Player Matchup

Jormungandr
Jormungandr
CalebTheWhite
Jormungandr
Level 52
God Stats
41W - 31L
1,586 SR
Queue Stats
186W - 183L
1,479 Elo+
Solo
Neith
Neith
Fromunduh
Neith
Level 160
God Stats
45W - 42L
1,427 SR
Queue Stats
487W - 533L
1,493 Elo+
Solo
Baron Samedi
Baron Samedi
GankerSpanker
Baron Samedi
Level 104
God Stats
12W - 5L
1,676 SR
Queue Stats
204W - 197L
1,499 Elo+
Solo
The Morrigan
The Morrigan
V2Jay
The Morrigan
Level 85
God Stats
8W - 6L
1,702 SR
Queue Stats
400W - 451L
1,530 Elo+
Party 1
Arachne
Arachne
ylduke44
Arachne
Level 63
God Stats
55W - 31L
1,684 SR
Queue Stats
271W - 302L
1,565 Elo+
Party 1
Team Averages
Level 93
1,615 SR
1,513 Elo+

VS

Team Averages
Level 83
1,536 SR
1,510 Elo+
Janus
Janus
Gholden
Janus
Level 52
God Stats
2W - 4L
1,694 SR
Queue Stats
343W - 338L
1,481 Elo+
Party 2
Ullr
Ullr
Monstrito
Ullr
Level 143
God Stats
5W - 6L
1,502 SR
Queue Stats
191W - 190L
1,492 Elo+
Solo
Athena
Athena
Neosapiens
Athena
Level 122
God Stats
9W - 7L
1,435 SR
Queue Stats
68W - 59L
1,544 Elo+
Solo
Arachne
Arachne
iPanyC
Arachne
Level 54
God Stats
42W - 41L
1,558 SR
Queue Stats
221W - 221L
1,578 Elo+
Solo
Chaac
Chaac
teddygrams25
Chaac
Level 45
God Stats
31W - 25L
1,492 SR
Queue Stats
186W - 182L
1,457 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
CalebTheWhite
Jormungandr
14
5 / 6 / 6
9,667
483
14,850
16,193
17,112
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Neith
Fromunduh
Neith
15
4 / 6 / 3
9,617
481
10,277
12,351
4,910
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Baron Samedi
GankerSpanker
Baron Samedi
17
2 / 1 / 1
10,272
514
9,532
12,519
12,625
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

The Morrigan
V2Jay
The Morrigan
14
2 / 7 / 6
9,059
453
6,686
10,339
4,645
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Arachne
ylduke44
Arachne
15
7 / 6 / 3
9,841
492
14,330
16,404
7,746
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Gholden
Janus
17
4 / 6 / 10
11,238
562
10,366
12,743
4,194
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Ullr
18
4 / 4 / 8
10,870
544
9,968
14,308
5,279
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Athena
Neosapiens
Athena
16
10 / 5 / 11
11,291
565
11,485
18,956
21,630
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Arachne
iPanyC
Arachne
17
6 / 4 / 9
10,763
538
9,796
18,785
8,596
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

17
2 / 1 / 5
10,625
531
6,369
13,541
12,496
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
69
20
Kills
26
26
Deaths
20
19
Assists
43
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
CalebTheWhite
Jormungandr
5
6
6
1.33
L
Neith
Fromunduh
Neith
4
6
3
0.92
L
Baron Samedi
GankerSpanker
Baron Samedi
2
1
1
2.5
W
Janus
Gholden
Janus
4
6
10
1.5
W
Ullr
4
4
8
2
W
Athena
Neosapiens
Athena
10
5
11
3.1
L
The Morrigan
V2Jay
The Morrigan
2
7
6
0.71
W
Arachne
iPanyC
Arachne
6
4
9
2.63
W
2
1
5
4.5
L
Arachne
ylduke44
Arachne
7
6
3
1.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,675
Damage
47,984
67,806
Taken
78,333
47,038
Mitigated
52,195
21,958
Healing
23,458
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
CalebTheWhite
Jormungandr
14,850
3,638
0
2,429
16,193
17,112
10
4,957
11,083
47,201
0
L
Neith
Fromunduh
Neith
10,277
5,008
0
3,102
12,351
4,910
246
2,487
9,836
0
67,053
L
Baron Samedi
GankerSpanker
Baron Samedi
9,532
1,008
672
8,225
12,519
12,625
0
2,926
9,517
73,025
0
W
Janus
Gholden
Janus
10,366
1,649
335
2,193
12,743
4,194
1,068
5,311
7,432
68,854
0
W
Ullr
9,968
5,588
0
3,076
14,308
5,279
856
4,973
9,335
0
70,248
W
Athena
Neosapiens
Athena
11,485
1,390
0
3,201
18,956
21,630
0
8,317
10,639
41,509
0
L
The Morrigan
V2Jay
The Morrigan
6,686
935
0
1,671
10,339
4,645
464
4,854
5,181
44,757
2,847
W
Arachne
iPanyC
Arachne
9,796
6,183
0
7,105
18,785
8,596
0
6,723
12,062
0
76,128
W
6,369
1,349
0
7,548
13,541
12,496
0
6,393
7,148
0
70,258
L
Arachne
ylduke44
Arachne
14,330
8,016
0
5,859
16,404
7,746
538
6,034
10,198
0
67,705

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,456
Gold Earned
54,787
518
Minions Killed
551
0
Camps Cleared
0
1,668,900
Distance Traveled
1,915,639
21
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
9,667
483
64
3
0
331,586
2
L
Neith
9,617
481
116
6
0
324,379
0
L
Baron Samedi
10,272
514
151
8
0
357,831
4
W
Janus
11,238
562
142
7
0
345,057
0
W
Ullr
10,870
544
112
6
0
340,478
2
W
Athena
11,291
565
59
3
0
377,736
1
L
The Morrigan
9,059
453
89
4
0
290,323
11
W
Arachne
10,763
538
93
5
0
442,946
1
W
Chaac
10,625
531
145
7
0
409,422
4
L
Arachne
9,841
492
98
5
0
364,781
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role