Player Matchup

Thanatos
Thanatos
Johexo
Thanatos
Level 57
God Stats
21W - 14L
1,595 SR
Queue Stats
74W - 70L
1,492 Elo+
Party 3
Amaterasu
Amaterasu
Nilzinator
Amaterasu
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 16L
1,469 Elo+
Party 3
Izanami
Izanami
Pellennen
Izanami
Level 25
God Stats
8W - 3L
1,691 SR
Queue Stats
40W - 32L
1,481 Elo+
Party 3
Zhong Kui
Zhong Kui
Sambarobban
Zhong Kui
Level 49
God Stats
13W - 8L
1,551 SR
Queue Stats
57W - 56L
1,467 Elo+
Party 3
Ymir
Ymir
eerkon
Ymir
Level 52
God Stats
3W - 5L
1,235 SR
Queue Stats
57W - 79L
1,425 Elo+
Party 3
Team Averages
Level 40
1,515 SR
1,467 Elo+

VS

Team Averages
Level 62
1,552 SR
1,457 Elo+
Terra
Terra
GigaToretto69
Terra
Level 17
God Stats
2W - 1L
1,836 SR
Queue Stats
33W - 17L
1,618 Elo+
Party 1
Merlin
Merlin
Mdoc14
Merlin
Level 105
God Stats
0W - 7L
1,455 SR
Queue Stats
284W - 243L
1,558 Elo+
Party 1
Izanami
Izanami
Otuz1Gerne
Izanami
Level 63
God Stats
86W - 68L
1,534 SR
Queue Stats
190W - 186L
1,383 Elo+
Party 2
Thanatos
Thanatos
ViktoriaSlums67
Thanatos
Level 38
God Stats
10W - 13L
1,464 SR
Queue Stats
84W - 96L
1,375 Elo+
Party 2
Tyr
Tyr
rehber09
Tyr
Level 88
God Stats
7W - 9L
1,472 SR
Queue Stats
559W - 552L
1,349 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Johexo
Thanatos
11
6 / 0 / 2
6,544
654
5,053
4,463
1,908
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Amaterasu
Nilzinator
Amaterasu
10
2 / 1 / 1
5,471
547
2,793
3,728
2,396
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Izanami
Pellennen
Izanami
9
2 / 0 / 3
5,378
538
4,828
3,010
790
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Zhong Kui
Sambarobban
Zhong Kui
10
2 / 0 / 2
5,722
572
2,585
4,442
2,655
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Ymir
eerkon
Ymir
8
0 / 0 / 5
5,128
513
1,596
5,219
2,835
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 0 / 0
5,031
503
1,563
4,871
2,016
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Merlin
Mdoc14
Merlin
9
0 / 3 / 0
5,171
517
1,482
4,311
1,214
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Izanami
Otuz1Gerne
Izanami
9
0 / 4 / 0
5,020
502
2,399
6,710
1,570
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Bow

Short Bow

+15%
Attack Speed

Thanatos
8
0 / 3 / 1
4,691
469
1,779
5,240
1,774
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

10
1 / 2 / 0
5,812
581
3,323
6,683
3,488
Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
2
12
Kills
1
1
Deaths
12
13
Assists
1
Player
Kills
Deaths
Assists
KDA
L
0
0
0
0
W
Thanatos
Johexo
Thanatos
6
0
2
7
L
Merlin
Mdoc14
Merlin
0
3
0
0
W
Amaterasu
Nilzinator
Amaterasu
2
1
1
2.5
L
Izanami
Otuz1Gerne
Izanami
0
4
0
0
W
Izanami
Pellennen
Izanami
2
0
3
3.5
W
Zhong Kui
Sambarobban
Zhong Kui
2
0
2
3
L
Thanatos
0
3
1
0.17
W
Ymir
eerkon
Ymir
0
0
5
2.5
L
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,855
Damage
10,546
20,862
Taken
27,815
10,584
Mitigated
10,062
13,867
Healing
10,929
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,563
191
1,236
1,640
4,871
2,016
0
1,129
3,742
11,317
0
W
Thanatos
Johexo
Thanatos
5,053
721
0
6,670
4,463
1,908
0
112
4,351
0
34,642
L
Merlin
Mdoc14
Merlin
1,482
0
0
369
4,311
1,214
0
1,668
2,643
29,645
0
W
Amaterasu
Nilzinator
Amaterasu
2,793
1,234
0
1,247
3,728
2,396
0
0
3,728
0
14,184
L
Izanami
Otuz1Gerne
Izanami
2,399
1,689
0
910
6,710
1,570
0
912
5,798
0
35,470
W
Izanami
Pellennen
Izanami
4,828
3,348
0
1,579
3,010
790
33
288
2,722
0
35,502
W
Zhong Kui
Sambarobban
Zhong Kui
2,585
173
0
2,986
4,442
2,655
0
1,980
2,462
25,169
0
L
Thanatos
1,779
333
0
3,895
5,240
1,774
0
472
4,768
0
21,704
W
Ymir
eerkon
Ymir
1,596
607
0
1,385
5,219
2,835
0
910
4,309
9,890
0
L
3,323
392
0
2,879
6,683
3,488
0
0
6,683
0
24,119

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,243
Gold Earned
25,725
233
Minions Killed
272
0
Camps Cleared
0
1,000,934
Distance Traveled
940,960
13
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Terra
5,031
503
21
2
0
191,110
1
W
Thanatos
6,544
654
61
6
0
222,430
5
L
Merlin
5,171
517
63
6
0
192,404
3
W
Amaterasu
5,471
547
39
4
0
209,432
2
L
Izanami
5,020
502
80
8
0
169,712
3
W
Izanami
5,378
538
69
7
0
184,855
1
W
Zhong Kui
5,722
572
54
5
0
188,793
2
L
Thanatos
4,691
469
46
5
0
208,178
0
W
Ymir
5,128
513
10
1
0
195,424
3
L
Tyr
5,812
581
62
6
0
179,556
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role