10,389
5,186
0
2,301
8,390
3,265
1,473
1,365
7,005
0
71,932
W
Danzaburou
Issah320
Danzaburou
4,096
1,433
0
2,407
7,732
2,520
1,143
1,573
6,159
0
32,557
L
Neith
Joey22
Neith
9,870
4,054
0
2,225
9,725
2,781
975
3,346
6,345
0
38,433
W
Bellona
Koheath
Bellona
7,765
2,749
0
6,470
10,268
6,827
369
1,078
9,060
0
55,698
L
4,707
1,300
0
730
16,186
15,029
168
6,903
9,082
24,452
0
L
Thor
Nels21
Thor
2,125
687
0
556
7,734
2,536
0
997
6,703
0
16,208
L
3,433
919
407
1,855
9,430
2,382
0
2,806
6,316
40,505
0
W
Yemoja
Yamrey
Yemoja
3,264
1,979
2,046
1,662
8,947
6,135
338
2,468
6,449
16,283
0
L
Amaterasu
YellowFlash098
Amaterasu
3,926
1,738
0
823
12,614
6,878
0
787
11,797
0
21,544

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,501
Gold Earned
44,802
230
Minions Killed
450
0
Camps Cleared
0
1,222,060
Distance Traveled
1,315,955
4
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
9,115
608
102
7
0
256,056
6
W
Set
9,759
651
133
9
0
264,304
0
W
Danzaburou
8,156
544
65
4
0
255,527
5
L
Neith
7,365
491
65
4
0
243,792
1
W
Bellona
10,340
689
116
8
0
294,024
4
L
Ymir
6,989
466
23
2
0
264,348
0
L
Thor
4,924
328
25
2
0
163,493
1
L
Ra
6,662
444
77
5
0
292,876
2
W
Yemoja
7,432
495
34
2
0
246,044
3
L
Amaterasu
5,561
371
40
3
0
257,551
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role