Player Matchup

Tiamat
Tiamat
Dani_MFGA
Tiamat
Level 87
God Stats
1W - 3L
1,611 SR
Queue Stats
283W - 265L
1,583 Elo+
Party 1
Rama
Rama
JORGEMONSTER99
Rama
Level 146
God Stats
4W - 3L
1,634 SR
Queue Stats
198W - 180L
1,616 Elo+
Party 1
Ares
Ares
Paino_03
Ares
Level 48
God Stats
7W - 4L
1,713 SR
Queue Stats
124W - 99L
1,565 Elo+
Party 1
Geb
Geb
Rubi__4
Geb
Level 88
God Stats
7W - 6L
1,581 SR
Queue Stats
211W - 183L
1,589 Elo+
Party 1
Tyr
Tyr
SaltedCoom
Tyr
Level 46
God Stats
44W - 32L
1,582 SR
Queue Stats
217W - 228L
1,436 Elo+
Solo
Team Averages
Level 83
1,624 SR
1,558 Elo+

VS

Team Averages
Level 56
1,633 SR
1,595 Elo+
Ne Zha
Ne Zha
JordanPeterson
Ne Zha
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
61W - 30L
1,631 Elo+
Party 2
Yemoja
Yemoja
Neptunos85
Yemoja
Level 42
God Stats
189W - 193L
1,561 SR
Queue Stats
204W - 226L
1,473 Elo+
Solo
Ra
Ra
finisher3294
Ra
Level 130
God Stats
2W - 1L
1,628 SR
Queue Stats
70W - 43L
1,738 Elo+
Party 2
Artemis
Artemis
kongpall2011
Artemis
Level 16
God Stats
3W - 0L
1,733 SR
Queue Stats
72W - 42L
1,574 Elo+
Party 2
Achilles
Achilles
tveenpro2
Achilles
Level 69
God Stats
6W - 2L
1,742 SR
Queue Stats
83W - 74L
1,561 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Dani_MFGA
Tiamat
17
3 / 11 / 4
11,003
500
10,963
23,524
11,402
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

16
3 / 9 / 4
10,221
465
14,265
22,218
8,282
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ares
13
2 / 10 / 4
9,167
417
9,445
26,959
26,540
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Geb
15
2 / 11 / 3
9,114
414
11,418
27,283
17,334
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

10
0 / 5 / 3
7,731
351
6,272
13,114
5,042
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
7 / 4 / 22
14,361
653
16,487
21,358
10,152
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Heavy Mace

Heavy Mace

+30
Physical Power

Yemoja
Neptunos85
Yemoja
16
0 / 1 / 21
11,679
531
4,455
13,461
17,305
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

20
18 / 0 / 17
15,104
687
29,575
22,619
13,465
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Artemis
kongpall2011
Artemis
19
5 / 4 / 7
12,631
574
16,089
18,576
8,806
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Achilles
tveenpro2
Achilles
20
16 / 2 / 9
15,285
695
31,566
32,458
28,718
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
122
10
Kills
46
46
Deaths
11
18
Assists
76
Player
Kills
Deaths
Assists
KDA
L
Tiamat
Dani_MFGA
Tiamat
3
11
4
0.45
L
3
9
4
0.56
W
7
4
22
4.5
W
Yemoja
Neptunos85
Yemoja
0
1
21
10.5
L
Ares
2
10
4
0.4
L
Geb
2
11
3
0.32
L
0
5
3
0.3
W
18
0
17
26.5
W
Artemis
kongpall2011
Artemis
5
4
7
2.13
W
Achilles
tveenpro2
Achilles
16
2
9
10.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,363
Damage
98,172
113,098
Taken
108,472
68,600
Mitigated
78,446
15,811
Healing
65,987
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
Dani_MFGA
Tiamat
10,963
974
218
2,902
23,524
11,402
77
7,336
15,505
53,685
0
L
14,265
10,787
0
6,128
22,218
8,282
1,242
8,848
12,849
0
75,027
W
16,487
7,697
0
9,758
21,358
10,152
1,656
6,106
13,294
0
94,592
W
Yemoja
Neptunos85
Yemoja
4,455
949
7,896
4,666
13,461
17,305
1,158
5,047
8,256
22,745
0
L
Ares
9,445
740
0
2,049
26,959
26,540
0
9,408
16,730
32,817
0
L
Geb
11,418
1,736
0
3,109
27,283
17,334
0
5,863
20,120
41,276
0
L
6,272
66
0
1,405
13,114
5,042
0
1,727
11,145
0
32,510
W
29,575
2,305
5,053
11,612
22,619
13,465
4,444
6,303
15,232
131,011
0
W
Artemis
kongpall2011
Artemis
16,089
9,967
0
8,478
18,576
8,806
3,237
3,046
15,383
0
114,755
W
Achilles
tveenpro2
Achilles
31,566
13,808
0
18,524
32,458
28,718
5,322
12,507
18,452
0
112,568

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,236
Gold Earned
69,060
402
Minions Killed
698
0
Camps Cleared
0
1,660,783
Distance Traveled
2,165,568
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
11,003
500
109
5
0
322,690
1
L
Rama
10,221
465
152
7
0
336,592
3
W
Ne Zha
14,361
653
146
7
0
471,365
1
W
Yemoja
11,679
531
34
2
0
392,778
3
L
Ares
9,167
417
32
1
0
367,219
1
L
Geb
9,114
414
48
2
0
357,802
0
L
Tyr
7,731
351
61
3
0
276,480
4
W
Ra
15,104
687
208
9
0
476,608
4
W
Artemis
12,631
574
131
6
0
382,100
0
W
Achilles
15,285
695
179
8
0
442,717
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role