Player Matchup

Fenrir
Fenrir
AutisticWelfare
Fenrir
Level 87
God Stats
16W - 13L
1,327 SR
Queue Stats
202W - 211L
1,429 Elo+
Party 3
Discordia
Discordia
EP1DEM1CRWBY
Discordia
Level 127
God Stats
7W - 2L
1,750 SR
Queue Stats
273W - 255L
1,551 Elo+
Party 2
Geb
Geb
JEVTH3KIDD
Geb
Level 93
God Stats
2W - 1L
1,442 SR
Queue Stats
33W - 38L
1,324 Elo+
Party 2
Nemesis
Nemesis
KillerBlitz18
Nemesis
Level 92
God Stats
14W - 8L
1,522 SR
Queue Stats
126W - 150L
1,386 Elo+
Party 3
Sol
Sol
Nigeria scam
Sol
Level 55
God Stats
16W - 18L
1,393 SR
Queue Stats
94W - 121L
1,460 Elo+
Party 3
Team Averages
Level 91
1,487 SR
1,430 Elo+

VS

Team Averages
Level 103
1,448 SR
1,443 Elo+
Bellona
Bellona
 
Bellona
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chang'e
Chang'e
AIR_beastly46
Chang'e
Level 96
God Stats
11W - 12L
1,295 SR
Queue Stats
122W - 140L
1,392 Elo+
Solo
Bakasura
Bakasura
Rein_Ares
Bakasura
Level 103
God Stats
13W - 12L
1,653 SR
Queue Stats
275W - 312L
1,421 Elo+
Solo
Sol
Sol
TBPM Aur
Sol
Level 88
God Stats
5W - 5L
1,253 SR
Queue Stats
234W - 220L
1,451 Elo+
Solo
Neith
Neith
weez420
Neith
Level 121
God Stats
46W - 42L
1,538 SR
Queue Stats
296W - 326L
1,449 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
4 / 3 / 4
6,615
551
5,044
9,079
3,378
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Discordia
EP1DEM1CRWBY
Discordia
12
1 / 2 / 1
6,909
576
3,644
4,977
1,519
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

9
1 / 1 / 1
5,716
476
1,539
4,752
2,734
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Nemesis
12
1 / 1 / 1
6,816
568
2,863
6,991
3,280
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

10
3 / 2 / 1
6,196
516
6,670
7,031
2,090
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
11
1 / 2 / 1
6,380
532
6,761
7,525
6,615
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Chang'e
9
0 / 3 / 1
5,705
475
2,037
6,820
1,430
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bakasura
Rein_Ares
Bakasura
12
3 / 2 / 2
7,063
589
3,480
7,665
2,375
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
4 / 0 / 1
7,092
591
3,781
6,057
2,054
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Neith
weez420
Neith
9
1 / 3 / 2
5,357
446
3,327
5,921
1,422
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
16
10
Kills
9
9
Deaths
10
8
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Bellona
 
Bellona
1
2
1
0.75
L
Chang'e
0
3
1
0.17
W
4
3
4
2
W
Discordia
EP1DEM1CRWBY
Discordia
1
2
1
0.75
W
1
1
1
1.5
W
Nemesis
1
1
1
1.5
W
3
2
1
1.75
L
Bakasura
Rein_Ares
Bakasura
3
2
2
2
L
4
0
1
4.5
L
Neith
weez420
Neith
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,760
Damage
19,386
32,830
Taken
33,988
13,001
Mitigated
13,896
9,325
Healing
11,837
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
 
Bellona
6,761
2,668
0
2,579
7,525
6,615
580
0
7,525
0
32,511
L
Chang'e
2,037
98
1,020
2,091
6,820
1,430
0
3,678
3,142
22,936
0
W
5,044
829
0
1,876
9,079
3,378
0
922
8,117
0
27,787
W
Discordia
EP1DEM1CRWBY
Discordia
3,644
360
0
1,164
4,977
1,519
0
1,932
2,775
53,850
0
W
1,539
99
0
713
4,752
2,734
0
1,084
3,528
9,669
0
W
Nemesis
2,863
717
0
2,412
6,991
3,280
984
0
6,991
0
39,314
W
6,670
1,717
125
3,035
7,031
2,090
0
1,787
5,219
32,630
0
L
Bakasura
Rein_Ares
Bakasura
3,480
2,737
0
1,733
7,665
2,375
0
2,709
4,956
0
35,728
L
3,781
404
53
3,716
6,057
2,054
390
2,742
3,315
31,725
4,472
L
Neith
weez420
Neith
3,327
1,423
0
645
5,921
1,422
0
2,956
2,965
0
16,931

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,252
Gold Earned
31,597
316
Minions Killed
300
0
Camps Cleared
0
1,172,337
Distance Traveled
1,092,450
12
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
6,380
532
67
6
0
229,029
0
L
Chang'e
5,705
475
50
4
0
194,074
2
W
Fenrir
6,615
551
57
5
0
263,824
0
W
Discordia
6,909
576
99
8
0
218,938
6
W
Geb
5,716
476
9
1
0
232,098
4
W
Nemesis
6,816
568
89
7
0
254,080
0
W
Sol
6,196
516
62
5
0
203,397
2
L
Bakasura
7,063
589
86
7
0
266,393
1
L
Sol
7,092
591
71
6
0
220,622
1
L
Neith
5,357
446
26
2
0
182,332
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role