Player Matchup

Hades
Hades
Hazard010
Hades
Level 45
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 20L
1,404 Elo+
Party 1
Olorun
Olorun
Kloclo
Olorun
Level 99
God Stats
23W - 16L
1,606 SR
Queue Stats
989W - 969L
1,477 Elo+
Solo
Kuzenbo
Kuzenbo
Ralph2631
Kuzenbo
Level 107
God Stats
4W - 0L
1,488 SR
Queue Stats
47W - 40L
1,433 Elo+
Party 1
Thanatos
Thanatos
THZ_LJWAS
Thanatos
Level 109
God Stats
1W - 1L
1,341 SR
Queue Stats
40W - 36L
1,434 Elo+
Party 1
Hou Yi
Hou Yi
zanozanzidrot
Hou Yi
Level 127
God Stats
1W - 0L
1,507 SR
Queue Stats
42W - 30L
1,448 Elo+
Party 1
Team Averages
Level 97
1,489 SR
1,439 Elo+

VS

Team Averages
Level 105
1,381 SR
1,496 Elo+
Zhong Kui
Zhong Kui
 
Zhong Kui
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ratatoskr
Ratatoskr
ArachneSama
Ratatoskr
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
155W - 149L
1,480 Elo+
Party 2
Cupid
Cupid
FuyuNoOkami
Cupid
Level 53
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 6L
1,553 Elo+
Party 2
Merlin
Merlin
Megumichi
Merlin
Level 105
God Stats
5W - 7L
1,207 SR
Queue Stats
208W - 188L
1,501 Elo+
Party 2
Cthulhu
Cthulhu
virmaline
Cthulhu
Level 88
God Stats
0W - 3L
1,198 SR
Queue Stats
95W - 99L
1,447 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
Hazard010
Hades
17
5 / 8 / 17
11,246
703
9,694
18,825
10,444
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Olorun
Kloclo
Olorun
20
8 / 4 / 21
12,797
800
19,866
18,424
9,139
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Kuzenbo
Ralph2631
Kuzenbo
20
3 / 4 / 26
12,521
783
14,289
25,951
46,637
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Thanatos
THZ_LJWAS
Thanatos
19
6 / 5 / 16
11,977
749
9,868
12,094
5,468
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

20
17 / 5 / 16
13,922
870
24,957
15,255
6,636
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
18
3 / 8 / 12
11,431
714
18,055
17,562
9,688
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Ratatoskr
ArachneSama
Ratatoskr
19
7 / 9 / 9
11,361
710
11,812
18,095
12,809
Thistlethorn Acorn

Thistlethorn Acorn

+45
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

17
2 / 8 / 11
10,225
639
8,633
14,842
5,452
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Merlin
Megumichi
Merlin
19
5 / 7 / 7
11,705
732
15,020
14,387
5,495
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cthulhu
virmaline
Cthulhu
19
8 / 7 / 12
12,762
798
21,497
20,701
25,698
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Match Insights

Player Kills, Deaths, and Assists

135
Kill Participation
76
39
Kills
25
26
Deaths
39
96
Assists
51
Player
Kills
Deaths
Assists
KDA
L
Zhong Kui
 
Zhong Kui
3
8
12
1.13
L
Ratatoskr
ArachneSama
Ratatoskr
7
9
9
1.28
L
2
8
11
0.94
W
Hades
Hazard010
Hades
5
8
17
1.69
W
Olorun
Kloclo
Olorun
8
4
21
4.63
L
Merlin
Megumichi
Merlin
5
7
7
1.21
W
Kuzenbo
Ralph2631
Kuzenbo
3
4
26
4
W
Thanatos
THZ_LJWAS
Thanatos
6
5
16
2.8
L
Cthulhu
virmaline
Cthulhu
8
7
12
2
W
17
5
16
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

78,674
Damage
75,017
90,549
Taken
85,587
78,324
Mitigated
59,142
41,590
Healing
20,453
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zhong Kui
 
Zhong Kui
18,055
1,288
1,012
3,163
17,562
9,688
298
9,173
8,389
39,431
0
L
Ratatoskr
ArachneSama
Ratatoskr
11,812
2,388
1,223
1,912
18,095
12,809
384
8,880
9,215
0
17,612
L
8,633
2,876
1,130
1,662
14,842
5,452
374
7,722
7,120
0
14,871
W
Hades
Hazard010
Hades
9,694
1,132
902
4,008
18,825
10,444
204
11,487
7,338
17,533
0
W
Olorun
Kloclo
Olorun
19,866
10,046
9,033
9,565
18,424
9,139
3,319
10,389
8,035
48,359
0
L
Merlin
Megumichi
Merlin
15,020
1,328
3,287
2,659
14,387
5,495
1,301
6,515
7,872
32,392
0
W
Kuzenbo
Ralph2631
Kuzenbo
14,289
3,459
956
3,692
25,951
46,637
223
13,685
12,266
25,915
0
W
Thanatos
THZ_LJWAS
Thanatos
9,868
1,728
1,276
7,006
12,094
5,468
902
7,622
4,472
0
22,888
L
Cthulhu
virmaline
Cthulhu
21,497
584
3,039
1,366
20,701
25,698
471
11,559
9,142
40,672
0
W
24,957
9,985
2,946
2,206
15,255
6,636
1,630
11,389
3,866
0
40,917

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,463
Gold Earned
57,484
157
Minions Killed
157
0
Camps Cleared
0
1,423,661
Distance Traveled
1,322,053
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zhong Kui
11,431
714
63
4
0
231,274
1
L
Ratatoskr
11,361
710
11
1
0
282,093
0
L
Cupid
10,225
639
11
1
0
256,450
1
W
Hades
11,246
703
16
1
0
224,627
0
W
Olorun
12,797
800
70
4
0
299,255
1
L
Merlin
11,705
732
52
3
0
260,178
0
W
Kuzenbo
12,521
783
14
1
0
309,930
0
W
Thanatos
11,977
749
22
1
0
308,408
0
L
Cthulhu
12,762
798
20
1
0
292,058
0
W
Hou Yi
13,922
870
35
2
0
281,441
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role