Player Matchup

Hades
Hades
One jib doot
Hades
Level 29
God Stats
18W - 16L
1,531 SR
Queue Stats
38W - 46L
1,425 Elo+
Party 1
Nike
Nike
PACA7915
Nike
Level 144
God Stats
12W - 4L
1,541 SR
Queue Stats
178W - 197L
1,406 Elo+
Party 1
Medusa
Medusa
WhoBodiedYa
Medusa
Level 156
God Stats
28W - 17L
1,666 SR
Queue Stats
480W - 291L
1,705 Elo+
Party 1
Team Averages
Level 110
1,579 SR
1,512 Elo+

VS

Team Averages
Level 24
1,427 SR
1,315 Elo+
Cthulhu
Cthulhu
Bigesmalls44
Cthulhu
Level 19
God Stats
1W - 7L
1,505 SR
Queue Stats
40W - 46L
1,206 Elo+
Solo
Janus
Janus
I-Luezly-I
Janus
Level 29
God Stats
4W - 3L
1,250 SR
Queue Stats
40W - 68L
1,368 Elo+
Solo
Geb
Geb
latido_baixo
Geb
Level 25
God Stats
6W - 12L
1,528 SR
Queue Stats
20W - 26L
1,372 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 0 / 14
8,000
800
8,983
6,537
3,434
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nike
12
9 / 3 / 11
8,751
875
10,955
15,845
9,196
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Medusa
12
9 / 1 / 9
8,837
884
11,917
6,546
2,319
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Bigesmalls44
Cthulhu
9
0 / 6 / 2
6,233
623
5,210
11,898
5,494
Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Janus
9
1 / 10 / 2
7,123
712
5,250
9,999
2,025
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

10
2 / 5 / 2
7,532
753
5,680
12,667
8,397
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
9
21
Kills
3
4
Deaths
21
34
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
Bigesmalls44
Cthulhu
0
6
2
0.17
L
Janus
1
10
2
0.2
W
3
0
14
10
W
Nike
9
3
11
4.83
W
Medusa
9
1
9
13.5
L
2
5
2
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,855
Damage
16,140
28,928
Taken
34,564
14,949
Mitigated
15,916
8,036
Healing
2,837
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
Bigesmalls44
Cthulhu
5,210
655
159
0
11,898
5,494
0
2,171
9,442
14,287
0
L
Janus
5,250
601
0
210
9,999
2,025
0
1,584
8,292
16,411
0
W
8,983
1,267
321
2,377
6,537
3,434
732
5,265
1,272
20,964
0
W
Nike
10,955
1,155
355
3,725
15,845
9,196
121
7,712
8,133
0
21,591
W
Medusa
11,917
5,019
0
1,258
6,546
2,319
150
3,585
2,961
0
33,552
L
5,680
857
537
1,931
12,667
8,397
0
4,492
7,799
11,236
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,588
Gold Earned
20,888
107
Minions Killed
59
7
Camps Cleared
0
551,002
Distance Traveled
564,699
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
6,233
623
25
3
0
200,884
0
L
Janus
7,123
712
27
3
0
163,231
4
W
Hades
8,000
800
39
4
1
198,805
1
W
Nike
8,751
875
26
3
1
187,201
2
W
Medusa
8,837
884
42
4
5
164,996
2
L
Geb
7,532
753
7
1
0
200,584
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role