Player Matchup

Janus
Janus
Franck2206
Janus
Level 67
God Stats
1W - 2L
1,600 SR
Queue Stats
76W - 70L
1,545 Elo+
Party 1
Gilgamesh
Gilgamesh
Mikawosi
Gilgamesh
Level 147
God Stats
3W - 5L
1,514 SR
Queue Stats
73W - 78L
1,564 Elo+
Party 1
Skadi
Skadi
xavi_2206mv
Skadi
Level 60
God Stats
3W - 4L
1,555 SR
Queue Stats
61W - 65L
1,457 Elo+
Party 1
Team Averages
Level 91
1,556 SR
1,522 Elo+

VS

Team Averages
Level 127
1,623 SR
1,515 Elo+
Hercules
Hercules
 
Hercules
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
Darkludo56
Medusa
Level 160
God Stats
2W - 0L
1,844 SR
Queue Stats
252W - 165L
1,567 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
SaeRoS2083
Morgan Le Fay
Level 114
God Stats
26W - 19L
1,525 SR
Queue Stats
34W - 34L
1,478 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
10
1 / 12 / 1
7,300
664
5,847
12,222
2,818
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gilgamesh
Mikawosi
Gilgamesh
11
3 / 8 / 1
8,721
793
7,405
14,219
13,144
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Mace

Mace

+10
Physical Power

10
0 / 14 / 4
7,535
685
7,157
15,244
3,736
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
14
11 / 1 / 19
10,475
952
10,590
14,485
10,395
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Medusa
Darkludo56
Medusa
14
19 / 2 / 13
11,343
1,031
18,110
10,086
4,059
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Morgan Le Fay
SaeRoS2083
Morgan Le Fay
13
4 / 1 / 28
9,733
885
9,282
8,387
3,156
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
94
4
Kills
34
34
Deaths
4
6
Assists
60
Player
Kills
Deaths
Assists
KDA
W
Hercules
 
Hercules
11
1
19
20.5
W
Medusa
Darkludo56
Medusa
19
2
13
12.75
L
Janus
1
12
1
0.13
L
Gilgamesh
Mikawosi
Gilgamesh
3
8
1
0.44
W
Morgan Le Fay
SaeRoS2083
Morgan Le Fay
4
1
28
18
L
0
14
4
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,409
Damage
37,982
41,685
Taken
32,958
19,698
Mitigated
17,610
1,625
Healing
13,655
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
 
Hercules
10,590
2,395
0
7,721
14,485
10,395
769
2,348
11,627
0
21,729
W
Medusa
Darkludo56
Medusa
18,110
7,016
0
2,934
10,086
4,059
1,890
2,036
8,050
0
48,732
L
Janus
5,847
445
0
275
12,222
2,818
0
3,241
8,810
26,573
0
L
Gilgamesh
Mikawosi
Gilgamesh
7,405
2,091
0
706
14,219
13,144
0
3,319
10,377
772
20,031
W
Morgan Le Fay
SaeRoS2083
Morgan Le Fay
9,282
647
0
3,000
8,387
3,156
370
2,314
6,073
23,911
0
L
7,157
4,002
0
644
15,244
3,736
0
3,092
11,846
0
14,812

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,556
Gold Earned
31,551
92
Minions Killed
127
3
Camps Cleared
6
551,337
Distance Traveled
688,093
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
10,475
952
27
2
2
246,139
3
W
Medusa
11,343
1,031
77
7
3
213,817
1
L
Janus
7,300
664
57
5
1
174,153
0
L
Gilgamesh
8,721
793
14
1
1
210,759
3
W
Morgan Le Fay
9,733
885
23
2
1
228,137
1
L
Skadi
7,535
685
21
2
1
166,425
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role