Player Matchup

Medusa
Medusa
 
Medusa
Level 110
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hercules
Hercules
 
Hercules
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Olorun
Olorun
Vngfulfire
Olorun
Level 127
God Stats
4W - 2L
1,655 SR
Queue Stats
200W - 167L
1,596 Elo+
Party 1
Team Averages
Level 121
1,552 SR
1,532 Elo+

VS

Team Averages
Level 79
1,421 SR
1,449 Elo+
Janus
Janus
Svaida88
Janus
Level 107
God Stats
30W - 43L
1,496 SR
Queue Stats
183W - 180L
1,519 Elo+
Solo
Ymir
Ymir
XIII-FLEEX
Ymir
Level 65
God Stats
15W - 20L
1,429 SR
Queue Stats
170W - 211L
1,412 Elo+
Party 2
Ullr
Ullr
maimuna111
Ullr
Level 64
God Stats
3W - 3L
1,337 SR
Queue Stats
103W - 135L
1,415 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
12
6 / 2 / 5
7,825
783
5,484
5,863
2,208
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Hercules
 
Hercules
11
6 / 1 / 7
7,810
781
8,620
7,343
3,827
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Olorun
Vngfulfire
Olorun
11
1 / 0 / 11
6,976
698
5,021
4,097
1,498
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Svaida88
Janus
10
2 / 4 / 0
6,511
651
5,706
6,630
1,765
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

9
0 / 6 / 2
6,406
641
3,220
10,253
9,931
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

10
1 / 3 / 2
6,573
657
4,539
7,292
3,073
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
7
13
Kills
3
3
Deaths
13
23
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
6
2
5
4.25
W
Hercules
 
Hercules
6
1
7
9.5
L
Janus
Svaida88
Janus
2
4
0
0.5
W
Olorun
Vngfulfire
Olorun
1
0
11
6.5
L
0
6
2
0.17
L
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,125
Damage
13,465
17,303
Taken
24,175
7,533
Mitigated
14,769
6,153
Healing
3,049
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
5,484
2,702
0
1,195
5,863
2,208
411
2,603
3,082
0
24,306
W
Hercules
 
Hercules
8,620
2,822
0
2,149
7,343
3,827
0
3,617
3,598
0
15,970
L
Janus
Svaida88
Janus
5,706
0
0
658
6,630
1,765
0
921
5,536
24,352
0
W
Olorun
Vngfulfire
Olorun
5,021
3,475
1,019
1,790
4,097
1,498
0
2,792
1,177
16,672
0
L
3,220
316
0
1,017
10,253
9,931
0
3,186
6,858
6,599
0
L
4,539
1,655
0
1,374
7,292
3,073
0
1,424
5,733
0
23,039

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,611
Gold Earned
19,490
103
Minions Killed
110
4
Camps Cleared
5
470,777
Distance Traveled
503,021
2
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
7,825
783
52
5
1
161,676
0
W
Hercules
7,810
781
21
2
3
144,492
2
L
Janus
6,511
651
61
6
3
168,032
6
W
Olorun
6,976
698
30
3
0
164,609
0
L
Ymir
6,406
641
5
1
1
153,742
2
L
Ullr
6,573
657
44
4
1
181,247
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role