Player Matchup

Tiamat
Tiamat
Ro550
Tiamat
Level 100
God Stats
0W - 2L
1,379 SR
Queue Stats
4W - 14L
1,415 Elo+
Party 2
Terra
Terra
ShrimpEmoji
Terra
Level 116
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 17L
1,374 Elo+
Party 2
Danzaburou
Danzaburou
WishfuI
Danzaburou
Level 65
God Stats
2W - 4L
1,378 SR
Queue Stats
352W - 561L
1,386 Elo+
Solo
Team Averages
Level 94
1,419 SR
1,392 Elo+

VS

Team Averages
Level 123
1,497 SR
1,553 Elo+
Kuzenbo
Kuzenbo
Ozbot
Kuzenbo
Level 73
God Stats
6W - 5L
1,580 SR
Queue Stats
268W - 330L
1,474 Elo+
Solo
Cernunnos
Cernunnos
Santuariox
Cernunnos
Level 148
God Stats
6W - 4L
1,598 SR
Queue Stats
155W - 151L
1,622 Elo+
Party 1
Nox
Nox
racsover
Nox
Level 148
God Stats
3W - 3L
1,312 SR
Queue Stats
147W - 157L
1,564 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Ro550
Tiamat
11
0 / 1 / 1
7,003
584
5,925
8,303
4,616
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

10
0 / 2 / 1
7,496
625
4,311
15,360
10,694
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Danzaburou
WishfuI
Danzaburou
10
1 / 6 / 0
7,248
604
6,819
11,038
4,052
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Ozbot
Kuzenbo
11
0 / 0 / 8
7,832
653
5,930
8,426
8,741
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cernunnos
Santuariox
Cernunnos
13
3 / 0 / 5
8,361
697
11,364
7,347
2,298
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

13
6 / 1 / 3
9,029
752
13,996
6,877
2,358
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
25
1
Kills
9
9
Deaths
1
2
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Kuzenbo
Ozbot
Kuzenbo
0
0
8
4
L
Tiamat
Ro550
Tiamat
0
1
1
0.5
W
Cernunnos
Santuariox
Cernunnos
3
0
5
5.5
L
0
2
1
0.25
L
Danzaburou
WishfuI
Danzaburou
1
6
0
0.17
W
6
1
3
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,055
Damage
31,290
34,701
Taken
22,650
19,362
Mitigated
13,397
11,294
Healing
5,937
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kuzenbo
Ozbot
Kuzenbo
5,930
2,738
555
2,656
8,426
8,741
0
3,043
5,055
11,856
0
L
Tiamat
Ro550
Tiamat
5,925
258
0
1,189
8,303
4,616
0
4,385
3,918
26,064
0
W
Cernunnos
Santuariox
Cernunnos
11,364
5,329
0
2,040
7,347
2,298
1,108
3,813
3,312
0
44,523
L
4,311
1,212
2,615
6,223
15,360
10,694
0
10,002
5,358
8,741
0
L
Danzaburou
WishfuI
Danzaburou
6,819
2,227
0
1,267
11,038
4,052
0
6,109
4,929
0
28,090
W
13,996
1,283
0
686
6,877
2,358
244
2,895
3,746
37,859
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,747
Gold Earned
25,222
127
Minions Killed
158
5
Camps Cleared
7
659,975
Distance Traveled
675,394
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
7,832
653
8
1
0
240,874
5
L
Tiamat
7,003
584
54
5
3
234,761
2
W
Cernunnos
8,361
697
74
6
3
213,581
2
L
Terra
7,496
625
15
1
1
221,703
2
L
Danzaburou
7,248
604
58
5
1
203,511
3
W
Nox
9,029
752
76
6
4
220,939
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role